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Probably Stolen – All Events Guide

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As a professional shopkeeper, who hopefully stays out of trouble with the law (through bribes or otherwise), of course your priority will be “how do I make more money?!”. Well, don’t worry, because we’ll go through all the events and how you can use them effectively in order to make more profit. So, here is a general guide of all the events in Probably Stolen to help you in your quest!

There are essentially a few types of events. Most of them show up in the newspaper you receive every morning/on the calendar; you can get hints from people who visit your shop, such as the Shady Customer (whom you do have to pay 50 credits); or quest events based on your reputations with different factions. Newspapers inform you of market events which will affect how the market prices change, depending on what event gets triggered (i.e. Bad Nutrifruit Harvest).

General Guideline

Most events deal with a change in price for items affected during said event. For example, the Water Supply Crisis will cause all water to be more expensive, meaning you can sell at a higher profit, but it wouldn’t really be smart to buy any. Hence why, ideally, it would be best to stock up on items and wait for an event that raises the prices of your stock. The difficulty won’t really change the fluctuations in price percentages in regards to random events, and it pertains more to set regular events such as rent. You also don’t get the same bonuses you usually would.

There are multiple things that can happen during an events:

  • Prices for affected items change
  • Event customers visit – many events send one extra related customer to your counter every day the event is active
  • Requests can appear – some events post faction requests on your store PC

The daily roll (random market events)

Market events are not set in stone, so you can’t predict exactly what you’ll get every day as it’s randomised. However, you can get a general idea based on how many active events you have, or when an event was last on.

Each morning the game may start one random market event:

Market events already runningChance of a new one today
050%
135%
225%
3 or more0% (hard cap)

Some things to keep in mind:

  • There are no random market events during your first 5 days unless you skip the intro. That is a new-game option.
  • Rent days, mortgage days, cartel visits and faction operations count toward the market event cap of 3. Flavor news does not.
  • Cooldown – once an event starts, it can’t be rolled again for its duration + its cooldown days.
  • If an event that’s already running gets triggered again (for example from a tip), the running one is extended instead.
  • If a new event determines a price change the opposite way from an ongoing event, the previous one ends (i.e. Water Supply Surplus ends a running Water Supply Crisis)

Flavour news

Flavour news have no effect gameplay-wise, and they are only there for immersion purposes.

Shortage indicator

The shortage is determined based on all the active modifiers for each category.

  • above +30% = shortage
  • above +75% = severe shortage

The same thresholds apply in the negative direction for surpluses.

Random Market Events

There are 15 market events. The ones who have the odds of 8.3% are the more common ones, with the other percentages being more rare, “Who Turned Out The Lights?” being the rarest.

Event (in-game name)OddsLastsCooldownPrice effectsEvent customer (daily)
Bad Nutrifruit Harvest(8.3%)3 days3Food +50%Food Buyer (buys Food, Medical). Also posts a Soup Kitchen request.
Nutrifruit Seed Shortage(8.3%)2 days3Food +33%, Seeds +50%Farmer (buys/sells Seeds)
Medical Supplies Shortage(8.3%)2 days3Medical +50%Pharmacist (buys Medical, Seeds). Also posts 3 Medical Supply requests.
Water Supply Crisis(8.3%)3 days3Water +50%, Water Rations +50%, Beverages +45%, Water Purification +40%50/50: Spacer or Corporate Representative
Minor Water Shortage (8.3%)2 days3Water +35%, Rations +35%, Beverages +30%, Purification +25%Lower Level Citizen (water trade)
Water Supply Surplus(8.3%)2 days3Water −25%, Rations −25%, Beverages −20%, Purification −15%Ice Miner (sells Substances, Materials)
Household Item Surplus(8.3%)1 day3Household Goods −20%Scavenger (sells)
Material Surplus(8.3%)1 day3Materials −25%Miner
Construction Projects(8.3%)3 days3Materials +30%Foreman (buys Materials). Also posts 2 Construction requests.
Tourist Influx(5.6%)1 day3noneTourist, Station Tourist (weapon souvenirs) or Station Tourist (junk souvenirs)
Power Plant Maintenance(5.6%)1 day3Energy Cells +33%Lower Level Citizen (buys Energy Cells)
Lower Level Lynching(4.4%)1 day10Weapons, Ammo, Armor +33%Angry Citizen (buys Weapons, Armor)
Power Outage(3.9%)2 days3Energy Cells +66%Lower Level Citizen (buys Energy Cells)
Oxymore Addiction On The Rise(3.3%)2 days5Medical +25%33% Clinic Volunteer, 22% Desperate Addict, otherwise none
Who Turned Out The Lights? (2.2%)2 days3Energy Cells +50%, Weapons +25%, Ammo +25%Upper Level Resident (buys Energy Cells), plus 25% chance of a Panicked Shopkeeper (buys Weapons, Armor)

