Want to see Raider King content first? Add us as a preferred source.
One of the key aspects of beating Super Fantasy Kingdom is which hero you pick. Now, picking heroes can be very difficult as you need to figure out what their stats, resistances, weaknesses, etc, are, and how well they would fare with what Relics. This is why I have ensured that this guide includes all the heroes, their descriptions, kingdoms, damage types, element resistances, weaknesses, stats, abilities, upgrades, relics, tactics, and tips wherever necessary.
For each cycle, a hero is chosen who will fight for your kingdom. If the hero goes down, the cycle is lost. There are currently 11 heroes in the game. Heroes also don’t gain experience by eating food in the Tavern, but instead by defeating monsters. Your first run will always start with Rickard. New Heroes will be unlocked through the red crosses in the game, so make sure to keep checking them out every day, or else you might not unlock new heroes!
Disclaimer: Accurate as of Patch #08.
All Heroes in Super Fantasy Kingdom
Rickard

- Game Description: “Defensive guy perfect for the start!”
- Kingdom: Human
- Damage Type: Physical
- Element: None
- Resistance: Holy
- Weakness: Poison
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 5 | 7 | 9 | 11 | 14 | 17 | 20 | 24 | 28 | 32 |
| Health | 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 |
| Shield | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Critical Chance | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Physical Defence | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
| Magical Defence | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Abilities
Active: Charge
- Range – 50m
- Damage – 1x
- Physical Damage
- Rides to the nearest target, continuously attacking until it is defeated.
Upgrades
Rank 1
Tank
- Attacks faster
- Shield: 2x
Damage
- Attacks hit in a small area
- +30% power for units with a full shield
Rank 2
Tank
- Attacks even faster
- shield: 3x
Stun
- stuns target
- poison immunity for all units with shield
Damage
- Attacks hit in a small area
- +50% power for units with a full shield
Defense
- Attacks faster
- +100% shield regeneration
Relics
The Knight benefits from the following relics
- Eagle Eye
- Hungry Shield
- Knock Knock
- Armour
- Cloak
- Helmet
- Knife
- Sword
- Shield
- Glasses
Tactics and Tips
- The knight’s upgrades are beneficial for shield units.
- Shield of mankind B is a beneficial upgrade for countering poison. Especially so because the units with the highest shield, the human ones, are weak to poison.
- Rickard is a very beginner-friendly hero, so using him with almost any units can work.
- Special suggestion: Use Swordsman and Paladin with Rickard.
Gideon

- Game Description: “A righteous templar with crushing amounts of faith.”
- Kingdom: Human
- Damage Type: Magical
- Element: Holy
- Resistance: Holy
- Weakness: Poison
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 6 | 10 | 15 | 21 | 27 | 35 | 43 | 51 | 60 | 70 |
| Health | 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 |
| Shield | 110 | 110 | 110 | 110 | 110 | 110 | 110 | 110 | 110 | 110 |
| Critical Chance | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% |
| Physical Defence | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% |
| Magical Defence | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Abilities
Active: Holy Hammer
- Physical Damage
- Holy
- Damage: 1x
- Cooldown: 1 second
- Range: 10-50m
- Delivers justice with his holy hammer that hits multiple targets.
Upgrades
Rank 1
Radiance
- Applies Radiance
- Monsters with Radiance deal -30% damage
Thorns
- Increases Area
- Allies with Shield, on getting hit, deal 10 Holy Damage
Rank 2
Defense
- Increases Area
- Monsters with Radiance deal -50% damage
Magic
- Reduce Cooldown to 0.7 seconds
- Increase Radiance effect by 10% each time it stacks
Heal
- Self: On hit heal 1 shield
- Allies with Shield: On getting hit, deal 25 Holy Damage
Area
- Increases Area
- Monsters get pushed back further when hitting units.
Relics
Gideon benefits from the following Relics
- Bloody Knife
- Helmet
- Bow
- Shield
- Hungry Shield
- Metal Mage
- Destiny
- Holy Light
- Holy Water
- Knock Knock
Tactics and Tips
- Gideon is a primary damage dealer. Build your team composition with units that can support him with healing, defense, or complementary damage types.
- Monk is a great unit to be paired up with Gideon
- Position him on the frontline, ideally with a dedicated tank (like the Swordsman)
Thea

