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The developers behind Space Marine 2 have released a comprehensive Q&A addressing the most pressing concerns from the community. While many of the requested features are planned for future updates, some have been ruled out entirely.
Here’s what they said about the much-requested FOV slider:
- Q: FoV Slider and Left / Right Shoulder swap:
- A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. And on top of that, it is very complex. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Still, we understand that is a very popular request so we are considering it anyway.
- As for the shoulder swap,if we are to implement shoulder swap we will need to support it for all melee animations and transitions because everything in melee combat was made based on the fact that you hold pistol in the left hand and melee weapon in the right hand (because it looks badass). Nevertheless, shoulder swap is a feature we will not add in the game.
Another thing that has been addressed is the bug that allowed the Melta to be the most overpowered weapon in the game:
- Q: Bolt Rifle family is underperforming while Melta Gun is considered OP
- A: We have noticed a bug where the Melta allows the user to heal above the contested health, we aim to fix this in the next patch. As for the rest of weapon balancing, we hear you, and some weapons can underdeliver on the power fantasy at higher difficulty levels. We also recognize that enemies can be too bullet spongy on higher difficulty, which is not much fun. That’s the core issue, rather than the bolters themselves. For now, we are testing some tweaks in difficulty to make the enemies have less health but keep the engaging difficulty.
Key takeaways from the Q&A:
- Connectivity issues: The team is working to improve server stability and reduce connection problems.
- AI bots: Bots will become more active in future updates, especially during boss fights and specific objectives.
- Campaign difficulty: Veteran difficulty will be adjusted to be more fair, but will still remain challenging.
- Class balancing: Assault and Melta Gun will receive balance adjustments, while the Blocking weapon trait will be reworked.
- PVE matchmaking: The team is working on improving matchmaking to prevent players from being paired with the same class.
- PVP balancing: Shock grenades and Heavy class will be addressed in future updates.
- Customization: New lens colors, face customization, and expanded Chaos customization options are planned.
- Gameplay features: A FoV slider and left/right shoulder swap have been ruled out due to technical limitations and gameplay balance concerns.
While the Q&A provides clarity on many issues, some highly requested features, such as a FoV slider, have been deemed impractical or detrimental to the game’s design. The developers have emphasized their commitment to listening to community feedback and making improvements based on player input.
For more details on the Q&A and the future of Space Marine 2, check out the official announcement.