Blackouts: “Power Outage” and “Who Turned Out The Lights?” cut power to your store (it goes dark). You can get either get the starting perk Makeshift Reactor to ignore the power cut, or by getting the Power Line Hijack network upgrade.

Seed Shortage will stop once the story frees the Nutrifruit seed secret.

Advance Warnings (Tips)

Since the events are randomized, a gameplay mechanic that lets you access information in advance is through tips. They give you information on near future events in three ways:

  • the Shady Customer
  • “Word on the Street”
  • Faction tip perks

Shady Customer (information dealer)

For 50 Credits, the Shady Customer will give you an Intel Slip that counts down to an event, so make sure you have that minimum amount on you at all times. He only starts visiting from day 14 (unless you skipped the intro, in which case he shows up right away), and is guaranteed to visit between 4-7 days.

TipArrives inLasts
Nutrifruit Harvest (Food −20%)1–4 days2–4 days
Bad Nutrifruit Harvest3 days3 days
Medical Supplies Shortage1–4 days2–4 days
Water Supply Crisis3 days3 days
Household Item Surplus1 day2 days
Material Surplus1–3 days1–2 days
Water Supply Surplus2 days2 days

Nutrifruit Harvest (Food −20%, 3 days) can only come from tips. It’s never rolled randomly.

“Word on the Street” (Lower Levels reputation 60)

Each morning there’s a 4% chance to get a free Intel Slip for a random market event, arriving in 2–3 days.

Faction tip perks

For faction perks, you need 60 reputation for all of them, which will then reveal operations on your calendar.

  • Lower Levels “Word on the Street”
  • Security “Trusted”
  • Upper Level “Gossipmonger”
  • Revolution “Friend of the Revolution”
  • Black Market “Underground Network”

Scheduled, Story and Special events

EventWhenEffect
Rent DueEvery 7 daysRent payment day. Missing it carries the debt over.
Mortgage PaymentWeekly, once you take a mortgageMortgage instalment due.
Cartel VisitCartel storylineA cartel member visits.
Lottery DrawEvery 7th day once the lottery is unlocked
(Saturdays)
The newspaper shows the winning number. 3+ matching digits wins; redeem with your lottery representative.
Evidence Locker Break-In!Day 7 (normal intro only)A Thief comes to sell the stolen evidence crate (Security Department Evidence Locker). Two requests go up for it: Security “Missing Evidence Locker” (+10 rep) or Black Market “Stolen Evidence Locker” (+5 rep, pays more).
Meteor ShowerStory eventMaterials +50% for 3 days, plus a daily Foreman. Posts Critical Repair (Lower Levels, +10 rep) and Pool Repair (Upper Level, +5 rep) requests for an Engineering Foundry Supply Crate.
Lower Level Revolutionary Captured!After the Wanted target Arthur Lafleur is reportedNewspaper story only.
High-Ranking Visiting Admiral Assassinated!Lou’s storylineNewspaper story only.
Pastel’s Nutrifruit Secret Leaked!Eleanor’s storylineNewspaper story. Permanently stops the Seed Shortage event.

Requests posted by events

For requests, you will have 3 days to deliver, and 4 for the Soup Kitchen event.

Credit reward = base × multiplier × quantity.

