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The Knightfall mission of 007: First Light picks up directly after where the Uninvited mission left off as Bond and Greenway need to sneak their way through Webb’s business tower. When it comes to challenges, this is one of the hardest chapters in the game as the player is sent through several long stealth sections that they’ll need to figure out a way to get through unseen in addition to several completely hidden challenges that they’ll need to figure out on their own. If you are having any difficulty with the challenges in this chapter, then please consult this walkthrough detailing all of the Knightfall challenges in 007: First Light.
Every Knightfall Challenge in 007: First Light
There are 25 different challenges in the Knightfall chapter. Almost all of them involve sneaking through locations in a specific way. Below is a list of every challenge in the chapter.
| Challenge Name | Description |
|---|---|
| Completionist | Complete all Knightfall Challenges |
| Pacifist: Knightfall | Complete “Discretion advised” and “IT specialist.” |
| Ghost: Knightfall | Complete “Hand of God” and “Underdressed”. |
| Assault: Knightfall | Complete “Server Crash”, “All the time in the world”, and “Makeover”. |
| Exclusive Access | Obtain Roger Finch’s keycard. |
| High Ground | Take the vent to open the door for Greenway on the executive 2nd floor. |
| Tactical Pause | Complete all personal conversations with Greenway. |
| Discretion Advised | Get through the executive 2nd floor meeting room area without alerting or taking out anyone. |
| Hand of God | Take down everyone in the executive 2nd-floor meeting room area without getting spotted. |
| Makeover | Smash four security guards into the meeting room windows. |
| Blackball | Challenge Greenway to a game of pool. |
| Crackerjack | Open the safe in the first try. |
| Epic Fail | Fail the safe code seven times in a row. |
| All the Time in the World | Take out all the guards during the run to the Perch. |
| After Hours | Enter the data center wearing a disguise. |
| Underdressed | Get up to the data center without getting spotted. |
| IT Specialist | Activate all the servers for Greenway without alerting anyone. |
| Service Update | Take down eight guards in the data center, hack the three servers, and return to Greenway without alerting anyone. |
| Server Crash | Fight ten security guards in the data center. |
| Closing Time | Close four metallic window shutters. |
| Blast of Air | Overcharge the vents to push four guards over the railings. |
| Gun Nut | Use four different firearms during the escape from the Perch. |
| Mightier Than the Sword | Destroy three structural elements with the missile pen. |
| Moving Target | Take out every guard in the cargo check room without taking damage. |
If you are having any difficulty with a specific challenge, here are some walkthroughs detailing how to complete each one.
Exclusive Access
The first challenge of the chapter will require us to find and use Roger Finch’s keycard near the beginning of the chapter. Near the beginning of the chapter, Greenway will give you a boost in order to reach a high area. This is where our search for the key card will begin.


Now, instead of following the quest marker, we’re going to drop down on the ledge and crawl into a window the lets us into the office on the left.

From here, vault over the ledge of the office and enter the restroom. While you will not be able to enter the stall that Finch himself is currently puking in, you can kick down the out of order stall next to him. From here, you can easily pick up his keycard.


High Ground

During the next section of the chapter, Greenway will enter a restroom and heavily encourage you to progress via the missing wall panel here. However, instead of doing that we’re going to enter the maintenance room on our right and use our laser bracelet to open the vent and crawl through it. The challenge will clear after Bond exits the vent.
Tactical Pause
Near the start of the chapter, Greenway will stop to have a conversation with you. Simply select every dialogue option during this conversation to complete this challenge.
Discretion Advised
It’s time for our first stealth section of the chapter! Getting through this area without harming or alerting anyone can be a bit tricky and cannot be done without bluffing at least once. Follow this step by step guide to complete the challenge.
1. Vault over the wall and immediately bluff to the guard. This is unavoidable, but bluffing to him will not count as being spotted.

