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EU4 (Europa Universalis IV): All Formable Nations – Requirements

EU4 Europa Universalis IV Formable Nation Germany

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There are more countries in Europa Universalis IV (EU4) than you could even imagine. Out of these many nations, there are some hidden gems that can only be created by the player or through events in the timeline. So, to make your job easier, here is a list of all the formable nations (event, colonial, and non-colonial) in EU4.

All Formable Nations in EU4

All Formable Non-colonial Nations

CountryCultureFaithNotes
AksumTigrayEthiopia can bypass the culture requirement.
AlgiersAlgerian or BerberChanges tribal countries into a monarchy.
AndalusiaMaghrebi group or AndalusianMuslim
AotearoaMaori
ArabiaLevantine group except TurkishRequires administrative technology 10.
ArmeniaArmenianCoptic
AustriaAustrianGerman regional tag.
BavariaBavarianGerman regional tag.
BharatDravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groupsDharmic or Buddhist
BukharaCan only be formed by Uzbek. Changes government to monarchy.
BulgariaBulgarianChristian
ByzantiumGreek or PonticOrthodox Montferrat can bypass the culture and religion requirement.
CommonwealthChristianCan only be formed by  Poland or Lithuania.
CroatiaCroatian or DalmatianChanges republics into a monarchy.
Dai VietVietnamese or Sino-Vietnamese
DalmatiaDalmatianMay have at most 10 provinces.
DeccanDravidian group or MarathiMuslimRequires administrative technology 20.
DelhiHindustani, Eastern Aryan or Western Aryan groupMuslim
EgyptEgyptianRequires administrative technology 20.
EnglandEnglishMann can bypass the culture requirement.
EthiopiaAmharaCan still form Aksum.
FranceFrench culture group, Basque or Breton
FranconiaFranconianGerman regional tag.
GeorgiaGeorgian
GermanyGermanic group except DutchRequires administrative technology 20.
Golden HordeTartar groupMust be steppe nomad.
Great BritainBritish group or Highlander
GreeceGreek
HanoverLow SaxonGerman regional tag.
HausaHausa
Hawai’iPolynesian
HindustanDravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groupsMuslim
Holy Roman EmpireFormed through the centralization reforms. Can be formed by end game tags.
IcelandMay have at most 4 provinces.
IlkhanateAltaic or Tartar groupMust be steppe nomad. Capital must be in Persia region.
IncaAndean group, Caran or ChachapoyanPaganChanges religion to Inti and tribal/native government into a monarchy.
IrelandIrishRequires administrative technology 10.
IsraelJewish
ItalyLatin groupRequires administrative technology 10.
JapanJapanese
JerusalemCatholicIf your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. (Provence and the crusader states don’t have this requirement). Otherwise Jerusalem will be released as an independent state. Non-theocracies change into a monarchy. Can be formed by hordes.
KitaraGreat Lakes group
KongoKongolese
KurlandProtestant or ReformedChanges a theocracy into a monarchy.
Lan XangLao
LanfangCan only be formed by Sambas. Changes religion to Confucian and government to republic.
LivoniaProtestant, Reformed, Hussite or AnglicanCan only be formed by Livonian Order or Riga. Changes a theocracy into a monarchy.
LotharingiaCan only be formed by Burgundy or Lorraine.
MacinaFulaniMuslim
MalayaMalay group
MaliMaliSunni
MamluksMuslimRequires Iqta government reform.
ManchuJurchen
MarathasMarathiRequires administrative technology 20; changes tech group to Indian.
MayaMayan groupMayanChanges tribal countries into a monarchy.
Mongol EmpireAltaic or Tartar group or Sino-AltaicCan only be formed by Yuan, Golden Horde or Ilkhanate. Changes government to tribal.
MoroccoMoroccan or BerberChanges government to monarchy.
MossiMossi
MughalsIranian group, Turkmeni, Uzbek or KyrgyzMuslimMay be formed by steppe nomad. Changes tech group to Indian and government to monarchy.
NagpurCentral Indian group
NepalNepalese or Pahari
NetherlandsDutch, Flemish or FrisianBurgundy can bypass the culture requirements, but moves the capital and loses provinces to France. Requires administrative technology 10.
NubiaNubianChristian
OrissaGarjati, Jharkandi or Oriya
PersiaIranian groupAq Qoyunlu can bypass the culture requirements. Changes government to monarchy.
PolandPolish or SilesianDanzig can bypass the culture requirements.
PomeraniaPomeranianGerman regional tag.
PrussiaPomeranian, Saxon or PrussianProtestant, Reformed, Anglican or HussiteGerman regional tag that can be formed by other German regional tags. Changes non-republics to monarchy.
PunjabPanjabiSikh
QingCan only be formed by Manchu. Changes hordes into a monarchy.
RajputanaRajasthaniChanges tech group to Indian.
Roman EmpireChristian or PaganCan be formed by the end game.
RomaniaRomanianByzantium must not exist.
Rozwi EmpireCan only be formed by Butua.
RûmTurkishMuslimChanges government to monarchy.
RussiaMuscovite, Novgorodian or RyazanianChanges government to monarchy. Requires administrative technology 10.
RutheniaByelorussian or RuthenianChanges government to monarchy.
Sardinia-PiedmontSardinian or PiedmonteseSardinia or Savoy can bypass the culture requirements.
SaxonySaxonGerman regional tag. Saxe-Lauenburg can bypass the culture requirements.
ScandinaviaScandinavian groupRequires administrative technology 20.
ScotlandScottish or Highlander
ShanShan
SiamTai group
SilesiaSilesian
SokotoFulani acceptedSunniChanges government to monarchy.
SomaliaSomali
SpainIberian culture groupnot Muslim
SwabiaSwabianGerman regional tag.
SwitzerlandSwissChanges non-theocracies into a republic.
TibetTibetan or Sino-TibetanVajrayanaCan change further by event.
TimuridsIranian group, Uzbek or TurkmeniMuslim
TripoliTunisian or BerberChanges tribal countries into a monarchy.
TunisTunisian or BerberChanges tribal countries into a monarchy.
TuscanyTuscan
Two SiciliesNeapolitan or Sicilian
VitiMelanesian
WestphaliaWestphalian or RhenishGerman regional tag.
YemenYemeni
Yuanin Altaic group or Sino-AltaicCan form Mongol Empire.
ZimbabweCan only be formed by Mutapa and, if Origins is enabled by the Rozwi Empire and any other country who can enact the mission Eclipse Great Zimbabwe, because it was one of those countries before.

