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Digimon Story: Time Stranger offers a near infinite amount of ways for the player to train and customize Digimon to their liking. From what skills you can use to even what stats increase as they level up, every factor of your party is within your control. One of the ways players can control this is by paying attention to what personality their Digimon has, as these have a major effect on stats. However, with there being so many personality types in the game, keeping track of what they can do can be mighty confusing. If you want a quick and simple explanation of what each one does, then please read this guide on every Personality Type in Digimon Story: Time Stranger.
If you have any questions or need any extra help, please hit me up on Discord, since I’m always available there!
Digimon Personality Types in Digimon Time Stranger
There are four main personality types in Digimon Story: Time Stranger, Philanthropy, Valor, Wisdom, and Amicability. Each of these four personality types affects the stats of your Digimon. In addition to this, each personality type also has four possible sub-personalities, adding up to a total of 16 different combinations, which determine what happens when your creature levels up.
The stats affected by your Digimon’s main personality type are the most important and are as follows:
- Valor Digimon gain extra ATK when they level. This is great for physical-based attackers, as there are more enemies in the game that are weak to physical attacks than magical ones.
- Digimon with a Wisdom-based personality gain INT more easily. Making this personality type the opposite of the previous one, as it’s better for magic-based attackers.
- Those with an Amicability personality will gain DEF faster than others, making this an ideal personality type for tanks.
- Finally, a Digimon whose personality falls under Philanthropy will gain SPI more often when leveling up.
Now that the basic details of what each Personality Type does have been explained, let’s go over what the various sub-Personality Types do. As these will affect a secondary that that your Digimon will excel at. Below, we have created a table detailing what these secondary stats are.
| MAIN PERSONALITY | SUB-PERSONALITY | |||
|---|---|---|---|---|
| Valor | Zealous (Speed stat gain) | Brave (Speed stat gain) | Reckless (HP Stat gain) | Daring (Defense Stat gain) |
| Wisdom | Enlightened (SP stat gain) | Sly (HP stat gain) | Astute (Speed stat gain) | Strategic (SPI stat gain) |
| Amicability | Opportunistic (SPI stat gain) | Friendly (Attack stat gain) | Sociable (SP stat gain) | Compassionate (HP stat gain) |
| Philanthropy | Adoring (Defense stat gain) | Devoted (INT stat gain) | Tolerant (SP stat gain) | Overprotective (HP stat gain) |
Digimon Time Stranger – All Personality Skills
In addition to all of this, there are a large number of personality-exclusive skills that your Digimon can learn. Below is a chart of what all of these skills are, as well as what personality your Digimon needs to be to learn these skills.
Main Personality Skills
| Main Personality Type | Skills |
|---|---|
| Valor | Warrior Wisdom: Reduces SP cost for physical attack skills by 10% |
| Song of Triumph: Slightly boost CP gained | |
| Wisdom | Secret Sage Art: Attacking deals magic damage |
| Magical Wisdom: Reduces SP cost for magic attack skills by 10% | |
| Amicability | Cheer: At the start of battle, boosts ATK and INT for all allies based on the total Bond of all battle members |
| Prankster: Boosts the probability rate of skill debuff effects | |
| Philanthropy | Healing Wisdom: Reduces SP cost for recovery skills by 10% |
| SP Supplement: Also recovers 10% of a target’s Max SP when using skills to recover an ally’s HP |
Valor Sub-Personality Skills
| Valor Sub-Personalities | Skills |
|---|---|
| Zealous | First in Line: Always acts first |
| Fast Break: Boost ATK for the first 3 rounds (The earlier the round, the higher the ATK boost) | |
| Reckless | Steadfast Might: Boosts ATK when HP is 90% or lower (The lower the HP, the higher the ATK boost) |
| Counter: Chance of countering with an attack when being attacked (Better chance with lower HP) | |
| Brave | Extra Strikes Tech: Performs an additional attack when extra strikes is activated |
| Vitality Theft: Recovers HP equal to 10% of physical attack skill damage dealt | |
| Daring | Stout Defense: Boosts DEF based on user’s HP |
| Strategic Order: Boosts CRT Rate by 50% |
Wisdom Sub-Personality Skills
| Wisdom Sub-Personalities | Skills |
|---|---|
| Enlightened | Intense Focus: Boosts INT for first 3 rounds (The earlier the more, the higher the INT boost) |
| Haymaker: Boosts CRT damage by 20% | |
| Sly | Meditation: Boosts INT from round 4 onward (The longer, more INT boost) |
| Combo Magic: Chance to use skill when using a magic attack skill (Better chance at lower HP) | |
| Astute | Steadfast Emotion: Boosts INT when HP is 90% or lower (The lower the HP, the higher the boost) |
| Magic Theft: Recovers SP equal to 10% of magic attack skill damage dealt | |
| Strategic | Follow Up: Always acts last |
| Soothing Song: Slightly recovers SP of all allies at the start of the round |
Amicability Sub-Personality Skills
| Amicability Sub-Personalities | Skills |
|---|---|
| Opportunistic | Slow Start: Boosts ATK from round 4 onward |
| Planning Ahead: At the start of battle, reduce DEF and SPI for all enemies | |
| Sociable | Booing: Extends the duration of debuff effects applies by the user’s skills by 2 turns |
| Weak Point Blitz: Boost damage dealt by the user when hitting an enemy weak point after an ally does | |
| Friendly | Strategic Order: Boosts CRT Rate by 5% |
| Fortifying Charge: Also boosts all of the target’s stats when using skills to recover an ally’s HP | |
| Compassionate | Stout Strength: Boosts STR based on the user’s HP |
| Hustle Cry: Extends the duration of buff effects applies by the user’s skills by 2 turns |
Philanthropy Sub-Personality Skills
| Philantrophy Sub-Personalities | Skills |
|---|---|
| Adoring | Follow up: Always acts fast |
| Prayer for Aid: Slightly recovers HP of all allies at the start of the combat round | |
| Tolerant | Steadfast Heart: Boosts DEF when HP is 90% or lower (The lower the HP, the higher the DEF boost) |
| Rally Boosting: Revives with 50% HP when KO’d in battle (Once per battle) | |
| Devoted | First Aid: Also removes target’s injury when using skills to recover ally’s HP |
| Stout Spirit: Boosts SPI based on user’s HP | |
| Overprotective | First in Line: Always acts first |
| Great Embrace: Overheals up to 200% MAX HP when using recovery skills |
Digimon Time Stranger – How to Change your Digimon’s Personality
While the personality your Digimon has is randomized when you first obtain them, there is a simple way to change it (although the results can still feel a bit random). All you will have to do is talk to and bond with your Digimon.
While in the middle of a dungeon or other area which allows you to bring out your Digimon, stand still for about a minute, and eventually dialogue icons will appear over your party members’ heads, which allow you to speak to them.
This will initiate a fun little conversation with them that will have a choice the player can make in the middle of it. Depending on your choice, the Digimon’s personality will change to your liking.

Each choice has an icon next to it that will indicate what personality your Digimon will be converted to, so you won’t just be picking choices blindly and hoping for the best.
When your Digimon changes personality type, you will be presented with the choice to change its personality skills with it. Because you can decline to change skills and just switch over for the stat bonuses, this allows a lot of freedom for how you want your Digimon to be built.



