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In a game where you need to defeat very powerful bosses, having a trusty weapon is more important than anything. But how would you know if the weapon you’re using is actually good? Are you losing because you’re bad at the souls-likes or because the weapon you’re currently using is useless? Spoiler alert, it’s probably you. But sometimes elemental buffs don’t work on some bosses, so that might also be a problem. In this guide, I’ve decided to list of all the weapons and Phantom Edges in Phantom Blade Zero, so I can help you decide with more ease which equipment to upgrade based on lvl. 1 Attack stats, elemental effects, special abilities, and how easy it is to get them.
If you have any questions or need any extra help, please hit me up on Discord, since I’m always available there!
All Weapons List
You can click on any of the weapon cards to see more details.
Wooden SanguineOne-Handed
Damage / Guard Break160 / 94Inflicts—How to getStory reward
One-Handed
| Form | Damage | Guard Break |
|---|---|---|
| Base | 160 | 94 |
| New Cycle | 200 | 100 |
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 24,300 | 52 Forged Metal, 26 Solvent |
| Lv 11–20 | 69,750 | 54 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 144,900 | 54 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,458,000 | 636 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
The wooden blade Soul used in his youth, a testament to his exceptional skill and confidence.
SanguineOne-Handed
Damage / Guard Break200 / 100Inflicts—How to getStarting weapon
One-Handed
| Form | Damage | Guard Break |
|---|---|---|
| Base | 200 | 100 |
| Soul Tempered | 324 | 120 |
| New Cycle | 324 | 120 |
- Sweeping Blade [Special] Consumes 1 Sha-Chi Essence to perform Sweeping Blade, rapidly slashes the enemy. This attack is unblockable.
- Lv 5 Chi-Infused Blade: Press [Stance]+[Heavy] to infuse the blade with chi, greatly increasing damage for 40 seconds.
- Lv 10 Phantom Execution Lv. 1: [Applies to all One-Handed weapons] Press [Stance] + [Execution] to instantly close in on the enemy and unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >90%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
- Lv 15 Drifting Clouds: After completing a [Light] combo, press [Light] again to chain into a follow-up move.
- Lv 20 Phantom Execution Lv. 2: [Applies to all One-Handed weapons] Press [Stance] + [Execution] to instantly close in on the enemy and unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >75%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds. If the slash Guard Breaks the enemy, press [Heavy] before the move ends to perform a follow-up attack.
- Lv 25 Flowing Water: After completing a [Heavy] combo, press [Heavy] again to chain into a follow-up move.
- Lv 30 Phantom Execution Lv. 3: [Applies to all One-Handed weapons] Press [Stance] + [Execution] to instantly close in on the enemy and unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >50%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 26,730 | 52 Forged Metal, 26 Solvent |
| Lv 11–20 | 76,725 | 54 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Forged Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Forged Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Bastion of Mó Mask, 5,000 Dust
- Infernal Rouge Soul Tempers into Infernal Rouge, the heirloom weapon of the Bastion of Mó.
Blood-red from hilt to tip. Shaped like a sword, yet every strike carries the weight and force of a heavy blade, it has weathered countless trials at Soul's side.
Jagged SteelOne-Handed · Weeping Creek Valley
Damage / Status Effects240 / 124InflictsBleedHow to getDefeat Jagged Steel, the Frenzied Brute
One-Handed · Weeping Creek Valley
| Form | Damage | Status Effects |
|---|---|---|
| Base | 240 | 124 |
| New Cycle | 324 | 124 |
- Bleed Built in. Fills the Bleed Gauge, then triggers Blood Loss. No effect on Puppets, Golden Bodies or Phantom Bodies.
- Bleed Landing an attack inflicts Bleeding and builds the enemy's Bleed Gauge. When the gauge is full, it triggers Blood Loss. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
- Jagged Steel Rampage [Special] Consumes 1 Sha-Chi Essence to unleash a frenzied series of slashes, rapidly building the Bleed Gauge and triggering Blood Loss. Has no effect on Puppets, Golden Bodies, or Phantom Bodies. This attack is unblockable.
- Lv 5 Blood Blade: When an enemy is Guard-Broken, press [Heavy] to perform a bloodthirsty slash that deals damage, greatly builds enemy's Bleed Gauge and grants 1 stack of [Blood Blade]. This increases damage dealt and Bleed Gauge buildup rate for 5 seconds. This effect can stack up to 3 times. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
- Lv 10 Relentless Bleed Lv. 1: Slightly increases Bleed Gauge buildup rate.
- Lv 15 Blood Blade Charge: Hold [Heavy] to charge, continuously gaining stacks of [Blood Blade], up to a maximum of 3 stacks. Release [Heavy] to unleash a powerful slash.
- Lv 20 Relentless Bleed Lv. 2: Moderately increases Bleed Gauge buildup rate.
- Lv 25 Frenzied Blood Blade: Press [Stance]+[Heavy] to consume 15% of current HP and gain 3 stacks of [Blood Blade]. These stacks last for 15 seconds.
- Lv 30 Relentless Bleed Lv. 3: Greatly Increases Bleed Gauge buildup rate.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 29,160 | 52 Forged Metal, 26 Solvent |
| Lv 11–20 | 83,700 | 54 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 173,880 | 54 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,749,600 | 636 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Iron Butcher Mask, 5,000 Dust
- Open Wounds Attacks still build the enemy's Bleed Gauge even when blocked. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
A battered, rust-scarred blade with a jagged edge. Its slashes inflict Bleeding and can trigger Blood Loss.
Sanguine TwinDual-Wield · Weeping Creek Valley
Damage / Guard Break200 / 100Inflicts—How to getPick it up in the world
Dual-Wield · Weeping Creek Valley
| Form | Damage | Guard Break |
|---|---|---|
| Base | 200 | 100 |
| Soul Tempered | 324 | 120 |
| New Cycle | 324 | 120 |
- Dual-Blade Flurry [Special] Consumes 1 Sha-Chi Essence to unleash a dazzling dance of twin blades. This attack is unblockable.
- Lv 5 Chi-Infused Blade: Press [Stance]+[Heavy] to infuse the blades with chi, greatly increasing damage dealt for 20 seconds.
- Lv 10 Shadow Execution Lv. 1: [Applies to all Dual-Wielded weapons] Press [Stance] + [Execution] to perform Phantom Triple Slash, instantly closing in on the enemy to unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at & >90%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
- Lv 15 Relentless Pursuit: After any [Heavy] combo ends, follow up with [Light] [Light] [Light].
- Lv 20 Shadow Execution Lv. 2: [Applies to all Dual-Wielded weapons] Press [Stance] + [Execution] to perform Phantom Triple Slash, instantly closing in on the enemy to unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >75%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds. If the slash Guard Breaks the enemy, press [Heavy] before the move ends to perform a follow-up attack.
- Lv 25 Blades at Will: After [Light] [Light] [Light] [Light] [Light] [Light], press [Heavy] [Heavy] [Heavy] to leap into the air and unleash a fierce flurry of slashes.
- Lv 30 Shadow Execution Lv. 3: [Applies to all Dual-Wielded weapons] Press [Stance] + [Execution] to perform Phantom Triple Slash, instantly closing in on the enemy to unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >50%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 26,730 | 52 Twinned Metal, 26 Solvent |
| Lv 11–20 | 76,725 | 54 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Twinned Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Twinned Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Chaos Twin Daggers, 5,000 Dust
- Shadowless Edge Transformed through Soul Tempering into Shadowless Edge.
A pair of short-handled twin blades crafted by Forge from the same material as Sanguine. Their attacks fall like rain, unmatched in speed.
Sanguine ReachTwo-Handed · Weeping Creek Valley
Damage / Guard Break200 / 100InflictsFireHow to getPick it up in the world
Two-Handed · Weeping Creek Valley
| Form | Damage | Guard Break | Status Effects |
|---|---|---|---|
| Base | 200 | 100 | — |
| Soul Tempered | 312 | — | 132 |
| New Cycle | 324 | — | 144 |
- Fire After Soul Tempering it into Blazing Edge.
- Longblade Chain Slash [Special] Consumes 1 Sha-Chi Essence to unleash a series of long-blade strikes combining power and speed. This attack is unblockable.
