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Ocarina of Time Remake – Spirit Temple Walkthrough

Spirit Temple 63

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Only one Sage left to find (unless you’ve decided to do the temples) out of order, which means it’s now time to travel to Gerudo Desert and complete the Spirit Temple. As the final main dungeon in the game, the Spirit Temple make use of both time eras of Ocarina of Time and requires you to use every single dungeon item that you’ve collected so far. If you’ve having any trouble with this final hurdle between you and reuniting with Princess Zelda, then please feel free to consult this walkthrough for the Spirit Temple in the Ocarina of Time Remake.

Spirit Temple Child Half Walkthrough

Room 1

This is the entrance hall of the Spirit Temple, speak to Nabooru and she’ll reveal a small hole that only Child Link can crawl into. Go through it to begin the child era half of the temple.

Room 2

After crawling through the hole you’ll find yourself in a room with four Keese and an Armos. Defeat the Keese with your slingshot and the Armos with a bomb to unlock the two doors in this room.

Once the doors have unlocked, proceed through the door on the left.

Room 3

When you enter this room, you will immediately be ambushed by a Stalfos. Having to fight a foe that you have exclusively faced as Adult Link so far will demonstrate exactly how much weaker the Kokiri Sword is than the Master Sword.

After the Stalfos is defeated, you’ll need to hit the large crystal switch on the other of the room. There is a gap separating you from the crystal and a metal grate preventing you from shooting it with your slingshot. Equip you boomerang and aim it to the left of the grate. The return arc of the boomerang will send it flying to the left, hitting the crystal.

Once the crystal has been hit, the grate will fall down and be converted into a bridge. Cross this bridge and open the small chest for some rupees before continuing to the next room.

Room 4

In this room you’ll be faced with a new enemy type: Anubis. These enemies are very good at dodging attacks but have a vital weakness which makes them no problem to face. Equip the Din’s Fire spell that you learned from the Death Mountain Great Fairy and cast it. This will set the Anubis on fire, instantly defeating it.

When the Anubis is defeated, the door to the next room will unlock so you may proceed further into the dungeon.

Room 5 – Small Key 1, Gold Skulltula 1

Upon entering the next room you’ll immediately notice the shadow of a Wallmaster falling toward you. Slay this beast before doing anything else so you won’t need to worry about being grabbed and brought to the Dungeon Entrance while you solve this area’s puzzles.

There will be five silver rupees scattered around the tiny room you’re in, you’ll need all five of them to proceed. Three of them are on the ground near you while the remaining two are on the grate that you can climb in the center. Beware the Fire Keese here as they may burn your Deku Shield.

After collecting the five silver rupees, the grate will fall down to form another bridge. On this bridge there will be a Gold Skulltula that you can defeat and collect the token of with your boomerang.

Across the bridge there will be two unlit torches. Cast the Din’s Fire spell to light them and a small treasure chest will drop from the ceiling. Inside of this treasure chest you’ll find the dungeon’s first small key.

Walk through the next door and you’ll find yourself back in Room 2

Room 2 Visit 2

Now that we have completed that small circle of rooms, crawl through the hole behind where the Armos used to be. Here you will find a locked door that you can enter with the small key you just earned.

Room 6

Climb up the large metal grate to reach the second floor of the dungeon. In this room you will have a very nostalgic felling encounter against two Lizalfos. Defeat them just like you did in Dodongo’s cavern, by blocking their attacks to throw them off balance and then counter attacking.

There will be a yellow crystal in this room that you can hit with your slingshot to make a treasure chest appear. Inside of it will be five bombchus. Throw one of these bombchus at the cracked rocks on the wall to expose a window. The sunlight of this window will shine on a sun-like switch to unlock the door.

Room 7 – Dungeon Map, Gold Skulltula 2

Enter the next room and you’ll see a lit torch and an unlit torch in the center. Light a Deku Stick on fire with the lit torch and bring to over to the unlit one. Once both torches are lit, a large treasure chest will appear between them. Inside of this treasure chest you’ll find the dungeon’s map.

To the right of the giant Gerudo statue you’ll find a Gold Skulltula that you can defeat and collect the token of.

After defeating that Gold Skulltula, climb the stairs on the left side of the room until you reach a ladder. This ladder will lead to a ledge with an Armos-looking statue. Push this statue onto the switch below to unlock the door to the next room.

