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20 Minutes Till Dawn: All Weapon Evolutions List

20 Minutes Till Dawn All Weapon Evolutions List

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Unlock the full potential of your arsenal in 20 Minutes Till Dawn with our comprehensive guide to all weapon evolutions. In this guide, we provide a detailed breakdown of the game’s extensive array of weaponry and its evolution paths, empowering you to make strategic choices and maximize your combat effectiveness. Each evolution brings new abilities and enhanced damage to aid you in your fight against the encroaching darkness. Prepare to embark on a journey of discovery as we unveil the secrets behind all weapon evolutions in 20 Minutes Till Dawn, arming you with the knowledge needed to face the impending threat.

Complete List of Weapon Evolutions in 20 Minutes Till Dawn

Every time you reach level 20 in a run in 20 Minutes Till Dawn, you will have to choose one unique evolution for your weapon. Since there is no way to see these evolutions before you actually reach level 20, you might have no idea if the weapon you want to use will have a cool evolution or not.

So, here is a complete list of all the weapon evolutions in 20 Minutes Till Dawn, ordered exactly how you would find the weapons in-game:

Revolver

  • Headshot – Your bullets have a 30% chance to deal 3 times damage.
  • Volley – Your first and last ammo shoots 3 additional projectiles.
  • Trickshot – Bullet Bounce +1. Your bullets deal 20% more damage after every bounce.

Shotgun

  • Focused Blast – Projectiles -100%. Bullet Size +500%. Shotgun can only shoot a single projectile. Each added projectile count instead increases your bullet damage by 50%.
  • Dual Wield – Max Ammo +2. Gain an additional Shotgun that shoots behind you.
  • Melee Shot – Bullet Damage +200%. Projectiles +2. Piercing +2. Bullet Size +200%. Spread +50. Increase damage but reduce range of your bullets.

Crossbow

  • Quantum Bolt – When your bullets reach the edge of the screen, they warp to the opposite end.
  • Quickload – Your Crossbow charges much faster.
  • Wind Bolt – Move Speed +25%. Walk Speed +100%. Your bullets’ damage is increased by bonuses to your Move Speed.

Flame Cannon

  • Meteor – Flame Cannon shoots much slower but has 30 base damage. Burn damage is increased by bonuses to Bullet Damage.
  • Overclock – Flame Cannon quickly regenerates ammo when not shooting if you haven’t used up all your ammo. Flame Cannon reloads much slower. When below 75% of Max Ammo, deal 2 times more Burn damage.
  • Combustion – Every 3rd enemy killed leaves Burning Ground that inflicts Burn for 3 damage per second.

Dual SMGs

  • Firey Payload – Your bullets have a 20% chance to inflict Burn for 6 damage per second in a small area.
  • Hail Shot – Your bullets have a 10% to inflict Frozen. Bullets deal 400% more damage against Frozen enemies.
  • Flash Mag – On every 10th shot, launch a wave of Lightning Strikes that deals 22 damage each.

Batgun

  • Vampiric Bats – Max HP +1. Every 200th enemy killed drops a healing item.
  • Hellfire Bats – Your bullets have a 50% chance to inflict Burn for 3 damage per second. Burn damage is increased by your Summon Damage.
  • Shadow Bats – Your bullets have a 50% to inflict Curse Curse damage is increased by your Summon Damage.

Grenade Launcher

  • Cluster Bomb – Grenades explode into 5 smaller Grenades that deal 20% of Bullet Damage.
  • Blast Shield – Bullet Size +25%. You’re immune to explosions.
  • Napalm – Bullet Size +30%. Bullet Speed -31%. Your bullets inflict Burn that deals 50% of your Bullet Damage per second.

Magic Bow

  • Bomb Arrows – Magic Bow arrows no longer return to you. Instead they explode for 3 times bullet damage when you reload.
  • Thunder Caller – Magic Bow arrows can now apply on-hit effects when they return to you. Arrows have a 20% chance to call down Lightning for 22 damage.
  • Arrow Caller – Magic Bow arrows deal no damage on impact, but deals 3 times damage when returning to you.

Cyclone Sword

  • Light Blade – Max HP +1. Cyclone Sword has a 50% chance to Smite enemies for 20 damage on hit.
  • Death Sickle – After finishing reloading, deal a huge spin attack that deals 4 times your bullet damage and applies Curse.
  • Wind Katana – Move Speed +30%. Cyclone Sword’s damage is increased by bonuses to Move Speed.

Salvo Knife

  • Trick Knife – Bullet Bounce +1. Bullet Pierce is converted to Bounce.
  • Thousand Knives – Max Ammo +999. Move Speed +50%
  • Wind Knife – Move Speed +30%. Salvo Knives’ damage is increased by bonuses to Move Speed.

Watering Gun

  • Power Spray – Spore Flower’s damage is increased by bonuses to Bullet Damage.
  • Magic Spray – Spore Flower triggers on-hit effects.
  • Jet Stream – Fire Rate +20%. Increase your bullet range.

And that is all you need to know about the weapon evolutions in 20 Minutes Till Dawn. Check out other interesting guides and articles:

Adrian Oprea

Founder & Lead Writer

5+ years of professional gaming journalism | 1000+ guides published since 2021

Adrian Oprea is the Founder and Head Writer of Raider King, specializing in complex RPGs and grand strategy games since 2021. With over 1000 published guides, Adrian provides in-depth walkthroughs for titles like Baldur's Gate 3, Warhammer 40K, Pathfinder series, and Paradox grand strategy games. His hands-on approach involves hundreds of hours testing different builds and strategies to deliver experience-based recommendations. Based in Bucharest, Romania, Adrian founded Raider King in 2022 to bring honest, detailed gaming content to players worldwide.

Credentials: Founder of Raider King (2022-Present) | Expert in CRPGs & Grand Strategy Games | 1000+ Published Guides | Specialist in Baldur's Gate 3, Pathfinder (Kingmaker & WOTR), Warhammer 40K: Rogue Trader, Crusader Kings 2/3, Europa Universalis 4/5, Hearts of Iron 4
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