- Lv 5 Whirlwind Slash: Press [Stance]+[Heavy] to consume a large amount of Sha-Chi and perform a Whirlwind Slash.
- Lv 10 Fatal Execution Lv. 1: [Applies to all Two-Handed weapons] Press [Stance]+[Execution] to strike forward with a heavy slash, leaving a burning trail. This attack has high Guard Break. Can only be used when Sha-Chi is at >90%, and consumes all Sha-Chi upon use. The main weapon cannot be switched for 15 seconds after this move.
- Lv 15 Sweeping Slash: Follow the end of a standard combo with [Light], or press [Light] after any [Heavy] attack, to perform a sweeping slash. Clashing with an enemy attack triggers a Blade Clash and builds [Blade Force]. When [Blade Force] is full, damage dealt and Sha-Chi Depletion are increased for 25 seconds.
- Lv 20 Fatal Execution Lv. 2: [Applies to all Two-Handed weapons] Press [Stance]+[Execution] to strike forward with a heavy slash, leaving a burning trail. This attack has high Guard Break. Can only be used when Sha-Chi is at >75%, and consumes all Sha-Chi upon use. The main weapon cannot be switched for 15 seconds after this move. Press [Heavy] before the move ends to follow up with an upward slash that sends magma up from the burning trail, dealing damage again.
- Lv 25 Tempest Wheel: When [Blade Force] is full, press [Stance]+[Heavy] to consume all [Blade Force] and unleash a powerful Whirlwind Slash.
- Lv 30 Fatal Execution Lv. 3: [Applies to all Two-Handed weapons] Press [Stance]+[Execution] to strike forward with a heavy slash, leaving a burning trail. This attack has high Guard Break. Can only be used when Sha-Chi is at >50%, and consumes all Sha-Chi upon use. The main weapon cannot be switched for 15 seconds after this move.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 26,730 | 52 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 76,725 | 54 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Broadplate Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Broadplate Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Flaming Grip, 5,000 Dust
- Blazing Edge Transformed through Soul Tempering into Blazing Edge.
A two-handed long blade crafted by Forge from the same materials as Sanguine. Designed for wide, sweeping strikes, it cuts through crowds with overwhelming force.
Scarlet WraithbladeTwo-Handed · Weeping Creek Valley
Damage / Guard Break240 / 117Inflicts—How to getDefeat Hua, Deadly Betrothed
Two-Handed · Weeping Creek Valley
| Form | Damage | Guard Break |
|---|---|---|
| Base | 240 | 117 |
| New Cycle | 324 | 132 |
- Red Spider Lilies [Heavy] combos leave [Red Spider Lilies] on the ground. Enemies within the flowers have reduced movement speed and continuously lose Sha-Chi. After 3 seconds, the [Red Spider Lilies] explode, causing enemies in the area to take damage over a short period.
- Rouge Bloomstorm [Special] Consumes 1 Sha-Chi Essence to unleash a single, merciless slash, causing [Red Spider Lilies] to bloom across the ground. This attack is unblockable.
- Lv 5 Scarlet Field: Increases the maximum number of active [Red Spider Lilies]. Their duration is extended to 15 seconds. Press [Execution] to manually trigger the explosions of all active [Red Spider Lilies].
- Lv 10 Hidden Thorns Lv. 1: Slightly increases the explosion damage and Sha-Chi depletion caused by [Red Spider Lilies].
- Lv 15 Severed Vows: After using the Power Surge [Rouge Bloomstorm], Scarlet Wraithblade enters the [Heartless] state for 8 seconds. While within the flower field, this state remains active. Press [Heavy] at the end of a [Heavy] combo to unleash a powerful finishing slash and increase Sha-Chi depletion dealt to enemies within the flowers.
- Lv 20 Hidden Thorns Lv. 2: Moderately Increases the explosion damage and Sha-Chi depletion caused by [Red Spider Lilies].
- Lv 25 Netherlit Bloom: Hold [Heavy] to charge. When charging begins, summon a giant [White Spider Lily] that flies toward the enemy and explodes on contact. When fully charged, teleport in front of the enemy and unleash a powerful slash.
- Lv 30 Hidden Thorns Lv. 3: Greatly Increases the explosion damage and Sha-Chi depletion caused by [Red Spider Lilies].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 29,160 | 52 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 83,700 | 54 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 173,880 | 54 Flawless Broadplate Metal, 27 Universal Solvent |
| Lv 31–60 | 1,749,600 | 636 Flawless Broadplate Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Embroidered Shoes, 5,000 Dust
- Lingering Grudge Attacking enemies within [Red Spider Lilies] builds their [Red Flower] Gauge. Filling the gauge triggers an explosion. While you or allies are within [Red Spider Lilies], all Sha-Chi Consumption is reduced and healing received is increased.
A grotesque face grins from the hilt. This weapon has high Shield-Breaking power and can spread Red Spider Lilies across the ground, draining enemies' Sha-Chi and HP.
The Fanatic's Broken BladeOne-Handed · Crimson Forest
Damage / Guard Break228 / 96Inflicts—How to getDefeat Hua Qianxiao, the Sword Fanatic
One-Handed · Crimson Forest
| Form | Damage | Guard Break |
|---|---|---|
| Base | 228 | 96 |
| Soul Tempered | 260 | 104 |
| New Cycle | 324 | 114 |
- Bottomless Drink Press [Stance]+[Heavy] to [Drink], restoring Sha-Chi and entering the Tipsy state. Attacks become [Flying Sword] attacks, with damage falling off over distance. Soul returns to the Sober state after 15 seconds. Hold [Stance]+[Heavy] to increase the amount of Sha-Chi restored by [Drink].
- Drink Until Dawn While Sober, press [Special] to consume 1 Sha-Chi Essence, unleash [Flying Sword Flurry], and enter the Tipsy state. This attack is unblockable. While Tipsy, press [Special] to consume 1 Sha-Chi Essence and enter the Drunk state for 20 seconds. While Drunk, mobility is greatly restricted and [Stance] cannot be used to block. However, Soul automatically dodges incoming attacks, and [Flying Sword] damage is greatly increased. While Drunk, press [Special] again to unleash [Empowered Flying Sword Flurry] without consuming Sha-Chi Essence and return to the Sober state. This attack is unblockable.
- Lv 5 Boundless Thirst: Increases the amount of Sha-Chi restored by [Drink] and increases [Drink] speed.
- Lv 10 Drunken Clarity Lv. 1: Extends the duration of the Tipsy state by 5 seconds.
- Lv 15 Drunken Counter: While Drunk, press [Stance] just before a blockable attack lands to evade it while taking a [Drink], then counterattack.
- Lv 20 Drunken Clarity Lv. 2: Extends the duration of the Tipsy state by 10 seconds.
- Lv 25 A Strong Drink: Greatly increases Attack while Tipsy or Drunk.
- Lv 30 Drunken Clarity Lv. 3: Extends the duration of the Tipsy state by 15 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 29,160 | 52 Forged Metal, 26 Solvent |
| Lv 11–20 | 83,700 | 54 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 173,880 | 54 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,749,600 | 636 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Fanatic's Obsession, 5,000 Dust
- The Fanatic's Drunken Sword Hua Qianxiao's broken blade has been fully reforged. Its damage no longer falls off over distance.
A broken sword. Drinking awakens its power, allowing it to fly through the air and strike distant enemies. Damage falls off over distance.
Outlaw WarbladeTwo-Handed · Crimson Forest
Damage / Guard Break240 / 106Inflicts—How to getClear the enemies at this spot
Two-Handed · Crimson Forest
| Form | Damage | Guard Break |
|---|---|---|
| Base | 240 | 106 |
| New Cycle | 324 | 120 |
- Reaping Retreat Follow any [Heavy] attack with [Light] to perform a retreating slash that drains life from enemies and restores HP. If any Recoverable HP remains, the amount restored is increased. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
- Bloodthirst Frenzy [Special] Consumes 1 Sha-Chi Essence to unleash a frenzied series of powerful slashes. If this attack hits an enemy, it pins them down and drains their blood to restore HP. The life-draining effects do not apply to Puppets, Golden Bodies, or Phantom Bodies. This attack is unblockable.
