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Warhammer 40k: Rogue Trader – Eogunn Builds Guide (Support & Damage)

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One of the most fun parts of Warhammer is building your characters to do insane damage in every battle. However, sometimes it can get a bit exhausting, especially after hours of gameplay and with the fast rate characters evolve at. So, if you started the new Rogue Trader DLC, just got Eogunn and you’re not entirely sure in which direction you want to go with his build, I got you! Luckily, I had a save file right before Act 3 Endgame. Here are two different builds you can use for Eogunn: a standard support/healer + damage focused.

Servo-Skull Overseer Support Build

Since Eogunn already has the first 16 levels of abilities as the Officer Archetype by default, as well as Intelligence and Fellowship already quite high, I mostly focused on these two as the main stats, as well as chose talents that relied on these two as a factor. In terms of skills, I also stuck to the default ones (Logic and Tech-Use), and for the other abilities, I tried to find a balance between ones that help allies with increased damage & resolve, as well as offer healing. If you think you’re a bit squishy, feel free to prioritize the Medical skills first and get to the others later.

In terms of weapons, Intelligence based weapons (i.e. plasma) are probably best, but if you have Pascal built, you should already have a vague idea of what works.

Initially, I chose the option of of Servo-Skull Overseer because I thought it was in character (the things I do for you, Nuncius). But yes, as a support, it’s a very good option that meshes well with his innate abilities. I’ve added the first set of levels in case anyone wants to see them while considering their options.

Officer

Character LevelChoice 1Choice 2
Lvl. 1Voice of Command
Lvl. 2Tech-Use
Lvl. 3Bring it Down!
Lvl. 4Finest Hour!Lasting Impression
Lvl. 5Intelligence (INT)Base Skill: Logic
Lvl. 6Decisive ResponseIntelligence (INT)
Lvl. 7Air of AuthorityBase Skill: Tech-Use
Lvl. 8Steel ResolveTech-Use
Lvl. 9Finest Hour! (Upgrade I)
Lvl. 10LogicBallistic Skill (BS)
Lvl. 11Inspiring SpeechBallistic Skill (BS)
Lvl. 12Take Aim!Base Skill: Medicae
Lvl. 13Focus!Logic
Lvl. 14Fellowship (FEL)Calculated Relations
Lvl. 15Finest Hour (Upgrade IV)

Servo-Skull Swarm Overseer

Even though personally I was tempted to get the Charge Distribution skill as soon as possible, getting the Medicae Signal is more optimal for the Servo-Skull Swarm use, as not only does it heal, but also it’s helpful for when you get Brother-in-Arms (which lets the familiar share a percentage of its stats with the affected users).

Character LevelChoice 1Choice 2
Lvl. 1Servo Swarm Skull Proficiency
Lvl. 2Medicae Signal
Lvl. 3Kinetic Module
Lvl. 4Overcharge
Lvl. 5AP IncreaseIntelligence (INT)
Lvl. 6Energy MultiplierIntelligence (INT)
Lvl. 7Charge DistributionTech-Use
Lvl. 8Brother-in-Arms
Lvl. 9Fellowship (FEL)Conduction
Lvl. 10Emergency Simulation
Lvl. 11Fellowship (FEL)Tech-Use
Lvl. 12Overcharge (IV)Base Skill: Medicae
Lvl. 13Dependable AllyReserve Optimisation
Lvl. 14Fellowship (FEL)Logic
Lvl. 15Defend the Omnissiah
Lvl. 16Enhanced AugmenticsGalvanic Reaction
Lvl. 17Ballistic Skill (BS)Logic
Lvl. 18Suppression Factor
Lvl. 19The Machine God’s Protection
Lvl. 20Overcharge (IV)