- Game Description: “This glowing priestess is eager to charge ahead.”
- Kingdom: Human
- Damage Type: Magical
- Element: Holy
- Resistance: Holy
- Weakness: Poison
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 4 | 5 | 6 | 8 | 9 | 11 | 13 | 15 | 17 | 19 |
| Health | 12 | 16 | 22 | 28 | 35 | 43 | 51 | 60 | 70 | 80 |
| Critical Chance | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| Physical Defence | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| Magical Defence | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
Abilities
Active: Holy Burst
- Magical Damage
- Holy
- Damage: 1x
- Cooldown: 2 seconds
- Range: 20m-120m
- Shoots 6 projectiles.
Upgrades
Rank 1
Light
- Shoots 10 projectiles
- Holy ignores 30% of armour and resistance
Support
- Self: +50 duration
- Increase duration of Radiance by 1 second
Rank 2
Light
- Shoots 15 projectiles.
- Holy ignores 50% of armor and resistance
Power
- Self: +50 duration
- Self: 1% power increase for each radiant monster
Support
- Self: +100% duration
- Increase duration of Radiance by 3 seconds
Damage
- Attacks once more
- Radiance deals 5 true damage per second
Relics
Thea benefits from the following Relics
- Destiny
- Hungry Shield
- Metal Mage
- Eagle Eye
- Cloak
- Helmet
- Knife
- Shield
Tactics and Tips
- Use units with Holy damage and clear the church dungeon as soon as possible
- Monk, Paladin and Griffin are great with Thea
- Place her behind, as she is a support hero
- Runescribe is also a good pair with Thea
Cadus

- Game Description: “This fallen knight does not care about defense anymore.”
- Kingdom: Undead
- Damage Type: Physical
- Element: Ice
- Resistance: Dark
- Weakness: Holy
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 4 | 6 | 9 | 12 | 16 | 20 | 25 | 29 | 35 | 40 |
| Health | 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 |
| Shield | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
| Critical Chance | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Physical Defence | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Magical Defence | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Abilities
Active: Charge
- Physical Damage
- Ice
- Damage: 1x
- Range: 80m
- Mercilessly chases his targets, turning anyone he kills into a minion.
Upgrades
Rank 1
Tank
- Raises archers that target monsters with the most hitpoints.
- Allies: When receiving damage to hitpoints, Cadus uses his shield to absorb 50% of it.
Summoner
- Increases Speed
- +30% power for minions
Rank 2
Tank
- Raises even more archers
- Allies: When receiving damage to hitpoints, Cadus uses his shield to absorb 100% of it.
Heal
- Changes element to Dark
- All: Gain 5 health on kill
Summoner
- Increase speed by 1% for every minion under his control.
- +50% Power for minions
Boss
- Raises archers that target monsters with the most hitpoints
- +50% power for minions
Relics
Cadus benefits from the following relics
- Hungry Shield
- Shield
- Armour
- Helmet
- Wrench
- Charge
- Unique Horn
- Necronomicon
- Fangs
- Crimson Heart
- Mug of Joy
Tactics and Tips
- Cadus can be used as either a defensive tank or an offensive summoner
- Avoid a mixed build, go for one of the extremes (Personally recommend as a tank)
- Crossbowman and Monk go well with Cadus
- A unit like Swordsman, who can target nearby enemies, is important
- If going the summoner build, then Death Priest can be a great ally.
Mort

- Game Description: “He might really be death. Or death just forgot about him.”
- Kingdom: Undead
- Damage Type: Physical
- Element: Dark
- Resistance: Dark
- Weakness: Holy
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 |
| Health | 22 | 24 | 28 | 33 | 38 | 43 | 49 | 56 | 63 | 70 |
| Critical Chance | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Physical Defence | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% |
| Magical Defence | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% |
Abilities
Active: Reap
- Physical
- Dark
- Damage: 1x
- Cooldown: 1 second
- Range: 10-60m
- Hovers over the battlefield, wielding his scythe and spreading Fatigue
Upgrades
Rank 1
Fear
- Applies fear
- Fear deals 1 direct damage per second
Fatigue
- Increases speed
- Increases the duration of Fatigue by 2 seconds
Rank 2
Speed
- Increases speed
- Fear deals more direct damage per second the longer it afflicts the monster
Area
- Increase Area
- Applying Fear to a monster with fearful kills it
Power
- Increase power by 1% per kill
- Increase effect of fatigue by 10%
Area
- Increase area of darkness, applying Fatigue
- Increase Fatigue effect by 10% each time it stacks
Relics
Mort benefits from the following Relics
- Eclipse
- Madness
- Scroll of Darkness
- Amulet of the Dead
- Necronomicon
- Crimson Heart
- Unholy Aura
- Duration
- Tome
- Hourglass
- Barrier
- Feasting
- Area
Tactics and Tips
- Unlock Rank 2 of Mort as soon as possible
- Units with freeze or slow are to be used
- Lich, Death Priest, Skeleton, Crossbowman, Treant and Cyclops are great units to use with Mort
Alaric