- Lv 5 Reckless Cleave: Hold [Stance]+[Heavy] to charge Reckless Cleave. All damage taken during the charge is converted into Recoverable HP. If the strike hits an enemy, 50% of the Recoverable HP accumulated during the charge is restored. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
- Lv 10 Unstoppable Lv. 1: Slightly increases the rate of Recoverable HP recovery from [Light] attacks.
- Lv 15 Survival Shield: When Recoverable HP reaches 30% of Max HP, gain 1 layer of [Emergency Shield] for 10 seconds. After [Emergency Shield] expires, it cannot be generated again for 60 seconds.
- Lv 20 Unstoppable Lv. 2: Moderately increases the rate of Recoverable HP recovery from [Light] attacks.
- Lv 25 Blood Arrow: While [Emergency Shield] is active, HP can be converted into Recoverable HP. Fully restoring Recoverable HP generates blood arrows that attack nearby enemies. Enemies hit by the blood arrows take increased damage. [Emergency Shield] ends after the blood arrows are fired.
- Lv 30 Unstoppable Lv. 3: Greatly increases the rate of Recoverable HP recovery from [Light] attacks.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 29,160 | 52 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 83,700 | 54 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 173,880 | 54 Flawless Broadplate Metal, 27 Universal Solvent |
| Lv 31–60 | 1,749,600 | 636 Flawless Broadplate Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Six Paths Warrant, 5,000 Dust
- Ruthless Outlaw The longer Recoverable HP is retained, the greater the increase in damage dealt, up to 25%.
A ruthless, blood-drinking warblade with high Shield-Breaking power. It can drain enemy blood to restore HP, or consume own HP to cut enemies down.
White Serpent & Crimson ViperDual-Wield · Crimson Forest
Damage / Guard Break260 / 110Inflicts—How to getDefeat Bai Chilian, Lady of the Twin Serpents
Dual-Wield · Crimson Forest
| Form | Damage | Guard Break |
|---|---|---|
| Base | 260 | 110 |
| New Cycle | 324 | 120 |
- Crimson Viper Orbit Press [Stance]+[Heavy] to send the Crimson Viper spinning continuously around Soul. While spinning, the short blade continuously consumes Sha-Chi. The blade is automatically recalled when Sha-Chi is insufficient. Press [Stance]+[Heavy] again to recall it.
- Ranged Execution When a distant enemy is low on HP, press [Execution] to perform a ranged execution.
- Twin Serpent Frenzy [Special] Consumes 1 Sha-Chi Essence to unleash a masterful sequence of coordinated strikes with both blades. This attack is unblockable.
- Lv 5 Viper Mark: Press [Execution] to throw the Crimson Viper and mark the enemy. Attacks against the marked enemy deal increased Damage and cause greater Sha-Chi Depletion. While away from Soul, the short blade continuously consumes Sha-Chi and is automatically recalled if there is insufficient Sha-Chi. Press [Stance]+[Heavy] again to recall it.
- Lv 10 Coiling Serpents Lv. 1: Slightly increases the damage ramp-up speed of [Twin Serpent Dance].
- Lv 15 Ethereal Viper: After throwing the Crimson Viper with [Crimson Viper Orbit] or [Viper Mark], a second Crimson Viper takes shape in hand, allowing continued use of [Twin Serpent Dance] and Crimson Viper standard combos.
- Lv 20 Coiling Serpents Lv. 2: Moderately increases the damage ramp-up speed of [Twin Serpent Dance].
- Lv 25 Relentless Bite: The Crimson Viper thrown with [Crimson Viper Orbit] or [Viper Mark] remains active even after switching weapons.
- Lv 30 Coiling Serpents Lv. 3: Greatly increases the damage ramp-up speed of [Twin Serpent Dance].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Twinned Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Twinned Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Twinned Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Serpent's Memory, 5,000 Dust
- Hundred-Knot Serpents When recalling Crimson Viper with [Stance]+[Heavy], summon [Hundred-Knot Serpents] to attack. The longer the Crimson Viper short blade remains away from Soul, the more [Hundred-Knot Serpents] are summoned.
A nimble, graceful short blade paired with a sinuous, powerful long blade. Together, they dance like twin serpents, shifting through endless variations.
Freezing ChaosOne-Handed · Crimson Forest
Damage / Status Effects324 / 144InflictsFrostChaosHow to getDefeat Yucong, No. 34 Twisted Puppet
One-Handed · Crimson Forest
| Form | Damage | Status Effects |
|---|---|---|
| Base | 324 | 144 |
| New Cycle | 324 | 144 |
- Frost In Frost form. Inflicts Chill, then Frozen.
- Chaos In Chaos form. Chaotic Flame Ignites enemies and drains their HP and Sha-Chi.
- Threefold Shift [Stance]+[Heavy] Consumes Sha-Chi to switch between the following three forms and unleash powerful attacks. [Steel] has the highest Attack and Guard Break. [Chaos] attacks inflict Chaotic Flame, which can Ignite enemies and continuously deplete their HP and Sha-Chi. Any [Heavy] attack also creates a Floating Chaotic Flame. [Frost] attacks inflict Chill. After sufficient buildup, enemies become Frozen.
- Chaos Erosion [Special] Consumes 1 Sha-Chi Essence to unleash a series of attacks in [Steel], [Frost], and [Chaos] forms. This attack is unblockable.
- Lv 5 Steel-Shattering Thrust: While in [Steel] form, hold [Heavy] to charge and unleash a ranged thrust, greatly depleting the enemy's Sha-Chi.
- Lv 10 Bone Deep Lv. 1: After switching forms, Slightly increases Sha-Chi recovery rate for 3 seconds.
- Lv 15 Iceberg: While in [Frost] form, hold [Heavy] to charge and unleash a flurry of ice-shattering strikes. Frozen enemies take increased damage. Weaker enemies are shattered outright.
- Lv 20 Bone Deep Lv. 2: After switching forms, Moderately increases Sha-Chi recovery rate for 3 seconds.
- Lv 25 Blackflame Whirlwind: While in [Chaos] form, hold [Heavy] to charge, absorbing all Floating Chaotic Flames on the field before unleashing a powerful strike. If at least 13 flames are absorbed, [Blackflame Whirlwind] can be unleashed to continuously burn enemies caught within. The more flames absorbed, the greater the damage dealt by [Blackflame Whirlwind]. Up to 60 flames can be absorbed.
- Lv 30 Bone Deep Lv. 3: After switching forms, Greatly increases Sha-Chi recovery rate for 3 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,450 | 78 Forged Metal, 52 Solvent |
| Lv 11–20 | 104,625 | 81 Polished Forged Metal, 54 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Forged Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Forged Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Primordial Chaos Vessel, 5,000 Dust
- Threefold Resonance Using [Threefold Shift] greatly increases damage dealt and Sha-Chi Depletion for 5 seconds.
Honed to sever all things, the blade rises with bone-chilling frost and falls with black flame that scorches the heavens.
Tianxuan Bronze SwordOne-Handed · Village of Lu
Damage / Guard Break240 / 106Inflicts—How to getDefeat Master Bi Yuan of the Tianxuan Sect
One-Handed · Village of Lu
| Form | Damage | Guard Break |
|---|---|---|
| Base | 240 | 106 |
| New Cycle | 324 | 120 |
- Natural Order Reduces Sha-Chi consumption when blocking attacks, but disables parrying.
- Greatness Without Form [Special] Consumes 1 Sha-Chi Essence to unleash a series of measured, forceful greatsword strikes that can knock back enemies at mid to long range. This attack is unblockable.
- Lv 5 Utmost Emptiness: Hold [Heavy] to unleash a charged heavy attack.
- Lv 10 Calm Mind Lv. 1: Slightly reduces Sha-Chi consumption when blocking.
- Lv 15 Resolute Stillness: Following [Heavy] with [Light] unleashes blade waves forward.
- Lv 20 Calm Mind Lv. 2: Moderately reduces Sha-Chi consumption when blocking.
- Lv 25 All Things Converge: Press [Stance] just before an enemy attack lands to trigger a Special Block, then follow up with [Heavy] to deliver a powerful strike.
- Lv 30 Calm Mind Lv. 3: Greatly reduces Sha-Chi consumption when blocking.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 29,160 | 52 Forged Metal, 26 Solvent |
| Lv 11–20 | 83,700 | 54 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 173,880 | 54 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,749,600 | 636 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Bronze Essence, 5,000 Dust
- Effortless Action Even while Guard-Broken, hold [Stance] to block at the cost of a small amount of HP.
