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EU4 (Europa Universalis IV): All Formable Nations – Requirements

EU4 Europa Universalis IV Formable Nation Germany

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There are more countries in Europa Universalis IV (EU4) than you could even imagine. Out of these many nations, there are some hidden gems that can only be created by the player or through events in the timeline. So, to make your job easier, here is a list of all the formable nations (event, colonial, and non-colonial) in EU4.

All Formable Nations in EU4

All Formable Non-colonial Nations

CountryCultureFaithNotes
AksumTigray–Ethiopia can bypass the culture requirement.
AlgiersAlgerian or Berber–Changes tribal countries into a monarchy.
AndalusiaMaghrebi group or AndalusianMuslim–
AotearoaMaori––
ArabiaLevantine group except Turkish–Requires administrative technology 10.
ArmeniaArmenianCoptic–
AustriaAustrian–German regional tag.
BavariaBavarian–German regional tag.
BharatDravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groupsDharmic or Buddhist–
Bukhara––Can only be formed by Uzbek. Changes government to monarchy.
BulgariaBulgarianChristian–
ByzantiumGreek or PonticOrthodox Montferrat can bypass the culture and religion requirement.
Commonwealth–ChristianCan only be formed by  Poland or Lithuania.
CroatiaCroatian or Dalmatian–Changes republics into a monarchy.
Dai VietVietnamese or Sino-Vietnamese––
DalmatiaDalmatian–May have at most 10 provinces.
DeccanDravidian group or MarathiMuslimRequires administrative technology 20.
DelhiHindustani, Eastern Aryan or Western Aryan groupMuslim–
EgyptEgyptian–Requires administrative technology 20.
EnglandEnglish–Mann can bypass the culture requirement.
EthiopiaAmhara–Can still form Aksum.
FranceFrench culture group, Basque or Breton––
FranconiaFranconian–German regional tag.
GeorgiaGeorgian––
GermanyGermanic group except Dutch–Requires administrative technology 20.
Golden HordeTartar group–Must be steppe nomad.
Great BritainBritish group or Highlander––
GreeceGreek––
HanoverLow Saxon–German regional tag.
HausaHausa––
Hawai’iPolynesian––
HindustanDravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groupsMuslim–
Holy Roman Empire––Formed through the centralization reforms. Can be formed by end game tags.
Iceland––May have at most 4 provinces.
IlkhanateAltaic or Tartar group–Must be steppe nomad. Capital must be in Persia region.
IncaAndean group, Caran or ChachapoyanPaganChanges religion to Inti and tribal/native government into a monarchy.
IrelandIrish–Requires administrative technology 10.
Israel–Jewish–
ItalyLatin group–Requires administrative technology 10.
JapanJapanese––
Jerusalem–CatholicIf your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. (Provence and the crusader states don’t have this requirement). Otherwise Jerusalem will be released as an independent state. Non-theocracies change into a monarchy. Can be formed by hordes.
KitaraGreat Lakes group––
KongoKongolese––
Kurland–Protestant or ReformedChanges a theocracy into a monarchy.
Lan XangLao––
Lanfang––Can only be formed by Sambas. Changes religion to Confucian and government to republic.
Livonia–Protestant, Reformed, Hussite or AnglicanCan only be formed by Livonian Order or Riga. Changes a theocracy into a monarchy.
Lotharingia––Can only be formed by Burgundy or Lorraine.
MacinaFulaniMuslim–
MalayaMalay group––
MaliMaliSunni
Mamluks–MuslimRequires Iqta government reform.
ManchuJurchen––
MarathasMarathi–Requires administrative technology 20; changes tech group to Indian.
MayaMayan groupMayanChanges tribal countries into a monarchy.
Mongol EmpireAltaic or Tartar group or Sino-Altaic–Can only be formed by Yuan, Golden Horde or Ilkhanate. Changes government to tribal.
MoroccoMoroccan or Berber–Changes government to monarchy.
MossiMossi––
MughalsIranian group, Turkmeni, Uzbek or KyrgyzMuslimMay be formed by steppe nomad. Changes tech group to Indian and government to monarchy.
NagpurCentral Indian group––
NepalNepalese or Pahari––
NetherlandsDutch, Flemish or Frisian–Burgundy can bypass the culture requirements, but moves the capital and loses provinces to France. Requires administrative technology 10.
NubiaNubianChristian–
OrissaGarjati, Jharkandi or Oriya––
PersiaIranian group–Aq Qoyunlu can bypass the culture requirements. Changes government to monarchy.
PolandPolish or Silesian–Danzig can bypass the culture requirements.
PomeraniaPomeranian–German regional tag.
PrussiaPomeranian, Saxon or PrussianProtestant, Reformed, Anglican or HussiteGerman regional tag that can be formed by other German regional tags. Changes non-republics to monarchy.
PunjabPanjabiSikh–
Qing––Can only be formed by Manchu. Changes hordes into a monarchy.
RajputanaRajasthani–Changes tech group to Indian.
Roman Empire–Christian or PaganCan be formed by the end game.
RomaniaRomanian–Byzantium must not exist.
Rozwi Empire––Can only be formed by Butua.
RûmTurkishMuslimChanges government to monarchy.
RussiaMuscovite, Novgorodian or Ryazanian–Changes government to monarchy. Requires administrative technology 10.
RutheniaByelorussian or Ruthenian–Changes government to monarchy.
Sardinia-PiedmontSardinian or Piedmontese–Sardinia or Savoy can bypass the culture requirements.
SaxonySaxon–German regional tag. Saxe-Lauenburg can bypass the culture requirements.
ScandinaviaScandinavian group–Requires administrative technology 20.
ScotlandScottish or Highlander––
ShanShan––
SiamTai group––
SilesiaSilesian––
SokotoFulani acceptedSunniChanges government to monarchy.
SomaliaSomali––
SpainIberian culture groupnot Muslim–
SwabiaSwabian–German regional tag.
SwitzerlandSwiss–Changes non-theocracies into a republic.
TibetTibetan or Sino-TibetanVajrayanaCan change further by event.
TimuridsIranian group, Uzbek or TurkmeniMuslim–
TripoliTunisian or Berber–Changes tribal countries into a monarchy.
TunisTunisian or Berber–Changes tribal countries into a monarchy.
TuscanyTuscan––
Two SiciliesNeapolitan or Sicilian––
VitiMelanesian––
WestphaliaWestphalian or Rhenish–German regional tag.
YemenYemeni––
Yuanin Altaic group or Sino-Altaic–Can form Mongol Empire.
Zimbabwe––Can only be formed by Mutapa and, if Origins is enabled by the Rozwi Empire and any other country who can enact the mission Eclipse Great Zimbabwe, because it was one of those countries before.