- Game Description: “Selfish, arrogant, and ruthless – but otherwise a pretty good guy.”
- Kingdom: Undead
- Damage Type: Magical
- Element: None
- Resistance: Dark
- Weakness: Holy
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 3 | 4 | 6 | 8 | 10 | 13 | 15 | 18 | 22 | 25 |
| Health | 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 |
| Critical Chance | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Physical Defence | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| Magical Defence | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% |
Abilities
Active: Blood Shot
- Magical Damage
- Damage: 1x
- Cooldown: 3 seconds
- Range: 80m
- Unleashes a storm of blood bouncing between up to 10 targets
Upgrades
Rank 1
Heal
- Increases piercing by 8
- Killing a target afflicted with Bleed heals 3 Health
Bleed
- Reduces burst threshold by 10%
- Reduce cooldown to 2.5 seconds
Rank 2
Heal
- Increases piercing by 8
- Killing a target afflicted with Bleed heals 5 Health
Blood
- Attacking costs health, but deals double damage
- Increase the duration of Bleed by 2 seconds
Bleed
- Reduces burst threshold by 20%
- Reduce cooldown to 2 seconds
Power
- Increase by 1% per Bleed
- Increase the duration of Bleed by 2 seconds
Relics
Alaric benefits from the following Relics
- Lacerate
- Weak Spot
- Bloody Knife
- Amulet of the Dead
- Feasting
- Crimson Heart
- Staff
- Knife
- Armour
- Helmet
- Hourglass
- Unholy Aura
- Cloak
Tactics and Tips
- Crossbowman or Cyclops are great starting units with Alaric
- Monk is great for healing, especially if you pick the more risky build of Alaric
- Any unit that slows down enemies is great to pair up with Alaric, so you can stack on more Bleed
Cole

- Game Description: “An Explosive demon with a pretty short fuse.”
- Kingdom: Demon
- Damage Type: Magical
- Element: Fire
- Resistance: Fire
- Weakness: Water
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 6 | 9 | 12 | 17 | 22 | 28 | 34 | 40 | 48 | 55 |
| Health | 12 | 16 | 22 | 28 | 35 | 43 | 51 | 60 | 70 | 80 |
| Rage | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
| Critical Chance | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
| Physical Defence | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% |
| Magical Defence | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% |
Abilities
Active: Explosion
- Physical
- Fire
- Damage: 1x
- Cooldown: 3 seconds
- Range: 80m
- Explodes into a wall of flames
Upgrades
Rank 1
Burn
- Increases Area
- Burn deals 1 more damage per tick
Rage
- Attacks faster
- All: Rage depletes twice as fast
Rank 2
Speed
- Increases Speed
- Burn can Stack, but runs out twice as fast
Area
- Increases Area
- Burn does not run out, but only deals half the damage
Rejuvenate
- Self: Always regenerate 1 rage
- All: Rage does not deplete at all
Cooldown
- Attacks faster
- All: Burn Immunity
Relics
Cole benefits from the following Relics
- Burning Book
- Hell fire
- Ragefire Gauntlet
- Fire in a bottle
- Crimson Heart
- Feasting
- Staff
- Armour
- Helmet
- Scroll of Fire
- Flame Shock
- Knock Knock
- Sword
- Glasses
- Fire Shield
- Mug of Joy
Tactics and Tips
- Choose either the Rage or Burn path and fully lean on that build
- A tank like Swordsman or Cyclops is essential
- A healer is a must, like Monk
- Position him adjacent to the tank, because Cole is a melee unit, but also fragile
Grumdil