A bronze sword, masterful in its simplicity. It offers high Shield-Breaking power when attacking and rock-solid defense when blocking.
Fiend SawsDual-Wield · Village of Lu
Damage / Guard Break302 / 120Inflicts—How to getDefeat Mu Xiaokui, Young Mistress of the Order
Dual-Wield · Village of Lu
| Form | Damage | Guard Break |
|---|---|---|
| Base | 302 | 120 |
| New Cycle | 340 | 126 |
- Fiend-Aura Erosion Each hit builds up [Fiend-Aura Erosion] on the enemy. When the [Fiend-Aura Erosion] Gauge is full, the accumulated fiend-aura erupts, eroding the enemy's HP.
- Fiend Form [Special] Consumes 1 Sha-Chi Essence to enter [Fiend Form] for 10 seconds. While active, all attacks are unblockable and deal increased damage to Guard-Broken enemies. While in [Fiend Form], press [Special] again to perform a [powerful follow-up attack] without consuming Sha-Chi Essence and exit [Fiend Form].
- Lv 5 Charged Onslaught: During a combo, hold [Light] to charge, then unleash a rapid series of crossing slashes that infuse Fiend-Aura into the wounds, transforming [Fiend-Aura Erosion] on the enemy into [Azure Erosion], which depletes more Sha-Chi when it erupts.
- Lv 10 Corrosion Burst Lv. 1: Slightly increases damage dealt by [Fiend-Aura Erosion] and its altered effects when they erupt.
- Lv 15 Charged Frenzy: During a combo, hold [Heavy] to charge, then unleash a rapid series of sweeping, spinning Sha-Chi slashes that drive Fiend-Aura deep into the bone, transforming [Fiend-Aura Erosion] on the enemy into [Crimson Erosion], which deals increased damage when it erupts.
- Lv 20 Corrosion Burst Lv. 2: Moderately increases damage dealt by [Fiend-Aura Erosion] and its altered effects when they erupt.
- Lv 25 Corrosive Severance: Press [Execution] to trigger an early eruption of [Fiend-Aura Erosion] or its altered effects on all enemies. If the eruption Guard Breaks an enemy, it greatly extends their Guard-Broken duration.
- Lv 30 Corrosion Burst Lv. 3: Greatly increases damage dealt by [Fiend-Aura Erosion] and its altered effects when they erupt.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Twinned Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Twinned Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Twinned Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Heel Reinforcement Part, 5,000 Dust
- Endless Fiend Form After Fiend-Aura Erosion erupts on an enemy, all attacks against them become unblockable for 3 seconds.
A pair of unique blades once wielded by Jade Dancer with her legs. Soul now wields them by hand, but their deep-seated Fiend-Aura remains undiminished.
Wild Oriole SwordOne-Handed · Village of Lu
Damage / Guard Break295 / 104Inflicts—How to getDefeat Mu Xiaokui, Young Mistress of the Order
One-Handed · Village of Lu
| Form | Damage | Guard Break |
|---|---|---|
| Base | 295 | 104 |
| Soul Tempered | 281 | 110 |
| New Cycle | 324 | 120 |
- Oriole Song Press [Stance]+[Heavy] to consume Sha-Chi to enter the [Oriole Song] state for 10 seconds. While active, every [Heavy] attack unleashes an air-rending blade wave as piercing as an oriole's cry.
- Wild Oriole Sword Art [Special] Consumes 1 Sha-Chi Essence to unleash the Wild Oriole Sword Art, assailing powerful enemies with an unrelenting flurry of sword strikes. This attack is unblockable.
- Lv 5 Oriole Mark: During [Oriole Song], blade waves apply [Oriole Mark] on hit. [Oriole Mark] lasts for 5 seconds, causing the enemy to take increased damage and Sha-Chi depletion. The same enemy cannot be marked again while [Oriole Mark] is active or for 6 seconds after it expires.
- Lv 10 Potent Mark Lv. 1: Slightly increases the damage and Sha-Chi depletion granted by [Oriole Mark].
- Lv 15 Bursting Mark: Triggers an additional burst of blade energy when an enemy marked with [Oriole Mark] becomes Guard-Broken.
- Lv 20 Potent Mark Lv. 2: Moderately increases the damage and Sha-Chi depletion granted by [Oriole Mark].
- Lv 25 Lingering Mark: Extends the duration of [Oriole Mark] to 10 seconds. After it expires, the same enemy can be marked again after 3 seconds.
- Lv 30 Potent Mark Lv. 3: Greatly increases the damage and Sha-Chi depletion granted by [Oriole Mark].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Forged Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Supreme Order Token, 5,000 Dust
- Tianmiao · Wild Oriole During [Heavy] combos, Mu Tianmiao's sword is wielded alongside the Wild Oriole Blade for dual-sword attacks. While [Oriole Song] is active, the Tianmiao Sword unleashes more powerful blade waves.
The Young Mistress's keen, lightning-quick blade. Though light in hand, it fills the air with a dazzling flurry of strikes.
Soft Snake SwordOne-Handed · Mandate Encampment
Damage / Guard Break288 / 118Inflicts—How to getDefeat Wu Lengshuang, the Soft Sword
One-Handed · Mandate Encampment
| Form | Damage | Guard Break |
|---|---|---|
| Base | 288 | 118 |
| New Cycle | 324 | 124 |
- Serpentine Reversal Press [Stance]+[Heavy] just before an enemy attack lands to perform a blade flourish that deflects the attack and redirects its force back at the enemy.
- Serpentine Flow Guard Stance does not consume Sha-Chi. While in Guard Stance, dodges are replaced with graceful sidesteps. Performing a Perfect Dodge enables consecutive dodges.
- Wild Serpent Dance [Special] Consumes 1 Sha-Chi Essence to perform a flowing sword dance. When performed with precise timing just before an enemy attack lands, the sword dance becomes more powerful. This attack is unblockable.
- Lv 5 Inner Stillness: Holding [Stance] to maintain Guard Stance consumes no Sha-Chi.
- Lv 10 Redirected Force Lv. 1: Slightly increases the Sha-Chi Depletion of counterattacks performed with [Stance]+[Heavy] or [Special]
- Lv 15 Sword Blossom Shield: Hold [Stance]+[Light] to perform a sword blossom that blocks light attacks and builds Momentum while continuously consuming Sha-Chi. Once Momentum is full, a dazzling sword counterattack is automatically unleashed.
- Lv 20 Redirected Force Lv. 2: Moderately increases the Sha-Chi Depletion of counterattacks performed with [Stance]+[Heavy] or [Special]
- Lv 25 Serpentine Precision: Attacks still deal 25% damage even when fully blocked by enemies.
- Lv 30 Redirected Force Lv. 3: Greatly increases the Sha-Chi Depletion of counterattacks performed with [Stance]+[Heavy] or [Special]
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Forged Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Dancer's Ribbon, 5,000 Dust
- Final Gambit Hold [Heavy] to consume all Sha-Chi and unleash a fluid series of rapid sword strikes. The more Sha-Chi consumed, the more powerful the attack.
A flexible blade that moves with serpentine grace. It can deflect enemy attacks and grant its wielder the fluid agility of a serpent.
Baishan StormswordsDual-Wield · Mandate Encampment
Damage / Status Effects312 / 142InflictsLightningHow to getDefeat Yubi, No. 21 Swordfighter Puppet
Dual-Wield · Mandate Encampment
| Form | Damage | Status Effects |
|---|---|---|
| Base | 312 | 142 |
| New Cycle | 324 | 144 |
- Lightning Built in, through the Thunder Sword and Lightning Storm.
- Baishan's Blessing When both [Wind Sword] and [Thunder Sword] are active, enter [Baishan's Blessing] state for 20 seconds. While active, Attack is increased. When the state ends, both [Wind Sword] and [Thunder Sword] disappear.
- Lightning Storm While [Baishan's Blessing] is active, press [Stance]+[Heavy] to unleash a powerful [Lightning Storm] and end [Wind Sword] and [Thunder Sword] early.
- Baishan Wind-Thunder Slash [Special] Consumes 1 Sha-Chi Essence to unleash a fierce series of slashes guided by wind and edged with thunder. This attack is unblockable.