Exit through the door that just unlocked and we can proceed through the dungeon.

Room 8 – Small Key 2

When you enter the next room you’ll immediately see that there are five silver rupees scattered throughout it. You can collect these rupees either through precise jumps or by pushing stone blocks beneath them and then climbing those. I would highly advise throws bombs at the Beamos in the room as they will never stop attacking you.

In the center of the room there is a stone block with a sun on it. Push this sun underneath the sunlight pouring in from a nearby window and a treasure chest containing the dungeon’s second small key will appear.

After collecting all five silver rupees, the door to the next room will unlock. Exit through it only after you have collected this room’s small key.

Room 9 – Gold Skulltula 3

This room is little more than a hallway with a locked door leading to the miniboss room. However, if you turn your camera around in here you will see another Gold Skulltula that you can collect the token of with your boomerang.

Once you have the Gold Skulltula, unlock the door and enter the miniboss room.

Room 10 – Iron Knuckle 1

You’ll be met with a very intimidating sight upon entering the next room. A dark knight will be sitting on a throne. Attack it and the fight against the Iron Knuckle will begin. Attack it as many times as you can with your Kokiri Sword and then get away before it attacks. A single strike of its axe will deal a devastating 3 hearts of damage to you.

Luckily, the Iron Knuckle is quite slow and you’ll be able to take advantage of that to cheese this fight. Run to the other side of the room and equip your bombchus. Then spam the item button to throw as many bombchus as possible at the Iron Knuckle. If you’re quick enough you can throw twenty of them at the Iron Knuckle and defeat it before it gets a second chance to attack you.

Once the miniboss has been beaten, the door to the next room will unlock and you can move on.

Room 11 – Iron Gauntlets

This room isn’t so much part of the dungeon as it’s more accurate to say it’s outside of it. On this balcony you’ll find a large treasure chest with the Iron Knuckles within. Sadly, Child Link is unable to use this item.

A cutscene will occur after you collect the Iron Knuckles, cueing you in that the Child Link half of this dungeon is finished. Return to the Temple of Time and then come back to the Spirit Temple to challenge the Adult Link half.

Spirit Temple Adult Half Walkthrough

Room 1

Now that we are Adult Link and have access to the Iron Gauntlets, it’s time to head to the other half of the dungeon. Make your way to the right side of the room and you’ll be able to push the large black stone block there now to reach the dungeon’s next room.

Room 12

This room is identical to its parallel on Child Link’s side of the dungeon with one key difference: Instead of needing to defeat all enemies to progress you’ll instead need to shoot a yellow crystal switch on the roof to unlock the doors.

There are two paths we can go from here, but we’ll be going through the left exit first.

Room 13 – Compass

At first there will appear to be nothing in this room, but if you look at the floor on the left side of the area you’ll notice a Triforce engraved on the ground. Play Zelda’s Lullaby on this Triforce and a large treasure chest will appear. Grapple your way over to the treasure chest and you’ll obtain the dungeon’s compass.

Now that we have the compass, return to Room 12.

Room 12 Visit 2

Return to room 12 and this time exit it via the right door.

Room 13 – Gold Skullulta 4

This next room will be filled with rolling boulders and five silver rupees to collect. Before you go collecting them though, make your way to the northwestern outcove of the room. Here there will be another Gold Skulltula to collect.

With the Gold Skulltula collected, it’s now time to gather all of the silver rupees. You’ll notice that only four the silver rupees are in plain sight. The fifth is hidden behind a blue stone block that you must play the Song of Time near in order to move it.

Once all five silver rupees have been collected, the door to the next room will unlock.

Room 14 – Small Key 3

This room will only have a Like-Like and a small chest inside of it. Open the chest and you’ll gain the third small key of the dungeon.

After collecting the key, return to room 12.

Room 12

Now that we have a small key, unlock the third door of this room and move on.

Room 13

Enter this room and you’ll immediately be confronted with a Like-Like. Due to its distance from you, you should be able to charge up a spin attack and instantly defeat it before it has a chance to attack you. Climb the grate into the upper half of the room once it’s gone.

In this area of the room there will be a Floormaster, however it is invisible. Equip the Lens of Truth in order to see and slay the beast.