Formable Colonial Nations

The EU4 nations will appear if a colonial subject gains independence.

  • Alaska
  • Australia
  • Brazil
  • California
  • Canada
  • Cascadia
  • Chile
  • Colombia
  • Cuba
  • Florida
  • Haiti
  • Illinois
  • La Plata
  • Louisiana
  • Mexico
  • Paraguay
  • Peru
  • Quebec
  • Sonora
  • Texas

All Pirate Event Formable Nations

These EU4 nations can only be formed through the Pirate Republic event.

  • Libertatia
  • New Providence
  • Port Royal
  • Salé
  • Tétouan
  • Tortuga

And that is all you need to know about the formable nations in EU4. Check out other interesting EU4 guides and articles:

EU4 (Europa Universalis IV): All Achievements List – Requirements | EU4 (Europa Universalis IV): Ultimate Personal Union Guide | EU4 (Europa Universalis IV): Country Tags List


Adrian Oprea

Founder & Lead Writer

5+ years of professional gaming journalism | 1000+ guides published since 2021

Adrian Oprea is the Founder and Head Writer of Raider King, specializing in complex RPGs and grand strategy games since 2021. With over 1000 published guides, Adrian provides in-depth walkthroughs for titles like Baldur's Gate 3, Warhammer 40K, Pathfinder series, and Paradox grand strategy games. His hands-on approach involves hundreds of hours testing different builds and strategies to deliver experience-based recommendations. Based in Bucharest, Romania, Adrian founded Raider King in 2022 to bring honest, detailed gaming content to players worldwide.

Credentials: Founder of Raider King (2022-Present) | Expert in CRPGs & Grand Strategy Games | 1000+ Published Guides | Specialist in Baldur's Gate 3, Pathfinder (Kingmaker & WOTR), Warhammer 40K: Rogue Trader, Crusader Kings 2/3, Europa Universalis 4/5, Hearts of Iron 4
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