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Whenever a classic video game gets remade, the top questions on everyone’s minds are always “Was anything cut?”, “Was anything changed?”, and “Was anything added?” While Trails in the Sky 2nd Chapter had not shortage of small changes that pile up during the journey, it hasn’t cut a single piece of content from the original game. As for the final question, on if anything was added, there isn’t as much as you would think. Second Chapter was already a gigantic game with very little room for expansion.
That isn’t to say the developers didn’t add anything at all though, as there are a handful of new quests scattered throughout the game. If one were to write them out it would look like this:
- 5 New Side Quests added throughout the game
- 1 New Main Story Quest added near the end of the game
If you’re fully interested in seeing what new content awaits you in Trails in the Sky 2nd Chapter, please feel free to continue reading.
New Side Quests
There are five new side quests added in 2nd Chapter. One in Chapter 1, one in Chapter 3, and three of them in Chapter 8. Four of these quests are available via the quest board and are thus very hard to miss, while one of them in Chapter 8 requires talking to a few key NPCs to begin. Below is a list of every new quest and a walkthrough for each one.
Chapter 1 Added Quest – Drawbridge Defect

- Main Quest: The ‘White Shadow’ 2
- Mira: 1000
- BP: 2 (+1)
- Timeframe: Short
- Expires: After visiting Jenis Royal Academy
This is the first example of a quest that is entirely new to the 2nd Chapter Remake. After Olivier joins the party, make sure you accept this quest at the board in the Bracer Guild. Once you have, head to Aqua Rossa Bar and speak to Chief Portos. He’ll tell you that the city bridge has been on the fritz lately and ask you to investigate why.
From here, just follow the quest markers and question all the people on the bridge about if they’ve seen anything weird lately. After you’ve questioned everyone, you’ll be asked about what went wrong with the bridge. Answer “Human intervention” for an extra BP.
After the question, Kevin will briefly join your party in order to dowse the area with his grail coin for suspicious activity. Dowse near the chain on the left side of the bridge near the east side of town and you’ll find something you can examine to progress.

After examining the bridge, you’ll be brought to the contraption which manually controls the bridge in the mayor’s house (You remember examining that in 1st chapter, right?) and you’ll find a monster which will immediately run away to the Gull Seaside Way. Kevin will leave your party at this point in order to chase after the monster.
Chase the monster to Gull Seaside Way and Kevin will again rejoin your party for a single battle against the Jabbabba King and four Red Shumocks. This will be your first boss-like battle with Kevin in your party, and if you use his party buffs like Sacrifice Arrow and Grail Sphere you’ll essentially be invincible. Defeat all of the enemies and you’ll clear the quest.
Chapter 3 Added Quest – Piscine Pilferer

- Main Quest: The ‘Tea Party’ (Cleared)
- Mira: 3000
- BP: 4
- Timeframe: Short
- Expires: After Leaving Grancel
It’s time for the second quest added in the remake. This one is all about how a large silver carp was stolen from the Grancel castle, before you start screaming in terror and assume that the game has added a new Phantom Thief B sidequest, do not panic as for once he wasn’t responsible for this.
Instead we need to head into the sewers with Duke Dunan via the entrance in the castle. You won’t be able to leave until the quest is over so make sure you have a party you’re comfortable with. After taking a few steps in the sewer, you’ll be given a cutscene that delves more into the nuances of Duke Dunan’s character (yes really I’m not joking), and will have to fight against a Whale Frog enemy.
The frog will die within a single turn if you aren’t severely underleveled, allowing you to continue on through the sewers. Progress to the complete opposite end of the sewers and you’ll find the real thiefs: A pack of Pengus, but not just any pack, the exact same ones that attacked Jimmy in this game and your party in the first game!
The battle against King Pengu is a repeat of the one from the Chapter 2 sidequest, so just keep your party healthy and prepare for his Confusion S-Craft as you whittle down his health. I recommend bringing both Tita and Kloe as they can cure debuffs. The quest will end after you win the battle.
Chapter 8 Added Quest 1 – Lugran’s Lifeline