- Lv 5 Centered Breath: Hold [Heavy] to convert Sha-Chi into the Thunder Gauge buildup.
- Lv 10 Elemental Confluence Lv. 1: Slightly increases the buildup rates of the Wind Gauge and Thunder Gauge.
- Lv 15 Wind Infusion: A parry builds the Wind Gauge.
- Lv 20 Elemental Confluence Lv. 2: Moderately increases the buildup rates of the Wind Gauge and Thunder Gauge.
- Lv 25 Baishan's Divine Favor: Extends the duration of [Baishan's Blessing] to 30 seconds.
- Lv 30 Elemental Confluence Lv. 3: Greatly increases the buildup rates of the Wind Gauge and Thunder Gauge.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 34,020 | 78 Twinned Metal, 26 Solvent |
| Lv 11–20 | 97,650 | 81 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 202,860 | 81 Flawless Twinned Metal, 27 Universal Solvent |
| Lv 31–60 | 2,041,200 | 954 Flawless Twinned Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Baishan Headband, 5,000 Dust
- Unending Storm [Lightning Storm] pulls enemies in and builds both the Wind Gauge and Thunder Gauge for each enemy hit.
The Baishan Sect's sacred treasure, capable of channeling the power of wind and thunder. When both forces converge...
Parting HooksDual-Wield · Pangzhen
Damage / Guard Break288 / 118Inflicts—How to getClear the enemies at this spot
Dual-Wield · Pangzhen
| Form | Damage | Guard Break |
|---|---|---|
| Base | 288 | 118 |
| New Cycle | 324 | 124 |
- Counter [Stance]+[Heavy] Assume a Guard Stance that blocks and counters enemy melee attacks. The stronger the incoming attack, the more powerful the counterattack. Cannot counter Black-Flash Attacks.
- Peerless Hook [Special] Consumes 1 Sha-Chi Essence to unleash the Peerless Hooks technique. This attack is unblockable.
- Lv 5 Counter Follow-Up: After successfully countering a Blue-flash Attack with [Counter], press [Light] or [Heavy] to perform different follow-up attacks.
- Lv 10 Poised to Strike Lv. 1: Slightly extends the duration of the [Counter] stance.
- Lv 15 Counteroffensive: A successful [Counter] increases Attack for 10 seconds. During this time, attacks against shield-bearing enemies instantly break their shields.
- Lv 20 Poised to Strike Lv. 2: Moderately extends the duration of the [Counter] stance.
- Lv 25 Divine Beast Bind: [Counter] can block and counter Black-Flash Attacks from any enemy and can be followed by [Counter Follow-Up].
- Lv 30 Poised to Strike Lv. 3: Greatly extends the duration of the [Counter] stance.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Twinned Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Twinned Metal, 23 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Twinned Metal |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Song of Parting, 5,000 Dust
- Foretelling Strike Parrying an enemy's Blue-flash Attack with [Stance] automatically triggers [Counter].
The hooks trace arcs like waning moons. They can assume a Guard Stance to turn defense into offense and have high shield-breaking power.
ArmybreakerTwo-Handed · Pangzhen
Damage / Guard Break288 / 114Inflicts—How to getClear the enemies at this spot
Two-Handed · Pangzhen
| Form | Damage | Guard Break |
|---|---|---|
| Base | 288 | 114 |
| New Cycle | 324 | 120 |
- Thrust Switching to this weapon or parrying an enemy's Blue-flash Attack causes Soul to rush forward a short distance.
- Formation Breaking Art [Special] Consumes 1 Sha-Chi Essence to unleash a disciplined series of slashes that greatly depletes the enemy's Sha-Chi. This attack is unblockable.
- Lv 5 Mighty Rush: Press [Stance]+[Heavy] to rush forward. The rush continuously consumes Sha-Chi and ends when Sha-Chi runs out.
- Lv 10 Unstoppable Advance Lv. 1: Slightly increases damage dealt and shield-breaking power during a rush.
- Lv 15 Irresistible Force: Reduces damage taken during a rush. If damage is taken during the startup of [Mighty Rush], nearby enemies are knocked back and the charge becomes unblockable.
- Lv 20 Unstoppable Advance Lv. 2: Moderately increases damage dealt and shield-breaking power during a rush.
- Lv 25 Conquering Slash: After a rush, press [Heavy] to follow up with a devastating horizontal sweep.
- Lv 30 Unstoppable Advance Lv. 3: Greatly increases damage dealt and shield-breaking power during a rush.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Broadplate Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Broadplate Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Alloyed Steel, 5,000 Dust
- Relentless Rush Rush attacks become more powerful and cannot be interrupted. The next attack performed after a rush is also more powerful.
A broad-bladed polearm built to break enemy formations. It has high shield-breaking power and can rush into enemies.
Crescent BladeTwo-Handed · Pangzhen
Damage / Guard Break312 / 118Inflicts—How to getDefeat Yuding, No.12, Crescent Blade Puppet
Two-Handed · Pangzhen
| Form | Damage | Guard Break |
|---|---|---|
| Base | 312 | 118 |
| New Cycle | 324 | 120 |
- Crescent Storm Hold [Stance]+[Heavy] to continuously consume Sha-Chi, spinning the blade to attack enemies and build charge. Reaching full charge grants [Qinglong Form] for 30 seconds.
- Qinglong Cleave While in [Qinglong Form], press [Heavy] to perform Qinglong Cleave, instantly killing weaker enemies. Using this ability ends [Qinglong Form].
- Warm-Wine Qinglong Cleave [Special] Consumes 1 Sha-Chi Essence to knock enemies back, advance with measured steps, then unleash a space-rending cleave. Instantly kills weaker enemies. After the attack, enter [Qinglong Form].
- Lv 5 Cloud-Sweeping Gale: During [Crescent Storm], generate a whirlwind that pulls in nearby enemies.
- Lv 10 Fluid Rotation Lv. 1: Slightly increases damage dealt by [Crescent Storm] and Slightly reduces its Sha-Chi consumption.
- Lv 15 Formless Qinglong: Defeating an enemy with [Qinglong Cleave] has a 50% chance to grant [Qinglong Form].
- Lv 20 Fluid Rotation Lv. 2: Moderately increases damage dealt by [Crescent Storm] and Moderately reduces its Sha-Chi consumption.
- Lv 25 Unstoppable Force: While performing [Crescent Storm], clashing with an enemy attack triggers a Blade Clash that continuously depletes the enemy's Sha-Chi.
- Lv 30 Fluid Rotation Lv. 3: Greatly increases damage dealt by [Crescent Storm] and Greatly reduces its Sha-Chi consumption.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 34,020 | 78 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 97,650 | 81 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 202,860 | 81 Flawless Broadplate Metal, 27 Universal Solvent |
| Lv 31–60 | 2,041,200 | 954 Flawless Broadplate Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Statue of the Loyal Hero, 5,000 Dust
- Sundering Stroke Switching to this weapon or parrying an enemy's Blue-flash Attack grants [Qinglong Form].
A crescent blade is carved with the image of Qinglong. With sweeping cuts and cleaving strikes, it can break through anything.
Sundering Dual AxesDual-Wield · Meigu Lake
Damage / Guard Break312 / 118Inflicts—How to getClear the enemies at this spot
Dual-Wield · Meigu Lake
| Form | Damage | Guard Break |
|---|---|---|
| Base | 312 | 118 |
| New Cycle | 324 | 120 |
- Baleful Aura [Light] hits build the [Baleful Aura] Gauge. When the gauge is full, [Baleful Aura] activates for 20 seconds, increasing damage dealt and Sha-Chi Depletion. While active,[Heavy] combos hurl the dual axes, which latch onto enemies and continuously slice them. When [Baleful Aura] ends, its gauge is emptied.
- Tiansha Reaving [Special] Consumes 1 Sha-Chi Essence to unleash vicious slashes with deadly grace. This attack is unblockable.
- Lv 5 Circling Ambush: Replaces dodges with close-range circling step. Perfect Dodges greatly build the [Baleful Aura] Gauge.
- Lv 10 Menacing Flow Lv. 1: Slightly increases [Baleful Aura] Gauge buildup from [Light] hits.
- Lv 15 Baleful Barrage: Press [Stance]+[Heavy] to consume all [Baleful Aura] and hurl a barrage of conjured dual axes that track the locked-on enemy.