- Game Description: “The hot-headed prince of the dwarven kingdom.”
- Kingdom: Dwarven
- Damage Type: Physical
- Element: Electric
- Resistance: Electric
- Weakness: Plant
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 5 | 8 | 11 | 14 | 18 | 23 | 28 | 33 | 39 | 45 |
| Health | 11 | 13 | 15 | 18 | 21 | 24 | 28 | 31 | 36 | 40 |
| Rage | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
| Critical Chance | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
| Physical Defence | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% |
| Magical Defence | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Abilities
Active: Shocking Slam
- Physical
- Electric
- Damage: 2x
- Cooldown: 2 seconds
- Range: 40-70m
- Jumps into the fray, unleashing his thunder hammer with a devastating blast
Upgrades
Rank 1
Shock
- Causes 3 lightning strikes
- Increases the effect of shock by 50%
Rage
- Increases Area
- All: Deal 30% more damage while rage is full
Rank 2
Shock
- Causes 6 lightning strikes
- Increase Shock by 100%
Damage
- Increases Area
- When shock runs out, it deals 1 electric
Cooldown
- Reduce Cooldown to 1 second
- All: Deal 50% more damage while Rage is full
Rage
- Bounces up to 1 times
- All: Generate twice as much Rage
Relics
Grumdil benefits from the following Relics
- Conductor
- Scroll of Thunder
- Sacrificial Tablet
- Chain Lightning
- Ragefire Gauntlet
- Thick Skin
- Crimson Heart
- Knock Knock
- Sword
- Knife
- Feasting
- Armour
- Helmet
- Eagle Eye
- Lighting Rod
- Holy Water
- Flame Shock
Tactics and Tips
- Grumdil is a damage dealer and can also do crowd control if you go for the Shock Build
- Position him to get as many kills as possible, which will also upgrade him faster
- Swordsman, Monk, Runescribe, Yeti, Cyclops, Crossbowman go well with Grumdil
- Personal suggestion would be to pair it up with Monk, with the Holy Water Relic
Qhe’la

- Game Description: “Don’t be fooled by her beauty!”
- Kingdom: Swamp
- Damage Type: Physical
- Element: Poison
- Resistance: None
- Weakness: None
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 6 | 9 | 12 | 17 | 22 | 28 | 34 | 40 | 48 | 55 |
| Health | 23 | 27 | 33 | 40 | 48 | 57 | 67 | 77 | 88 | 100 |
| Shield | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Critical Chance | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
| Physical Defence | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Magical Defence | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% |
Abilities
Active: Summon Spiders
- Physical
- Fire
- Damage: 1x
- Cooldown: 1.5 seconds
- Spawns crawling spider minions, which apply poisoned
Upgrades
Rank 1
Poison
- Attacks pierce once
- Increase Poisoned effect by 10% each time it stacks
Summoner
- Stuns Target
- -30% cool down for summoner
Rank 2
Poison
- Attacks pierce once more
- Increase poisoned effect by 20% each time it stacks
Duration
- Reduce Cooldown to 1 second
- Increase the duration of poisoning by 3 seconds
Summoner
- Increase Area power by 50% against stun targets
- -50% cool down for summoners
Heal
- Self: On hit heal 1 health
- A monster that does not get hit while being stunned receives 30 damage
Relics
Qhe’la benefits from the following Relics
- Acid
- Viper’s Kiss
- Gas Cloud
- Bloody Knife
- Necronomicon
- Eagle Eye
- Honey Dipper
- Knife
- Feasting
- Crimson Heart
- Unholy Aura
- Scroll of Water
- Fangs
- Sleep Powder
- Hour Glass
- Mug of Joy
Tactics and Tips
- If you are having trouble with Bosses, then I would recommend going for the poison build
- In Poison Build, stack as many times as possible
- Summoner Path, I recommend for crowd control and hordes basically
- Place her behind strong tanks and a decent frontline
- Swordsman, Flamewalker, Deathpriest, Skeleton, Lizard, Crossbowman, Fire elemental, Cyclops and Treant are good units to use alongside Qhe’a
Selene