RequestFromTriggerDeliverRepCredits
Medical Supply – Charity ClinicLower LevelsMedical Shortage3 × Medical Supplies (Common)+860
Medical Supply – General HospitalUpper LevelMedical Shortage3 × Medical Supplies (Common)+3100
Medical Supply – Black MarketBlack MarketMedical Shortage3 × Medical Supplies (Common)+3360
Soup Kitchen SuppliesLower LevelsBad Harvest5 × Peat+8187
Missing Evidence LockerSecurityEvidence Break-In1 × Evidence Locker+10400
Stolen Evidence LockerBlack MarketEvidence Break-In1 × Evidence Locker+5700
Critical RepairLower LevelsMeteor Shower1 × Engineering Supply Crate+10350
Pool RepairUpper LevelMeteor Shower1 × Engineering Supply Crate+5500
Materials for Lower Level ConstructionLower LevelsConstruction Projects5 × Scrap Metal+675
Construction SuppliesBlack MarketConstruction Projects5 × Scrap Metal+3100

Faction Operations

Factions run operations that act the same as normal market events. You can only access them if you have the specific faction’s tip perk.

OperationFactionLastsPrice effectsOccurance
Increased Weapons DemandRevolution3 daysWeapons, Ammo +25%Recurring from about day 8
Illegal Weapon Shipment Arrives!Black Market2 daysWeapons, Ammo −35%Recurring from about day 10. Can’t be seen in advance.
Household Aid Distributed!Upper Level2 daysHousehold Goods −40%Recurring from early in the run. Can’t be seen in advance.
Security Budget IncreaseSecurity1 daynoneOnce, around day 10
Revolution MobilizationRevolution2 daysWeapons, Ammo, Medical, Armor +40%
Revolution Raid on Upper LevelRevolution1 dayHousehold −30%
Revolution Raid on SecurityRevolution1 dayMedical +75%
Security Patrols IntensifiedSecurity4 daysnone
Station-wide CrackdownSecurity2 daysnone (sends a Security Inspector daily)
Black Market RaidSecurity2 daysNarcotics +50%, Weapons, Ammo +40%
Revolution Hideout BustedSecurity1 daynone
Martial Law DeclaredSecurity3 daysnone. Lockdown: cancels riots, raids and mobilizations.
Gang War in the Lower LevelsBlack Market3 daysMedical +50%
Riots Break OutLower Levels1 dayFood +30%, Weapons, Ammo +50%
Workers on StrikeLower Levels3 daysWater, Rations, Food +40%
Medical Aid DistributedUpper Level2 daysMedical −25%, Food −10%

After-Hours Events

Once you unlock the night locations, you can start visiting them after hours. You can either go to the Dumping Ground, or access certain shops such as Dr. Jackson’s. Prices are different depending on the day, and the stores can be closed on certain days, unless you have particular perks. Since you can lose a customer for not going to sleep right away, make sure you use your after hours wisely.

EventLocationWhenEffect
Fresh DumpDumping GroundEvery WednesdayJunk chance −50% (better finds), injury chance +25%
Georgio’s AssistanceDumping GroundGeorgio offers it on day 15 (not with the Maimed perk): 50 Credits for 3 nightsNo injuries, +5 scavenging attempts
ClosedDr. JacksonEvery MondayShop closed. Replaced by Special Stock once you own Monday’s Special Stock.
Special StockDr. JacksonEvery Monday (needs the Monday’s Special Stock upgrade, 1250 cr)Rare stock available, prices +150%
DiscountDr. JacksonEvery SundayPrices −10%
Fresh RestockCommissaryEvery FridayRestocks to 35% of max stock
BurglaryCommissaryAfter you buy from a Food ThiefReduced Commissary stock: the thief’s loot came off its shelves

Melissa Oprea

Staff Writer

Melissa Oprea is a Staff Writer at Raider King, specializing in adventure/fantasy RPGs with a particular focus on tactics. Her approach centers on immersive gameplay to create inclusive, relatable, and accessible guides, ensuring every piece of information is as accurate as possible.

Credentials: Writer at Raider King (2026 - Present) | Expert in tactical RPGs | Specialist in Dragon Age (Origins, 2 & Inquisition), Warhammer 40K: Rogue Trader, Pathfinder (Kingmaker & WOTR)
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