After beating the Floormaster, direct your attention toward the turntable in the center of the room. Pushing it will change the direction that a mirror is shining sunlight from outside into the room. There are several suns on the walls in here, some of them are good to shine with light while others will spawn enemies.

Turn the mirror so that it shines on the first and third suns on the wall (Assuming you’re pushing it clockwise). This will earn you a small chest with five bombs in it as well as unlock the door to the next room, which will actually return you to room 7 from Child Link’s segment.

Room 7 Visit 2 – Small Key 4, Gold Skulltula 5

Plenty to do in this room now that we’re an adult. To start off, make your way to the right side of the giant Gerudo statue and longshot your way up to the hand. On this hand you will see an engraving of a Triforce. Play Zelda’s Lullaby and a treasure chest will spawn on the left hand.

Before we go to the left hand though, we’re going to jump to the platform to our right. Here there will be a switch that we can smash down with the Megaton Hammer. Doing so will unlock a door at the bottom of the room which is a shortcut back to Room 1 if you ever want to leave the dungeon to restock on supplies.

Now that we have activated that shortcut, longshot your way to the treasure chest on the left side of the Gerudo statue and open it to earn your fourth small key. Don’t jump down yet. Instead, play the Scarecrow’s Song to summon Bonooru onto a ledge above you.

Grapple onto Bonooru and you’ll find another Gold Skulltula to collect. Now that we’ve gotten both the Skulltula and small key, grapple your way back to the hand on the right and jump down to the stairs on the side of the room you entered from.

Climb the stairs and there’ll be a locked door that you can open with the key you just got. Exit through this door to continue the dungeon.

Room 14

In this next room you will need to fight against three Anubis enemies and one Beamos. Just like the Anubis you fought as Child Link, you can instantly defeat these three enemies by casting Din’s Fire a single time. Then, take out the Beamos by throwing a bomb at it.

Once all of the enemies are defeated, the door to the next room will unlock.

Room 15

In the next room you’ll need to solve quite a clever puzzle with an Armos. There is a switch in this room that needs to be continuously pressed down, but there isn’t any statues to push or boxes to pick up. Instead, you’ll need to attack a nearby Armos and lure it into the pit that the switch is in by standing at a distance that positions the pit between you and the Armos.

Once the Armos is trapped on the switch, you can continue on into the next room.

Room 16

This area is little more than a transitionary hallway to bring you to the next miniboss room. However there are two small treasure chests with rupees in them that you can only see with the Lens of Truth equipped.

Room 17 – Iron Knuckle 2

It’s time for a rematch against the Iron Knuckle miniboss fight. This version of the fight will be much easier than the previous version thanks to the Master Sword being twice as strong as the Kokiri Sword. If you are having any trouble though, you can always repeat the Bombchu strategy that we used to defeat the previous Iron Knuckle.

Once the Iron Knuckle has been defeated, the door to the second outside room of the dungeon will unlock.

Room 18 – Mirror Shield

You’ll now find yourself on the second hand outside of the dungeon. Here there will be a treasure chest with the dungeon’s second major item: The Mirror Shield. This shield can reflect sunlight in areas where it’s shining brightly and as a bonus, it can’t be stolen by Like-Likes.

After collecting the Mirror Shield, backtrack to room 15.

Room 15 Visit 2 – Small Key 5

In this room you will see some sunlight shining in from a window. With the mirror shield equipped, hold down the Z-Targeting button you’ll find yourself able to reflect and aim where the sunlight is shining via the right analog stick of your joycon.

Shine the light onto the sun-shaped switch above the door in this room and it will unlock, allowing you to enter a small outcove containing a treasure chest with a small key. With this key in your inventory and make your way back to room 14.

Room 14 Visit 2

Now that you have a small key, approach the locked door in this room and you’ll be able to enter a new room of the dungeon.

Room 16

Upon entering this room you’ll be attacked by two Beamos. This is the perfect opportunity to test out another feature of the Mirror Shield: Deflecting attacks. If you guard a Beamos’ beam you can send it flying back not only at the Beamos that shoots it, but at any other enemies in the room.

After beating the Beamos, slowly climb up the moving grates in this room. Midway through climbing you’ll have one last encounter against two Lizalfos. This is yet another opportunity for the game to showcase how much stronger Adult Link is than Child Link, as you are liable to defeat the Lizalfos before they even have a chance to switch which one is attacking you.

