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Persona5: The Phantom X – Miyazawa’s Palace 100% Guide

Persona5 The Phantom X – Miyazawas Palace 100 Guide 2

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After seeing so many people have problems 100%-ing Kiuchi’s Palace, the choice to make this guide became obvious. Miyazawa’s Palace is three times larger and longer than Kiuchi’s and the puzzles and layouts change a lot. So, in hopes of helping you get 100%, I’ve compiled maps and puzzle solutions for everything that happens in Miyazawa’s Palace in P5X.

Same as last time, I recommend first following the main quest all the way to the boss before you attempt 100%-ing, since many of the shadow bosses are very hard (above level 40), and you need to get various items to solve most of the puzzles.

There are 9 locked chests, so bring 9 Lockpicks!

If you need any quick help with anything in the game, please hit me up on Discord, since I’m always available there!

Maps Guide

As opposed to the last one, I used the in-game icons almost exactly as they are. The only things that are unique are the red pins, which show the location of destroyable objects.

A quick explanation for the chest icons, the chest with a lock is for locked chests (requires lockpick), the chests with a mask icon give gold tickets, and the chests with the bow icon are Shards of Desire (these were problematic for most players in the previous guide, so I thought it would be important to make sure you know which ones they are).

Third Bailey

Map

Puzzles

Zoom Camera

Miyazawas Palace Caemra Zoom Puzzle
Screenshot by Raider King

There are two basic puzzles scattered all over the Third Bailey. The first one you’ll find is the zoom camera one, where you just have to activate a camera, look at boxes, and press the – sign to make them smaller, so you can push them around.

This one is incredibly simple, so I won’t go into detail on how to solve each one of them.

Chroma Invisible Doors

Miyazawas Palace Chroma Key Door Puzzle
Screenshot by Raider King

After following the mission markers a bit, you’ll get the Chroma Key, which will give you access to new cameras, that can make the semi-transparent doors and various other items do what you want them to do.

So, you look at a door, press the arrow button, and the door will allow you to walk through it. There are also hooks and chests that you can activate and make physical with this type of camera.

Northeast Area Puzzle

At this part you’ll have one block and two plates that need to be occupied constantly to keep the door open. All you need to do here is put the block in between the plates and grow it back to stand on both plates at the same time.

Second Bailey

Map

Puzzles

Torches + Camera

Miyazawas Palace Torches Camera Puzzle
Screenshot by Raider King

For the torches puzzle, you just need to make all the torches light up at the same time. When they aren’t in the same state (one is lit and one isn’t), make the lit one “invisible” and light up the other one. The “invisible” one will stay lit while you activate the other one.

Timeline Camera

Miyazawas Palace Timeless Camera Puzzle
Screenshot by Raider King

Very similar to the Zoom Camera, you just use it with the plus and minus signs to move things around. The only difference is that you might often have to go back to it to move items to different points in time, like for this bridge, for example.

Torches Pattern Puzzle

Miyazawas Palace Torches Pattern Puzzle
Screenshot by Raider King

Another relatively easy one. You have four torches with a number of dots on them. And, behind them, a board with those dots put in random order. Use the Eye to see the solution.

For this specific one, go 1 4 2 3.

Sumo Torches (Temporary Lit Torches) Puzzle

Around a sumo statue with sunglasses, there are 4 torches and a Chrome Key camera.

When you activate one of the torches, you have around 10 seconds to run to the Chrome Key camera and chrome them to keep them lit, otherwise the fire will run out. That’s all you need to do.

Northwest Garden (Chroma Key Torches) Puzzle

Just use the Chroma Key camera on the torches to the right and left when they are lit.

Castle Keep Depths

Map

Puzzles

Talisman Doors

If you follow the story objectives, you will get the Wind (green), Lightning (yellow), and Fire (red) talismans.

The green one comes on the Depths level, the Lightning one on the Mid-Level, and the Fire one in the Summit.

West Corridor

This puzzle is relatively easy. Jump down in the spikes, defeat the enemy, and then jump to the right. Turn on the water, and then jump across to the left. Up on the right there’s a camera to make the last plank visible, and you can also make the hook to the right visible, so you can get to the chest.

Defeat the final enemy to break the blue talisman.

The other puzzle in the West Corridor area is very similar. Jump down in the spikes, walk through the vents, and then jump up on the right. Bring down the Zoom Camera, use it on the crate on the left, and then move the crate on the yellow tile to deactivate the spikes.

Relaxing Tea Room

Both puzzles in this area require you to move a crate over a yellow tile and increase the size of the crate using the Zoom Camera.

For the second puzzle, there’s a scaffolding you can climb in the southeastern part of the room. The Zoom Camera is in the eastern part of the second floor.

Castle Keep Mid-Level

Map

Castle Keep Summit

Map

Puzzles

Long Corridor

There’s a door with a blue talisman blocking the way. To break it, walk to the northwest and pass the trap room (just jump on the platform to the left and press the button to move to the other side).

Defeat the shadow in the room after the trap one and the blue seal will break, allowing you to reach the West Side.

Also, the door for the northwestern part only opens after you open the chest to the north.

East Side

As usual with this palace, the puzzle is more about looking around than actually thinking. Move the box on top of the yellow plate and prepare to make it bigger with a Zoom Camera.

Head to the room to the northwest to break a wall and find said Zoom Camera. Use the line console to allow the railing to move the Camera south. Pull the lever in the middle room to get it there. Increase the size of the crate and half the puzzle is done.

Go back to the line console and turn the tracks again, then use the lever in the southwest to get it to the door blocked off by a giant crate. Make the crate smaller and mission successful.

Western Exterior

There’s a chest hidden down on the roof, after you use the grappling hook, next to the southern entrance.

Adrian Oprea

Founder & Lead Writer

5+ years of professional gaming journalism | 1000+ guides published since 2021

Adrian Oprea is the Founder and Head Writer of Raider King, specializing in complex RPGs and grand strategy games since 2021. With over 1000 published guides, Adrian provides in-depth walkthroughs for titles like Baldur's Gate 3, Warhammer 40K, Pathfinder series, and Paradox grand strategy games. His hands-on approach involves hundreds of hours testing different builds and strategies to deliver experience-based recommendations. Based in Bucharest, Romania, Adrian founded Raider King in 2022 to bring honest, detailed gaming content to players worldwide.

Credentials: Founder of Raider King (2022-Present) | Expert in CRPGs & Grand Strategy Games | 1000+ Published Guides | Specialist in Baldur's Gate 3, Pathfinder (Kingmaker & WOTR), Warhammer 40K: Rogue Trader, Crusader Kings 2/3, Europa Universalis 4/5, Hearts of Iron 4
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5 Comments
Teenagerka

How many lockpicks in total? It’s hard for me to count from the maps

Евгений Митронов

There is no mark on the map Castle Keep Mid-Level for the destructible object: the upper left corner, where two rooms are connected by a corridor and two ventilation shafts; object is located in the corridor

Евгений Митронов

There is no mark on the map for the destructible object: to the left of the center of the map, where two rooms of the same size are connected by a door; the mark should be to the left of the chest in the same room

Евгений Митронов

There is no mark on the map for the destructible object: the lower left corner, the room with three exits and the chest mark; the mark should be in the lower right corner of the room

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