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The main story in Enderal: Forgotten Stories will leave most of us on the edge of our seats. The Word of the Dead is a mandatory quest in Enderal that will require you to find an artifact called the Word of the Dead and give it to the Aged Man. Since this quest can confuse many players, here is exactly how you can get through the Word of the Dead quest (and its puzzles), and where exactly to find this item in Enderal.
The Word of the Dead Quest Guide for Enderal
During Fragments of the Past, speak with Grandmaster Tealor Arantheal to begin this quest. This is one of two quests—the other being Deus Ex Machina—that players must be finish to advance in the main quest.
In the Sun Temple’s Chronicum, go to the Archive chamber. You’ll discover Archmagister Lexil Merrâyil, Grandmaster Tealor Arantheal, and Jespar Dal’Varek, as well as the body of the deceased Pyrean, which is frozen in an ice block.
The archmagister will explain that to access the mind of the deceased Pyrean, you must locate a relic known as Word of the Dead. It is said to be in the possession of a collector known as the Aged Man.
The Grandmaster will advise you not to take any harsh action against him. Even the Light-Born has commanded The Order not to engage in his business. The aim is to find the artifact, transfer the dead Pyrean to it, and then use it to enter the deceased Pyrean’s consciousness, where you should seek the ritual’s final words.
Jespar Dal’Varek will join want to join you, so he will suggest meeting at the Myrad tower on Western Cliff. When you encounter him, he will indicate the location of the Aged Man’s Manor on the map and will start following you. When you arrive at the manor gates, Jespar will request that you wait until dusk.
The Aged Man’s Manor
Return to the gates after dusk and use the Falcon’s Head to ring the doorbell. A servant will eventually appear. Offer to sell the pendant given to you by Grandmaster Arantheal, and the servant will let you enter the manor.
Inside the manor, the Aged Man’s servant will notify you that the Aged Man, Master Gajus, intends to perform music all night. He will see you in the morning. While the attendant is escorting you to your rooms, he urges you to pay close attention to the music since it will be the greatest you can hear in all of Vyn.
The attendant will leave when you get to your room for the night. You’ll have some time to talk with Jespar, but as soon as the music starts, you should start seeking the relic.
Players can find a letter written by Master Gajus himself on the desk in the left wing, in the Aged Man’s study. There are four oddly labeled volumes, three on the fireplace side and one on a wall shelf to the left of the door.

Take note of how the titles of those books look on the letter you just discovered. You should engage with them in the following order: “Pride was my fall”. The mechanism is then activated by pulling the chain in front of the fireplace.
The floor suddenly gives way, and you tumble through a trap door. The shifting floor will transport you to a subterranean sanctuary.
The Woman in the Water may be found in the sanctuary. Use the button on the platform in the center of the sanctum to get to an altar where the Word of the Dead is located in Enderal.
Conjure Pyrean while standing in front of the altar (the spell is added to your Enderal spellbook instantly). Then, interact with the Word of the Dead.
Enderal The Memories of the Dead
You’ll find yourself on a farm, surrounded by thick fog. To begin a tale part, knock on the cottage’s door. You’ll discover that the Pyreans are on the verge of losing the fight against the High Ones, but they may yet have a chance.
Take a key from the wall table in Kurmar’s prayer chamber and head to Liljana’s bedroom. Now, open the locked box in the middle of the room. You can find The Scroll with Glyphs in that chest.
However, your home will be assaulted shortly after that. You’ll have to defeat three waves of adversaries made up of warriors, archers, and magicians. Then you’ll hear that the house has been broken into. If the hero rushes back to the home, a Battlemage will shoot them. The mage will disregard your pleas for compassion and execute the character.
Talk with the Aged Man
You’ll awaken in the Servant’s chamber in the Manor, but Jespar is nowhere to be found. When you ask the Servant how you got here, he says he led you here after finding you at the altar. He also knows you are The Prophet because you can see the Echo of the Future. The Aged Man now introduces himself.
He claims to be monitoring the Cycle and believes you have a chance against it. Then he cuts the talk short and performs magic. You’ll wake up in the garden, but the Manor will have vanished.
Jespar may be found near the manor garden’s gates. While you are hurriedly explaining what occurred to Jespar, he finds a safe box on the floor. The Aged Man appears to have left behind the Word of the Dead for your Enderal character. Jespar will provide you a teleportation scroll and transfer you back to Ark, instructing you to do the same to meet with Grandmaster Arantheal.
The End of the Word of the Dead Enderal Quest
You may locate the Grandmaster in the Emporium, where you can explain what transpired at the Aged Man’s estate. According to the Grandmaster, the enemy now has a name: High Ones.
The Archmagister and Constantine Firespark are waiting in the Chronicum. When you arrive, the mages appear to be preparing to use the glyphs on the Sigil Stone.
Constantine Firespark runs to activate the symbol, and the stone shatters as he shouts the words. He wants you to touch the shards. When you touch one of the shards, you will gain Sigil Stone Shard, a new protection spell.
And that is all you need to know about The Word of the Dead quest in Enderal. Check out other interesting Enderal guides and articles:
Enderal: Forgotten Stories – Affinities Guide | Enderal: Forgotten Stories – All Wishing Well Locations (Lost Hearts Quest) | Medieval Dynasty – How to Get a Horse