2. Sneak your way over to the adjacent room

3. Hack the air conditioner to create a smoke screen and then sneak into the vent on the right side of the room


4. In the next room, shoot the guard with your phone dart (This doesn’t count as harming him) and then quickly sneak over to the exit before he recovers. You have now successfully sneaked through the area without being spotted or harming any guards


Hand of God
This challenge requires us to get through the meeting room unseen, I already detailed how to do that in the “Discretion Advised” section.
Makeover

For this challenge we’ll need to throw four guards through the various glass windows in the meeting room. It’ll take two or three throws to break the glass so get ready to dodge a lot of attacks while you grab and throw enemies in this room.
Blackball


Before entering the first stealth section, look to the left and you’ll see a door you can hack. Open it, and you can challenge Greenway to a game of pool. He’ll refuse to play but it’ll net you another cleared challenge.
Crackerjack

For this challenge we’re going to need to crack open the safe in Webb’s office on our first try. The combination to this safe is 1493. For a full explanation on why this is the combination, please read our full guide on cracking this safe
Epic Fail
This next challenge is the complete opposite of the previous one! Instead of unlocking the safe on your first try, put in the wrong code SEVEN times in a row to complete this challenge.
All the Time in the World

During the “Escape the Penthouse” checkpoint, we’ll need to quickly escape the area in three minutes. However, there are 11 enemies in our path. A sensible man would quickly sneak or run around them on the way out, but for this challenge we need to instead fight all eleven of them and then escape within our three minute time limit.
This might sound intimidating, but the game gives you more than enough time to beat up all of these mooks.
After Hours
For this challenge, we’ll need to disguise ourselves as a scientist in order to walk into the server room during the Enter the Perch checkpoint. To get this disguise, we’ll first need to eavesdrop on the two employees in the hallway. According to their conversation, a cleaning robot ate a locker key. This is how we’ll get the uniform.

First, we’ll need to get the key out of the robot. To do this, we’ll need to press the garbage disposal button in the hallway. This will automatically call the cleaning robot toward it. Unfortunately, it won’t just drop the key onto the floor but into the adjacent room for disposal. We’re going to need to sneak into there now.

We can’t get to the key without trespassing, so we’ll need to lure the first guard in this room away from his post by hacking the charging station behind him. Then we’ll lure the second guard away from the waste disposal container by turning on the nearby trashcan. With both of them looking away, we can grab the locker key.



Now that we have the key, we just need to walk into the locker room and grab the disguise. While wearing this, you can walk right on by lady at the entrance of the area. The challenge will clear when you meetup with Greenway while wearing this disguise.

Underdressed
For this next challenge, we’ll need to make it to Greenway without stealing the the scientist disguise or being caught by any guards. To do this, we’re going to commit some slight arson. In a room on the right side of the area, you’ll find a lighter on a table. We’ll need to steal this, so distract one scientist by hacking the photocopier in the room and the other via turning on the radio.


Next, head to the main hallway and set the trashcan on fire, one of the three guards in the room will then run to it.

Next, we’ll need to take care of the man and woman standing guard. Blind one of them with your watch and the other with your phone dart. Just walk directly past them while they’re distracted.

Now for the hard part. In the next room, crouch in the next room to hide within the crowd and use your watch to hack the photocopier to your left in order to draw a guard toward it.


After distracting that guard, crouch through the path on your left and climb over the railing in order to reach the upstairs area that Greenway is waiting in. The challenge will clear as soon as Bond talks to Greenway


IT Specialist
Now it’s time for one of the hardest stealth challenges in the game as not only is this a very small area with a lot of guards, but progressing in this section means making your own cover disappear, making it even harder to get through unseen. Nonetheless, here is a step by step guide on making it through this area unseen.
NOTE: We have still not figured out how to do this. Expect an update to this by the end of the weekend!
Server Crash
Now that we’ve successfully stealthed our way through that section, let’s load it up again and this time fight off a ton of enemies instead of sneaking around them!
Closing Time

During the big shootout near the end of the chapter, there will be several metallic window shutters that you can closet with your Q-Watch. Shut four of them during the shootout to clear this challenge.
Gun Nut
You’ll probably complete this challenge naturally. Just pick up and use four different guns during the shootout at the end of the chapter.
Mightier Than the Sword

When you get your missile launching pen, make sure to aim and fire it at structures such as bridges or walls three times during the big shootout.
Moving Target

This final challenge is also an easy one. After escaping the cargo area, Bond will need to fight these two men. Simply beat them up without taking a single hit to clear this challenge.