- Main Quest: Zero Field Distribution
- Mira: 10000
- BP: 5 (+1)
- Timeframe: Medium
- Expires: After delivering every Zero Field Generator and returning to Grancel
It’s been quite a while since we encountered a quest exclusive to the remake. After starting the chapter, speak to Old Man Lugran in the Bose Bracer Guild again and he’ll advise that you take some time to check in on Ravennue Village. Make your way there and you’ll find that everything is fine actually, as another Brancer named Sting has been taking care of things.
Report back to Lugran that everything is fine at Ravennue and you’ll find that the stress of the past few hours has been taking its toll on the poor old man. you’re going to need to find some monster ingredients to make medicine and help him, which means we’ll need to consult Orvid. Another thing you’ll need though is an item called Bezoar from Calvard.
You’ll be asked by Agate where in Liberl they’ll need to search to find a Calvardian ingredient, answer Calvard Embassy for 1 Bonus BP
Now that we know our goal, it’s time to start gathering ingedients. We can find Orvid right here in Bose, as he has set up a monster drop item shop inside of Anterose Restaurant. After buying 1 item from him minimum, you’ll be able to ask him if he knows where to find any Dragon Claws, a rarer version of the Bear Claw mushroom. Luckily, there is exactly one in the country and you can find it via backtracking all the way to the cave in Nebel Valley where you previously fought Ragnard.
As for the other ingedient, make your way over to the Calvard Embassy and speak to Cochrane. She’ll tell you that the ingredient you’re looking for is being held by a merchant who has set up a new shop in the West Block of the city. While you have never been to this shop before, you’ll likely recognize the owner. Purchase the ingredient from him and make your way back to Bose.
Chapter 8 Added Quest 2 – Manoria Byroad Monster

- Main Quest: Zero Field Distribution
- Mira: 5000
- BP: 5
- Timeframe: Medium
- Expires: After delivering every Zero Field Generator and returning to Grancel
I swear I doubled checked, I triple checked, because I simply didn’t believe it. One of the new quests added to 2nd Chapter Remake is a simple monster hunting quest. This one wants you to take down a trio of the Marionette enemies that Bleublanc summoned in his boss fight. There isn’t anything too notable about this counter aside from them being able to inflicted Confuse and Seal on the characters they attack, so bring accesories to defend yourself against those statuses.
Chapter 8 Added Quest 3 – Klaudia Tunnel Monster

- Main Quest: Zero Field Distribution
- Mira: 5000
- BP: 5
- Timeframe: Medium
- Expires: After delivering every Zero Field Generator and returning to Grancel
Okay it turns out that another one of the game’s added quests is a monster hunting one, this one being against a Divine Pengu, which was originally a hidden enemy in the original version of SC! Yes, the game now has three different quests about fighting a Pengu enemy. This battle is identical to the previous Pengu battles with one major difference: Klaudia Tunnel is very dark right now, meaning that any party member who doesn’t have Night Vision Goggle equipped will be blind for the entire fight.
Equip this vital accessory and you’ll be fine though, at this point Pengu isn’t much to write home about
Added Main Story Quest
While 95% of Trails in the Sky 2nd Chapter is an exact recreation of the original game, there is one part of the game which has been expanded upon and extended in order to give two party members who had very limited screen time in the original game some extra stuff to do before the end. This paragraph I’m typing is essentially filler so those who have scrolled all the way down to Divine Pengu don’t get spoiled. The added main story content is in the game’s final chapter so this is your last chance to turn back if you aren’t an SC Veteran.
During the game’s final dungeon, specifically mid-way through the section where Estelle and company need to save the captured Capua Family, the player will suddenly be thrust into an interlude where Campanella the Fool sends multiple Archaisms to attack the Arseille as a distraction all while he plans to take some of the Liber Ark.
In order to defend the ship from these attacks, Julia Schwarz will lead an expedition party into a different part of the Liber Ark away from where Estelle and her party are searching. During this segment you will have to make a party of Julia, Mueller, and two other party memebrs who are not part of Estelle’s current party.

This interlude isn’t too long, about 30-45 minutes, but that’s certainly a longer amount of time than the amount of which Julia and Mueller were in my party during the original game. This interlude will naturally end in a boss fight, though sadly it isn’t against Campanella himself but rather a much stronger variant of the Centaur Archaism that you fought all the way back in Chapter 1.
This fight can be quite nasty with its AoE attacks and the amount of enemies in the room, so I would heavily reccomend putting Kevin in Julia’s part as his Grail Sphere S-Craft will be a lifesaver multiple times during this encounter.