With the Lizalfos beaten, continue climbing to the next floor of the dungeon.

Room 17 – Boss Key

In the next room you will see a locked door in front of you and an engraving of the Triforce on the ground. You should know what to do with this symbol by now. Play Zelda’s Lullaby and the door to the other side of the room will unlock.

Here there will be a group of Fire Slugs and several Fake Doors that you can destroy with the Megaton Hammer. Behind on of these Fake Doors you’ll find an eye-shaped switch. Shoot this switch with your fairy bow and a grate will drop from a nearby wall.

Use your hookshot to grapple onto this grate and use it to reach a switch that will extinguish a fire around the boss key chest. With the boss key obtained, exit this room through to the one area of the dungeon you haven’t been in yet.

Room 18

Enter this next room and you’ll see a strange structure that you won’t be able to do anything with for now. However if you jump down to it you’ll find a yellow crystal switch that you can strike with your sword. This will unlock a gate leading to the next section of the room.

In here you will see a beam of sunlight being shined from a mirror. Use your mirror shield to reflect this light at a sun-shaped switch above you. This will spawn a treasure chest with five bombs inside of it.

After collecting these bombs, make you way to the next area of the room and throw one of them at the cracked destructible wall here. With the next part of the room revealed, spin the mirror in the area you’re currently in so that it shines onto the mirror in that area.

Now, make your way into that third area and you’ll have a short fight against two Dinalfos enemies. After they are defeated, spin this final mirror so that it shines into a gate leading to the entrance area of this room.

With light shining into the entrance, make your way back there yourself and use your mirror shield to shine the sunlight onto the mirror to a sun-shaped switch here. This will activate a large elevator that will return you to room 7.

Room 7 Visit 3

With the large elevator and more importantly, the large beam of sunlight, shining down into the room. Take your mirror shield and direct the sunlight at the face of the large Gerudo statue. After a few seconds, the statue’s face will shatter and reveal the way to the boss room.

Boss Room 1 – Iron Knuckle 3

And the boss of the dungeon is: An Iron Knuckle! This fight is identical to the previous two Iron Knuckle fights, and thus your strategy shouldn’t be any different. Either dodge its attacks and strike it with the sword or throw a bunch of bombchus at it.

It shouldn’t come as any surprise that this Iron Knuckle isn’t the true boss of the dungeon. After a series of cutscenes you’ll be able to move on into a second boss room.

Boss Room 2 – Twinrova

Okay, now it’s time for the real boss of the dungeon: Twinrova. These two twins, Koume and Kotake, will attack you with fire and ice attacks. Luckily for you, both of these attacks can be deflected with your mirror shield. When deflecting an attack, direct it toward whichever sister is vulnerable and you’ll be able to to damage them.

Spirit Temple57
Screenshot by Raider King

Repeat this process three time (With whichever sister is vulnerable becoming faster and thus harder to hit each time), and you’ll advance to the second phase of the boss fight, where the two sisters will fuse together.

During this phase, Twinrova will launch fire and ice attacks at you. Instead of immediately being able to reflect them with your mirror shield, you’ll instead need to build up elemental energy. To do this, you’ll need to block the same element attack three times in a row (Example: Blocking three fire attacks in a row). Avoid the opposite element attack while you do this, as blocking and ice attack while charging fire or vice versa will reset the process.

After blocking three attacks of the same element, Link’s mirror shield will launch a large beam of energy at Twinrova, leaving her vulnerable for sword strikes.

Repeat this process three times and Twinrova’s HP will eventually be completely drained. Collect the heart container she leaves behind and exit through the portal to clear the dungeon.

Skeith Ruch

Staff Writer

3+ years of professional gaming journalism | 20+ years gaming experience

Skeith Ruch is a Staff Writer for Raider King, bringing over two decades of gaming experience to their coverage. Based in Pennsylvania, USA, Skeith specializes in rapid-turnaround game analysis, delivering timely guides and reviews across multiple gaming genres. Known for completing games at exceptional speeds, Skeith provides early coverage and comprehensive walkthroughs that help players navigate new releases quickly and effectively.

Credentials: Writer at Raider King (2023-Present) | Former Writer at Hardcore Gamer | Former Feature Writer at The Story Arc | 20+ years of gaming across all major platforms | Specialist in action-adventure, RPGs, and indie titles
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