- Lv 20 Menacing Flow Lv. 2: Moderately increases [Baleful Aura] Gauge buildup from [Light] hits.
- Lv 25 Heart-Rending Strike: After using [Tiansha Reaving], performing a Perfect Dodge against a Red-flash Attack, or parrying a Blue-flash Attack, press [Heavy] [Heavy] to retreat and unleash a series of powerful ranged attacks.
- Lv 30 Menacing Flow Lv. 3: Greatly increases [Baleful Aura] Gauge buildup from [Light] hits.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 34,020 | 78 Twinned Metal, 26 Solvent |
| Lv 11–20 | 97,650 | 81 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 202,860 | 81 Flawless Twinned Metal, 27 Universal Solvent |
| Lv 31–60 | 2,041,200 | 954 Flawless Twinned Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Honed Blacksteel, 5,000 Dust
- Tiansha Twin Calamities The [Baleful Aura] Gauge now has 2 tiers. Once the first tier is full, buildup continues into the second. Filling the second tier enhances [Heavy] combos, [Baleful Barrage], and [Heart-Rending Strike] and refreshes the duration of [Baleful Aura]. After 16 seconds, [Baleful Aura] ends and the gauge is emptied.
The shorter the blade, the greater the peril. Standard combos build Baleful Aura, unleashing cold, ever-changing reaping attacks.
WhiteshadowTwo-Handed · Meigu Lake
Damage / Status Effects308 / 144InflictsFrostHow to getDefeat Blizzard Blademaster
Two-Handed · Meigu Lake
| Form | Damage | Status Effects |
|---|---|---|
| Base | 308 | 144 |
| New Cycle | 308 | 144 |
- Frost Built in. Inflicts Chill, then Frozen.
- Frozen Hits inflict Chill and build the enemy's Frozen Gauge. When the gauge is full, the enemy becomes Frozen.
- White Shadow's Frosthowl [Special] Consumes 1 Sha-Chi Essence to unleash a flurry of long-blade slashes that fills the air with white shadows. When the attack ends, enemies hit are guaranteed to become Frozen.
- Lv 5 Frost Strike: Press [Stance]+[Heavy] to quickly strike an enemy with the back of the blade and briefly imbue the weapon with frost. The next attack greatly builds the enemy's Frozen Gauge.
- Lv 10 Piercing Cold Lv. 1: Slightly increases Frozen buildup rate.
- Lv 15 Frost Convergence: Using [Frost Strike] restores Sha-Chi.
- Lv 20 Piercing Cold Lv. 2: Moderately increases Frozen buildup rate.
- Lv 25 Frostspike Finisher: Press [Heavy] to dash to a nearby Frozen enemy and deal damage.
- Lv 30 Piercing Cold Lv. 3: Greatly increases Frozen buildup rate.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,450 | 78 Broadplate Metal, 52 Solvent |
| Lv 11–20 | 104,625 | 81 Polished Broadplate Metal, 54 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Broadplate Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Broadplate Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Boy's Worn Outfit, 5,000 Dust
- Deepening Frost Attacks still build the enemy's Frozen Gauge even when blocked.
A shadowless blade with a gleam as cold as snow.
JuggernautTwo-Handed · Mountain of Imprisonment
Damage / Guard Break288 / 114Inflicts—How to getDefeat Bi Feng, Giant Saber Commander
Two-Handed · Mountain of Imprisonment
| Form | Damage | Guard Break |
|---|---|---|
| Base | 288 | 114 |
| New Cycle | 324 | 120 |
- Crimson Wheel Slash A parry grants 1 stack of [Red Edge]. At maximum stacks, the blade turns red. Press [Heavy] to consume all [Red Edge] stacks and unleash a powerful slash.
- Bandit-Slaying Rampage [Special] Consumes 1 Sha-Chi Essence to unleash a powerful flurry of blade wave-infused slashes, applying 1 stack of [Bandit-Slayer Mark]. Marked enemies take increased damage and suffer increased Sha-Chi Depletion. This attack cannot be blocked.
- Lv 5 Blood-Fed Edge: If a hit is taken while performing [Crimson Wheel Slash], the attack becomes more powerful.
- Lv 10 Sunset-Stained Edge Lv. 1: Slightly increases damage dealt by [Crimson Wheel Slash].
- Lv 15 Restless Wave: Hold [Stance]+[Heavy] to charge. Release to unleash a blade wave that deals damage and applies 1 stack of [Bandit-Slayer Mark] to the enemy. The next attack to hit the marked enemy deals increased damage and has increased Sha-Chi Depletion.
- Lv 20 Sunset-Stained Edge Lv. 2: Moderately increases damage dealt by [Crimson Wheel Slash].
- Lv 25 Annihilating Slash: Hold [Heavy] while performing [Crimson Wheel Slash] to consume all Sha-Chi and follow up with an even more powerful slash.
- Lv 30 Sunset-Stained Edge Lv. 3: Greatly increases damage dealt by [Crimson Wheel Slash].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Broadplate Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Broadplate Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Restored Ritual Cauldron, 5,000 Dust
- Unfading Sunset [Crimson Wheel Slash] no longer consumes [Red Edge] when it hits an enemy marked with [Bandit-Slayer Mark].
A vicious blade that once swept the streets of the town. It has high shield-breaking power and accumulate [Red Edge] to unleash a powerful attack.
Seamless DeathDual-Wield · Mountain of Imprisonment
Damage / Guard Break288 / 114Inflicts—How to getDefeat Jade-Face
Dual-Wield · Mountain of Imprisonment
| Form | Damage | Guard Break |
|---|---|---|
| Base | 288 | 114 |
| New Cycle | 324 | 120 |
- Reaping Rings [Special] Consumes 1 Sha-Chi Essence to create distance from the enemy and unleash a storm of [Flying Rings] that track the locked-on enemy. This attack is unblockable.
- Lv 5 Charged Flying Ring: Hold [Stance]+[Heavy] to charge and throw a more powerful [Flying Rings].
- Lv 10 Empowered Flying Ring Lv. 1: Slightly increases damage dealt by thrown [Flying Rings].
- Lv 15 Phantom Step: Transforms [Dash] Dodge into a Teleport with increased travel distance, making it easier to evade enemy attacks.
- Lv 20 Empowered Flying Ring Lv. 2: Moderately increases damage dealt by thrown [Flying Rings].
- Lv 25 Afterimage Feint: After a Warp, an Afterimage remains at the starting point. If an enemy strikes the Afterimage, it bursts into [Flying Rings] that track the attacker.
- Lv 30 Empowered Flying Ring Lv. 3: Greatly increases damage dealt by thrown [Flying Rings].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Twinned Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Twinned Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Twinned Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Jade Mask, 5,000 Dust
- Ringstorm Increases the number of [Flying Rings] thrown by all moves.
A pair of uncanny ring blades whose strikes flow with effortless fluidity. They can be hurled to claim lives in an instant.
BonesawTwo-Handed · Mount Soulrend
Damage / Status Effects312 / 142InflictsBleedHow to getDefeat The Crusher and the Saw
Two-Handed · Mount Soulrend
| Form | Damage | Status Effects |
|---|---|---|
| Base | 312 | 142 |
| New Cycle | 324 | 144 |
- Bleed From Lv 15, while Bloodsaw is active. Fills the Bleed Gauge, then triggers Blood Loss. No effect on Puppets, Golden Bodies or Phantom Bodies.
- The Best Offense Standard blocks consume more Sha-Chi, but after a parry, the next attack has increased Sha-Chi Depletion.
- Savage Finale [Special] Consumes 1 Sha-Chi Essence to unleash a brutal series of grinding saw attacks, dealing increased damage to Guard-Broken enemies. This attack is unblockable.
- Lv 5 Guard-Break Pursuit: Press [Heavy] against a Guard-Broken enemy to perform a follow-up attack.
- Lv 10 Cruel Advantage Lv. 1: Slightly increases damage dealt to Guard-Broken enemies.
- Lv 15 Bloodsaw: Each hit builds the [Bloodsaw] Gauge. When the gauge is full, [Bloodsaw] activates for 15 seconds. While active, all attacks build the enemy's Bleed Gauge and can trigger Blood Loss. This effect does not apply to Puppets, Golden Bodies, or Phantom Bodies.