Formable Colonial Nations

The EU4 nations will appear if a colonial subject gains independence.

  • Alaska
  • Australia
  • Brazil
  • California
  • Canada
  • Cascadia
  • Chile
  • Colombia
  • Cuba
  • Florida
  • Haiti
  • Illinois
  • La Plata
  • Louisiana
  • Mexico
  • Paraguay
  • Peru
  • Quebec
  • Sonora
  • Texas

All Pirate Event Formable Nations

These EU4 nations can only be formed through the Pirate Republic event.

  • Libertatia
  • New Providence
  • Port Royal
  • Salé
  • Tétouan
  • Tortuga

And that is all you need to know about the formable nations in EU4. Check out other interesting EU4 guides and articles:

EU4 (Europa Universalis IV): All Achievements List – Requirements | EU4 (Europa Universalis IV): Ultimate Personal Union Guide | EU4 (Europa Universalis IV): Country Tags List


Adrian Oprea

Founder & Lead Writer

5+ years of professional gaming journalism | 1000+ guides published since 2021

Adrian Oprea is the Founder and Head Writer of Raider King, specializing in complex RPGs and grand strategy games since 2021. With over 1000 published guides, Adrian provides in-depth walkthroughs for titles like Baldur's Gate 3, Warhammer 40K, Pathfinder series, and Paradox grand strategy games. His hands-on approach involves hundreds of hours testing different builds and strategies to deliver experience-based recommendations. Based in Bucharest, Romania, Adrian founded Raider King in 2022 to bring honest, detailed gaming content to players worldwide.

Credentials: Founder of Raider King (2022-Present) | Expert in CRPGs & Grand Strategy Games | 1000+ Published Guides | Specialist in Baldur's Gate 3, Pathfinder (Kingmaker & WOTR), Warhammer 40K: Rogue Trader, Crusader Kings 2/3, Europa Universalis 4/5, Hearts of Iron 4
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