- Game Description: “Moon Power!”
- Kingdom: Elven
- Damage Type: Magical
- Element: Holy
- Resistance: Ice
- Weakness: Earth
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 |
| Health | 22 | 25 | 30 | 35 | 41 | 48 | 55 | 63 | 71 | 80 |
| Critical Chance | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
| Physical Defence | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% |
| Magical Defence | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Abilities
Holy Arrows
- Magic
- Holy
- Damage: 2x
- Cooldown: 3 seconds
- Uses the power of the moon to conjure holy bows and has a cold aura, applying Freeze
Upgrades
Rank 1
Radiance
- Attacks once more
- Applying Radiance to a freeze target deals 1x Holy
Freeze
- Attacks pierce once
- Increase the effect of the freeze by 10%
Rank 2
Radiance
- Attacks once more
- Applying Radiance to a freeze target deals 2x Holy
Freeze
- Attacks pierce once
- Increase duration of freeze by 2 seconds
Freeze
- Attacks pierce once
- Increase the effect of the freeze by 20% percent
Heal
- Lose Knockback, but apply Freeze in a large radius
- Self: Overheal 1 when applying freeze
Relics
Selene benefits from the following Relics
- Frost Arrows
- Holy Knight
- Holy Water
- Heavenly Harp
- Knock Knock
- Metal Arrows
- Trap
- Armour
- Bow
- Cloak
- Helmet
- Knife
Tactics and Tips
- Not beginner friendly, has changes since the demo
- Positioning her is difficult, I would recommend a position where she can move in a lane and get kills safely
- Use Radiance Build if you want more damage, or else, go with the Freeze Build which offers more control
- She needs a tank at the front, likely Cyclops, and also Monk with the right relics to get maximum results
- Griffin, Pixie, Frost Mage, Ice Elemental, Treant, Crossbowman and Runescribe are other Units I would recommend using alongside Selene
Sheva

- Game Description: “An oracle from the desert capable of bending water.”
- Kingdom: Mystic
- Damage Type: Magical
- Element: Water
- Resistance: Water
- Weakness: Electric
Stats
All stats are written from level 1 to 10.
| Stat | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage | 5 | 8 | 11 | 14 | 18 | 23 | 28 | 33 | 39 | 45 |
| Health | 22 | 24 | 28 | 33 | 38 | 43 | 49 | 56 | 63 | 70 |
| Shield | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Critical Chance | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Physical Defence | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| Magical Defence | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
Abilities
Active: Water pull
- Magical Damage
- Damage: 2x
- Cooldown: 3 seconds
- Range: 100m
- Commands the water in nearby monsters, dragging them towards her
Upgrades
Rank 1
Wetness
- Self: Increase power by 1% for each wet target
- Increases duration of wetness
Heal
- Applies wetness
- All: Heal by 5 Health when killing a wet target
Rank 2
Wetness A
- Self: Increase power by 2% for each wet target
- Increases duration of wetness
Wetness B
- Applies wetness
- Wetness reduces movement speed by 30%
Area
- Increases Area
- Increases duration of wetness by 5 seconds
Heal
- Attacks Faster
- All: Heal by 10 Health when killing a wet target
Relics
Sheva benefits from the following Relics
- Hydro Power
- Conductor
- Slippery Slope
- Scroll of Water
- Staff
- Staff of Life
- Crimson Heart
- Unique Horn
- Feasting
- Mug of Joy
- Holy Water
- Sky Shield
- Charge
- Unholy Aura
- Sleep Powder
Tactics and Tips
- Runescribe or Cyclops really shine with Sheva
- Sheva is fragile, so place her safely behind a tank
- Sheva is good at crowd control, so you don’t need to get units to do that
- Water Elemental, Djinn, Monk, Swordsman, Colossus and Deathpriest are other units you can use alongside Sheva
- Yeti in front of Sheva really works well and can lead to a very strong start




very detailed thanks
will be useful in the future
Useful info, I dont play Super Fantasy Kingdom, but if I ever did play it it’d be useful info
Gonna use this as soon as I play the game , nice article btw
Nice follow-up for the last article!
What’s your favourite hero?
this such a useful and through guide! thank you!
I’ve never played it but it looks fun, good article formatted very nicely!
Well written article with useful content. Thanks Strawberry!
Very detailled guide, we see there is plenty informations here.
It will be useful for those who have it and want to optimize how they play
Thanks for the guide, will defenetly use this when I play the game
Thanks for the neat table of stats!
Idk if it’s true but from the image it looked like thea is riding a doberman, that’s based. Made me want to pick her
Cole looks cool. Thanks for the guide!