- Lv 20 Cruel Advantage Lv. 2: Moderately increases damage dealt to Guard-Broken enemies.
- Lv 25 Elimination: After performing [Guard-Break Pursuit], greatly builds the [Bloodsaw] Gauge.
- Lv 30 Cruel Advantage Lv. 3: Greatly increases damage dealt to Guard-Broken enemies.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 34,020 | 78 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 97,650 | 81 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 202,860 | 81 Flawless Broadplate Metal, 27 Universal Solvent |
| Lv 31–60 | 2,041,200 | 954 Flawless Broadplate Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Craftsman's Tool Kit, 5,000 Dust
- Prey on the Mighty When fighting boss-level enemies, [Bloodsaw] Gauge buildup rate is increased. While in [Bloodsaw], Bleed Gauge buildup rate is also increased.
Its coarse, jagged teeth have high shield-breaking power. It never grants a swift end to enemies.
The Lady's FanDual-Wield · Mount Soulrend
Damage / Guard Break340 / 126InflictsFireLightningFrostChaosHow to getDefeat Meng Hua, The Merciful Lady of the Blossom Veil
Dual-Wield · Mount Soulrend
| Form | Damage | Guard Break |
|---|---|---|
| Base | 340 | 126 |
| New Cycle | 340 | 126 |
- Fire Through Sigil Burst with Fire sigils.
- Lightning Through Sigil Burst with Thunder sigils.
- Frost Through Sigil Burst with Ice sigils.
- Chaos Through Boundless Blight.
- Arcane Sigils [Heavy] attacks store different [Arcane Sigils]. Up to 2 sigils can be stored. [Light] [Heavy] Thunder [Light] [Heavy] [Heavy] Thunder Fire [Light] [Light] [Heavy] Fire [Light] [Light] [Heavy] [Heavy] Fire Ice [Light] [Light] [Light] [Heavy] Ice [Light] [Light] [Light] [Heavy] [Heavy] Ice Thunder [Heavy] [Heavy] [Heavy] repeats the most recent [Arcane Sigils].
- Sigil Burst [Stance]+[Heavy] consumes all [Arcane Sigils], regardless of order, to unleash different effects based on their combination: Fire Fire Unleashes a wave of fire around you, burning nearby enemies. Thunder Thunder Swings the fan to call down lightning on enemies. Ice Ice Leaves behind an ice construct that continuously fires ice spikes at enemies. Fire Thunder Swings the fan to invoke lightning and fire, striking and burning enemies. Fire Ice Increases all damage dealt and Sha-Chi Depletion for 30 seconds. Thunder Ice Steps backward. For the next 10 seconds, successfully performing a Parry calls down lightning on the attacker.
- Boundless Blight [Special] Consumes 1 Sha-Chi Essence to open a rift to the Discordance, unleashing a storm of chaotic flame that engulfs all enemies in a wide area. Randomly stores 2 [Arcane Sigils].
- Lv 5 The Lady's Grace: Currently stored [Arcane Sigils] grant different passive effects: Fire Increases Attack. Thunder Increases Guard Break against enemies. Ice Increases Damage Reduction.
- Lv 10 Blight-Fueled Power Lv. 1: Slightly increases all [The Lady's Grace] effects.
- Lv 15 Dark Law: After Sigil Burst consumes a sigil, its [The Lady's Grace] stays active for an additional 2 seconds. Gaining the same sigil again ends the effect.
- Lv 20 Blight-Fueled Power Lv. 1: Slightly increases all [The Lady's Grace] effects.
- Lv 25 Master of the Arcane: Maximum stored [Arcane Sigils] increased by1. If 3 sigils are stored, Sigil Burst consumes 3 sigils to enhance its effect. Adds the following [Sigil Burst]: Fire Thunder Ice Fires a Chaotic Flame beam that pierces enemies.
- Lv 30 Blight-Fueled Power Lv. 1: Slightly increases all [The Lady's Grace] effects.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,450 | 78 Twinned Metal, 52 Solvent |
| Lv 11–20 | 104,625 | 81 Polished Twinned Metal, 54 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Twinned Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Twinned Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 The Lady's Crown, 5,000 Dust
- Dark Sigil Burst Greatly enhances all [Sigil Burst] effects. Sustained [Sigil Burst] effects last twice as long.
A bone fan once wielded by Meng Hua before she became The Lady. It channels the powers of Ice, Fire, Lightning, and Chaos. A weapon unlike any other in the Wulin.
AureateOne-Handed · Mount Soulrend
Damage / Guard Break324 / 120Inflicts—How to getDefeat Zuo Shang, the True Lóng
One-Handed · Mount Soulrend
| Form | Damage | Guard Break |
|---|---|---|
| Base | 324 | 120 |
| New Cycle | 324 | 120 |
- Golden Lóng Sword Switching to this weapon or parrying an enemy's Blue-flash Attack summons a massive [Golden Lóng Sword] to strike the enemy.
- Living Sword When a [Heavy] attack within a combo hits an enemy, a [Living Sword] is summoned. After 3 seconds, it automatically strikes the enemy. If the strike is not blocked, the sword remains embedded for 20 seconds. When 5 swords are embedded, they trigger a [Sword Energy Burst].
- Radiant Lóng Sword Formation [Special] Consumes 1 Sha-Chi Essence to summon numerous [Living Swords] to strike enemies. This attack is unblockable.
- Lv 5 Strategist: Ranged Assault: Press [Stance]+[Heavy] to enter [Grand Design] stance. If activated just before an incoming attack, you will Teleport backward and summon 4 [Floating Swords] to counterattack. Hold [Stance] to maintain [Grand Design]. Sha-Chi is gradually consumed while in this stance. If attacked while in [Grand Design] stance, all remaining Sha-Chi is consumed to negate the damage and dodge backward, ending [Grand Design]. [Grand Design] does not interrupt your current combo. While in [Grand Design] stance, press [Light] to consume a set amount of Sha-Chi and summon 3 Phantom Firearms to attack enemies. Can only be used once per [Grand Design] stance.
- Lv 10 A Thousand Blades Lv. 1: Enemies with embedded [Sword Energy] take slightly increased damage from all sources.
- Lv 15 Strategist: Formation Breaker: While in [Grand Design] stance, press [Heavy] to consume a set amount of Sha-Chi and summon a phantom great hammer to attack enemies. Can only be used once per [Grand Design] stance.
- Lv 20 A Thousand Blades Lv. 2: Enemies with embedded [Sword Energy] take moderately increased damage from all sources.
- Lv 25 Strategist: Iron Wall: While in [Grand Design] stance, press [Execution] to consume a set amount of Sha-Chi and summon a phantom iron umbrella that attacks enemies while defending. Can only be used once per [Grand Design] stance.
- Lv 30 A Thousand Blades Lv. 3: Enemies with embedded [Sword Energy] take greatly increased damage from all sources.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,450 | 78 Forged Metal, 52 Solvent |
| Lv 11–20 | 104,625 | 81 Polished Forged Metal, 54 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Forged Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Forged Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Broken Lóng Body, 5,000 Dust
- The Grand Design After triggering [Sword Energy Burst], gain [Grand Design Empowerment], greatly empowering the phantom weapon summoned by the next [Grand Design] skill: Phantom Firearms: Increases the number summoned to 5. Phantom Great Hammer: Becomes a flaming great hammer, creating a burning area on impact. Phantom Iron Umbrella: Fires homing darts in four directions.
A longsword forged from pure gold, its blade smooth as silk. With it, one can imitate Zuo Shang's unique Golden Sword Energy.
Shadowless EdgeDual-Wield
Damage / Guard Break324 / 120Inflicts—How to getSoul Tempering of Sanguine Twin
Dual-Wield
| Form | Damage | Guard Break |
|---|---|---|
| Base | 324 | 120 |
| New Cycle | 324 | 120 |
- Shadow Form [Stance]+[Heavy] Summons a Phantom Double for 20 seconds. Its Attack and Guard Break match Soul's. It prioritizes the enemy Soul is attacking; otherwise, it selects its own target. Once the Phantom Double disappears, another cannot be summoned for 10seconds.
- Phantom Requiem [Special] Consumes 1 Sha-Chi Essence to dissolve into a black crow and sweep forward. This attack is unblockable.
