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In Enderal: Forgotten Stories you have three main class types that each have different sub classes. Once you get further into the story and reach level 20, the two best disciplines you have invested in will result in a new class with cool special bonuses. Each discipline in Enderal has different affinities towards distinct special classes, so you will surely need a list to understand exactly how every one of them works. Below you will find a list of all the affinities in Enderal, along with the classes they unlock and the effects these will provide you with.
All Affinities List for Enderal
Specific affinities exist between several of the disciplines in Enderal. From level 20 and up, an unique class that grants benefits to some of your stats and skills as well as some special effects will be unlocked by the two disciplines with the highest Memory Points (with a minimum of 10 deposited into each of their Memory Trees).
Only one special class may be active at once, and the current special class can be changed by investing more Memory Points in a third discipline. Talents do not contribute toward the minimum 10 invested Memory Points needed for a special class, despite the fact that they are visible in Memory Trees.
Here are all the affinities in Enderal:
| Affinity | Disciplines | Effect |
|---|---|---|
| Arcane Archer | Any Mage Discipline + Trickster | Fortify: Archery, Elementalism and Light Magic by 6 points. Spectral Arrows: When firing an arrow while Eye of The Storm is active you will automatically fire a spectral arrow that does additional shock damage and shocks the target. |
| Assassin | Blade Dancer + Infiltrator | Fortify: One-handed and Sneaking by 5 points. Shadow Garb: You move much quieter and attacks have an additional 10% chance to critical hit. |
| Battlemage | Elementalism + Vandal / Keeper | Fortify: Elementalism, Heavy Armor, and Two-handed by 5 points. Fortify: Health and Mana by 15 points. Talent modified: When you kill an enemy with Shock Nova, your spells and weapons do 8% more damage. Can stack up to 3 times. |
| Black Mage | Elementalism + Sinistrope | Fortify: Mana by 50 points, and both Elementalism and Entropy by 10 points. Soul Theft: Shock Nova absorbs part of your enemies’ Mana and Stamina. |
| Blade Master | Blade Dancer + Vandal | Fortify: Health and Stamina by 30 points. Fortify: One-handed and Two-handed by 7 points. Fortify: Melee damage by 5 points. |
| Brute | Blade Dancer + Lycanthrope | Fortify: claw damage by 7 points. Bloodlust: Every killed enemy raises your damage by 5% and maxes out to 25%. Duration is 7 seconds. The timer resets after each kill. |
| Dark Keeper | Sinistrope + Keeper | Fortify: Entropy by 6 points, Heavy armor by 7 points, and Health by 25 points. Talent modified: Upon a successful Devour Soul, your Entropic spells do 25% more damage for a short duration. |
| Drifter | Vagrant + Lycanthrope | Strong blood: Brewed chymica are more effective. You can now have up to 3 active chymica. |
| Druid | Elementalist + Lycanthrope | Your wolf form now looks like a brown Werebear. Brewed elemental chymica are more effective. Upon wolf transformation cast Shock Nova. |
| Ghost Blade | Infiltrator / Trickster + Phasmalist | Fortify: Marksman, Sneak, and Enchanting by 6 points. Ambush: After you perform a sneak attack, your apparition teleports to the enemy and also attacks them. |
| Ravager | Sinistrope + Lycanthrope | Your wolf form now has a new texture with black fur and green eyes. Fortify: Movement speed by 7 points. New talent, Massacre: for 25 seconds your melee attacks absorb 8 Health. Can only be activated while in wolf form and has a cooldown of 100 seconds |
| Scourge of the Woods | Thaumaturge + Lycanthrope | Your wolf form now looks like a gray Werebear. Fortify: Health and armor by 15% while in wolf form. New talent, Colossus: when activated in wolf form you to grow into a behemoth for 20 seconds fortifying armor by 40, Health by 80, and Stamina by 100. It has a cooldown of 60 seconds. |
| Seraph | Thaumaturge + Keeper / Vandal | Fortify: Block, Heaving armor, and Light Magic by 6 points. Fortify: Health and Mana by 35 points. |
| Shadow Dancer | Sinistrope + Infiltrator | Fortify: Entropy, Psionics, and Sneaking by 7 points. Death Cloak: If an enemy dies shortly after being marked with Ghostwalk, they will be resurrected to fight on your side. |
| Spectral Warrior | Blade Dancer / Vandal + Phasmalist | Fortify: One-handed and Two-handed by 6 points, and Entropy by 7 points. Joint Tactics: attack damage and attack speed from combat stances now apply to your apparition. |
| Spektralist | Sinistrope + Phasmalist | Fortify: Mana by 20 points, and both Enchanting and Entropy by 6 points. Spectral Binding: your apparition does 20% more damage while you have a creature summoned. |
| Soulcaller | Lycanthrope + Phasmalist | Your wolf form now has a new color palette with white fur and purple eyes. Fortify: Alchemy and Enchanting by 5 points. New talent, United Souls, which causes your apparition to transform into a werewolf for a limited duration. It has a cooldown of 60 seconds. |
| Swashbuckler | Vagrant + Trickster | Fortify: Marksman, and Light Armor by 6 points. Fortify: Stamina by 20 points. Qyranian Double Arrows: Fire arrows will trigger another smaller explosion on impact. |
| Throat Ripper | Infiltrator + Lycanthrope | Your wolf form now has a new color palette with black fur and purple eyes. Nightwolf: Increase damage of sneak attacks in wolf form and turn invisible upon entering sneak mode. It has a cooldown of 60 seconds. (Duration is short, don’t know the value.) |
And that is all you need to know about affinities in Enderal. Check out other interesting RPG guides and articles:
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