Exemplar

Character LevelChoice 1Choice 2
Lvl. 1Eager SubordinatesNo Respite
Lvl. 2Tech-UseUnseen Support
Lvl. 3Intelligence (INT)Metal Shell
Lvl. 4Galvanic Gate MechandriteTech-Use
Lvl. 5FirebrandImpure Force
Lvl. 6Intelligence (INT)Seize the Initiative
Lvl. 7Priority SignalFellowship (FEL)
Lvl. 8Self-Learning AlgorithmsHigh Voltage
Lvl. 9LogicAdamantine Alloys
Lvl. 10AP Increase
Lvl. 11Commanding VoiceLogic
Lvl. 12Blood of MartyrsMedicae
Lvl. 13Transcranial StimulationFellowship (FEL)
Lvl. 14Ballistic Skill (BS)Medicae
Lvl. 15Mercy of the OmnissiahLeader’s Assault
Lvl. 16SymbiosisMedicae
Lvl. 17Excess EnergyTrajectory Calculation
Lvl. 18Provocation SignalBallistic Skill (BS)
Lvl. 19Poison Dispersal SystemBe Vigilant!
Lvl. 20AP Increase

Cyber-Eagle Damage Build

For this build, I wanted to focus more on Eogunn’s personal damage. I stuck with the Overseer Archetype since I thought it just really works with his stats, and I also considered his Officer abilities could potentially instead focus on the damage of the Cyber-Eagle. This build would be a better fit if you already have someone like Jae in the Overseer Servo-Skull Swarm role and want to try something a bit more fun, especially since Eogunn has some pretty interesting damage unique talents.

Again, I kept the main stats the same, it’s only the class abilities I changed around, making them more focused on increasing Eogunn’s damage instead of just the party’s.

Overseer

Character LevelChoice 1Choice 2
Lvl. 1Cyber-Eagle Proficiency
Lvl. 2Charge Distribution
Lvl. 3Emergency Protocol
Lvl. 4Overcharge
Lvl. 5AP IncreaseIntelligence (INT)
Lvl. 6Wind CurrentsIntelligence (INT)
Lvl. 7Defend the Divine WorkTech-Use
Lvl. 8Tenacious Talons
Lvl. 9Fellowship (FEL)The Machine God’s Protection
Lvl. 10Lost Energy
Lvl. 11Fellowship (FEL)Logic
Lvl. 12Overcharge (II)
Lvl. 13Suppression FactorPotential Difference
Lvl. 14Fellowship (FEL)Logic
Lvl. 15Strafe
Lvl. 16Enhanced AugmenticsReserve Optimisation
Lvl. 17Ballistic Skill (BS)Tech-Use
Lvl. 18Promise of Death
Lvl. 19Conduction
Lvl. 20Overcharge (IV)

Exemplar

Character LevelChoice 1Choice 2
Lvl. 1Eager SubordinatesHeroism
Lvl. 2LogicBloody Mark
Lvl. 3Fellowship (FEL)Transcranial Stimulation
Lvl. 4Galvanic Gate MechandriteLogic
Lvl. 5Know-It-AllHigh Voltage
Lvl. 6Intelligence (INT)Lead by Example
Lvl. 7Blinding StrikeIntelligence (INT)
Lvl. 8Swift ShadowGalvanic Reactions
Lvl. 9Tech-UseEager for Battle
Lvl. 10AP Increase
Lvl. 11Seize the InitiativeTech-Use
Lvl. 12Personal OversightMedicae
Lvl. 13Sharpened TalonsFellowship (FEL)
Lvl. 14Ballistic Skill (BS)Medicae
Lvl. 15FirebrandCommanding Voice
Lvl. 16Induction TransmissionMedicae
Lvl. 17No RespitePlasma Bank
Lvl. 18Live BaitBallistic Skill (BS)
Lvl. 19Emergency AlgorithmsExcess Energy
Lvl. 20AP Increase

Melissa Oprea

Staff Writer

Melissa Oprea is a Staff Writer at Raider King, specializing in adventure/fantasy RPGs with a particular focus on tactics. Her approach centers on immersive gameplay to create inclusive, relatable, and accessible guides, ensuring every piece of information is as accurate as possible.

Credentials: Writer at Raider King (2026 - Present) | Expert in tactical RPGs | Specialist in Dragon Age (Origins, 2 & Inquisition), Warhammer 40K: Rogue Trader, Pathfinder (Kingmaker & WOTR)
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