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There are a total of 58 achievements to get in Stalker 2, out of which 22 are hidden. That means that you can’t tell from the description what you’re supposed to do, and the titles aren’t always the most reliable way to figure it out. Luckily, I’ve managed to learn what you’re supposed to do for each achievement, so let’s get you that 100% completion with ease with the help of this guide!
For most of the achievements the basic description should be enough to guide you. However, I’ve made sure to add an extra comment for the ones that require more planning.
All Achievements in Stalker 2 Guide
Disclaimer: I’m still working on giving better descriptions for some of these achievements.
Combat
- Clincher: 100 enemies shot in the head. Not bad for a head start…
- Goodnight: Get 20 covert kills. The Zone likes it quiet.
- The good, the bad and the ugly: 5 headshots in 10 seconds. Good eye.
- No obstacle too big…: Kill 50 enemies through obstacles. No one in the Zone is really safe.
- BOOM!: 20 enemies killed by blowing up the surroundings. Save on hand grenades and enjoy the fireworks.
- Personal Approach: One fight, four enemies, killed by different weapons. That trick would charm the hell out of Mavka!
- Loner shooter: Shoot an enemy in the head from 75 meters. No scope-peeking!
- Keeping your hands steady: Shoot an enemy in the head, through an obstacle, having the intoxication effect.
- Catching up: Shoot an incoming grenade to make it explode. Nice view!
- Wiped out: Kill a Rodent using a grenade launcher. A good wipe-out makes the Duty proud.
- Can opener: Use a knife to kill an enemy wearing an exoskeleton. Epic battle indeed.
- Peace and quiet: Kill everyone in the camp before the alarm is set off. They couldn’t see it coming!
- Proxy: Kill a squad that just finished off another squad and won the fight. Or so they thought…
Exploration and Collection
- On the Go: Bread and sausage — Zone’s most popular sandwich recipe.
- Quickly eat a bread and a sausage one after the other.
- First touches: First equipment enhancement. Never the last, for most Zone folks.
- The four winds: Unlock the whole map. Few folks know the Zone this well.
- Miracle hoarder: Collect all artifacts. What about arch-artifacts?
- Curiouser and curiouser!: Collect all arch-artifacts. A priceless collection, arguably too weird, even by Zone standards.
- Here’s a guide on all the locations: S.T.A.L.K.E.R. 2: Heart of Chornobyl – All Arch Artifact Locations
- Flash Royal: Gather all armor and gear enhancement flash drives.
- Scanning complete: You were out looking for a scanner, but ended up collecting them all.
Survival and Zone Hazards
- Bingo: Experience the effects of bleeding, sleep, hunger, alcohol, radiation and psi. Doesn’t sound pretty.
- Zone’s deadliest predator: Kill a mutant of every kind. You’ll need a bigger wall to fit all those trophies!
- Taking it for granted: Gear broken beyond repair. Don’t forget to pay regular visits to the technician.
- Merry-go-round: Drop a corpse into the Whirlgig anomaly. A joy for someone who never got to ride the Ferris Wheel.
- Bouncy: A successful jump from a 30-meter height. No parachute, though.
- Run, stalker, run!: That Chimera made you run like an Olympic champion!
- Lockpick: Lure a mutant into an anomaly. Hardly a noble deed, but it gets the job done.
Economy and Trading
- Tit for tat: Sidorovich’s worst nightmare: buy and sell goods for the exact same amount of coupons in one deal.
- Pump it up: Fully enhance any type of weapon. Somewhere out there, a Zone technician just shed a tear of pride.
- Coupons to burn: Spend over 1,000,000 coupons. Myklukha and Sidorovich will fight hard over their favorite customer.
Story Progression
- Welcome to the Zone: Prologue complete, but this is so far from over.
- Good hunting, stalker: Leave the Lesser Zone to go Scanner-hunting. More miracles await, and more dangers, too.
- Would you like some toast?: Meet Scar.
- Eyes on the prize: Retrieve the stolen Scanner. Time to find out what is so special about it.
- House of glass: Witness the temple of science get destroyed.
- Such is the will of the Monolith: Kill Faust.
- I see you have many questions: Meet the C-Consciousness Representative. Didn’t Strelok finish them off?
- Doctor’s oath: The mysterious Doctor had to reveal what he’d been hiding.
- Living legend: Meet Strelok. How was it, talking to a living legend?
- The Prypiat guardian: Meet Degtyarev in Prypiat. The toughest place in the Zone has the toughest-looking watchman.
Endings
- Brave new world: Korshunov sacrificed himself so that humanity could have a new future, free of doubt and the Zone.
- Today never ends: Scar went into the pod to rid the Zone of darkness.
- She will never be free: Strelok went into the pod to protect her. Always.
- Project Y: Go through with Kaimanov’s initial plan.
Here’s a guide on how to get all of these endings:
Side Quests and Interactions
- Wardens drool: Save a bandit’s life, get on the Ward’s naughty list. Was it worth it?
- Stalker’s smarts: Find a way to get the parts without sneaking into the warehouse.
- The good ol’ days: Help Skadovsk get its name and rightful owners back.
- Apple-shot: Three precise shots at apples spared stalker lives and helped you win a twisted bandit’s game.
- Baptism by fire: Help Zalissya survive the Monolith attack. New generations of stalkers will have a place to stay.
- On a leash: The Leash project experiments are finally over. Hopefully.
- Your move!: Found a unique weapon designed for a kingpin. Checkmate!
- Complete “No Honor Among Thieves” side mission in Garbage by sparing Docent. This will get you the coordinates to a stash with the “unique weapon.”
- Goss: Join Stalkers for some campfire gossip.
Unique Achievements
- Legends never die: Kill the Strelok.
- All quiet in the Zone: Kill Korshunov.
- Alas poor Yorick: Kill Scar.
- One awkward step: I am blind, but it’s you who cannot see.
- Monolith envoy: You know more than I do, envoy.
- Between the lines: The “Best reader” award. And reward.