- Lv 5 Chi-Infused Blade: Press [Stance]+[Heavy] to infuse the blades with chi, greatly increasing damage dealt for 20 seconds.
- Lv 10 Shadow Execution Lv. 1: [Applies to all Dual-Wielded weapons] Press [Stance] + [Execution] to perform Phantom Triple Slash, instantly closing in on the enemy to unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >90%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
- Lv 15 Relentless Pursuit: After any [Heavy] combo ends, follow up with [Light] [Light] [Light].
- Lv 20 Shadow Execution Lv. 2: [Applies to all Dual-Wielded weapons] Press [Stance] + [Execution] to perform Phantom Triple Slash, instantly closing in on the enemy to unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >75%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds. If the slash Guard Breaks the enemy, press [Heavy] before the move ends to perform a follow-up attack.
- Lv 25 Blades at Will: After [Light] [Light] [Light] [Light] [Light] [Light], press [Heavy] [Heavy] [Heavy] to leap into the air and unleash a fierce flurry of slashes.
- Lv 30 Shadow Execution Lv. 3: [Applies to all Dual-Wielded weapons] Press [Stance] + [Execution] to perform Phantom Triple Slash, instantly closing in on the enemy to unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >50%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 26,730 | 52 Twinned Metal, 26 Solvent |
| Lv 11–20 | 76,725 | 54 Polished Twinned Metal, 27 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Twinned Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Twinned Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Chaos Twin Daggers, 5,000 Dust
Soul Tempered from Sanguine Twin, these blades allow Soul to manifest a Phantom Double, unleashing unpredictable attacks.
The Fanatic's Drunken SwordOne-Handed
Damage / Guard Break260 / 104Inflicts—How to getSoul Tempering of The Fanatic's Broken Blade
One-Handed
| Form | Damage | Guard Break |
|---|---|---|
| Base | 260 | 104 |
| New Cycle | 324 | 114 |
- Bottomless Drink Press [Stance]+[Heavy] to [Drink], restoring Sha-Chi and entering the Tipsy state. Attacks become [Flying Sword] attacks, with damage falling off over distance. Soul returns to the Sober state after 15 seconds. Hold [Stance]+[Heavy] to increase the amount of Sha-Chi restored by [Drink].
- Drink Until Dawn While Sober, press [Special] to consume 1 Sha-Chi Essence, unleash [Flying Sword Flurry], and enter the Tipsy state. This attack is unblockable. While Tipsy, press [Special] to consume 1 Sha-Chi Essence and enter the Drunk state for 20 seconds. While Drunk, mobility is greatly restricted and [Stance] cannot be used to block. However, Soul automatically dodges incoming attacks, and [Flying Sword] damage is greatly increased. While Drunk, press [Special] again to unleash [Empowered Flying Sword Flurry] without consuming Sha-Chi Essence and return to the Sober state. This attack is unblockable.
- Lv 5 Boundless Thirst: Increases the amount of Sha-Chi restored by [Drink] and increases [Drink] speed.
- Lv 10 Drunken Clarity Lv. 1: Extends the duration of the Tipsy state by 5 seconds.
- Lv 15 Drunken Counter: While Drunk, press [Stance] just before a blockable attack lands to evade it while taking a [Drink], then counterattack.
- Lv 20 Drunken Clarity Lv. 2: Extends the duration of the Tipsy state by 10 seconds.
- Lv 25 A Strong Drink: Greatly increases Attack while Tipsy or Drunk.
- Lv 30 Drunken Clarity Lv. 3: Extends the duration of the Tipsy state by 15 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 29,160 | 52 Forged Metal, 26 Solvent |
| Lv 11–20 | 83,700 | 54 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 173,880 | 54 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,749,600 | 636 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Fanatic's Obsession, 5,000 Dust
The Fanatic's Drunken Sword, restored to its full form. Drinking awakens its power, allowing it to fly through the air and strike distant enemies. Damage no longer falls off over distance.
Blazing EdgeTwo-Handed
Damage / Status Effects312 / 132InflictsFireHow to getSoul Tempering of Sanguine Reach
Two-Handed
| Form | Damage | Status Effects |
|---|---|---|
| Base | 312 | 132 |
| New Cycle | 324 | 144 |
- Fire Built in. Flame Wave and Sunderflame Ignite enemies, and Burning Blade adds Burn damage.
- Flame Wave Press [Stance]+[Heavy] to consume Sha-Chi and unleash a flame wave that Ignites enemies.
- Burning Blade Each [Heavy] attack that hits an enemy builds Burning Energy. When Burning Energy is full, the blade becomes wreathed in flame for 15 seconds. During this time, all attacks also deal Burn damage.
- Sunderflame Hold [Special] to consume 1 Sha-Chi Essence and raise Blazing Edge overhead, charging the attack up to 3 times. Release [Special] to Ignite enemies and deal massive damage to Frozen enemies. This attack is unblockable.
- Lv 5 Whirlwind Slash: Press [Stance]+[Heavy] to consume a large amount of Sha-Chi and perform a Whirlwind Slash.
- Lv 10 Fatal Execution Lv. 1: [Applies to all Two-Handed weapons] Press [Stance]+[Execution] to strike forward with a heavy slash, leaving a burning trail. This attack has high Guard Break. Can only be used when Sha-Chi is at >90%, and consumes all Sha-Chi upon use. The main weapon cannot be switched for 15 seconds after this move.
- Lv 15 Sweeping Slash: Follow the end of a standard combo with [Light], or press [Light] after any [Heavy] attack, to perform a sweeping slash. Clashing with an enemy attack triggers a Blade Clash and builds [Blade Force]. When [Blade Force] is full, damage dealt and Sha-Chi Depletion are increased for 25 seconds.
- Lv 20 Fatal Execution Lv. 2: [Applies to all Two-Handed weapons] Press [Stance]+[Execution] to strike forward with a heavy slash, leaving a burning trail. This attack has high Guard Break. Can only be used when Sha-Chi is at >75%, and consumes all Sha-Chi upon use. The main weapon cannot be switched for 15 seconds after this move. Press [Heavy] before the move ends to follow up with an upward slash that sends magma up from the burning trail, dealing damage again.
- Lv 25 Tempest Wheel: When [Blade Force] is full, press [Stance]+[Heavy] to consume all [Blade Force] and unleash a powerful Whirlwind Slash.
- Lv 30 Fatal Execution Lv. 3: [Applies to all Two-Handed weapons] Press [Stance]+[Execution] to strike forward with a heavy slash, leaving a burning trail. This attack has high Guard Break. Can only be used when Sha-Chi is at >50%, and consumes all Sha-Chi upon use. The main weapon cannot be switched for 15 seconds after this move.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 26,730 | 52 Broadplate Metal, 26 Solvent |
| Lv 11–20 | 76,725 | 54 Polished Broadplate Metal, 27 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Broadplate Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Broadplate Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Flaming Grip, 5,000 Dust
A long blade that transforms Sha-Chi into raging flame. It can shatter shields and burn enemies to ash.
Tianmiao · Wild OrioleOne-Handed
Damage / Guard Break281 / 110Inflicts—How to getSoul Tempering of Wild Oriole Sword
One-Handed
| Form | Damage | Guard Break |
|---|---|---|
| Base | 281 | 110 |
| New Cycle | 324 | 120 |
- Oriole Song Press [Stance]+[Heavy] to consume Sha-Chi to enter the [Oriole Song] state for 10 seconds. While active, every [Heavy] attack unleashes an air-rending blade wave as piercing as an oriole's cry.
- Tianmiao's Shadow, Oriole's Cry Consumes 1 Sha-Chi Essence to perform a dual-sword art with the Tianmiao Sword and the Wild Oriole Blade. The long and short blades cover one another, shifting between swift and measured strikes as feints and true strikes intertwine. This attack is unblockable.
- Lv 5 Oriole Mark: During [Oriole Song], blade waves apply [Oriole Mark] on hit. [Oriole Mark] lasts for 5 seconds, causing the enemy to take increased damage and Sha-Chi depletion. The same enemy cannot be marked again while [Oriole Mark] is active or for 6 seconds after it expires.
- Lv 10 Potent Mark Lv. 1: Slightly increases the damage and Sha-Chi depletion granted by [Oriole Mark].
- Lv 15 Bursting Mark: Triggers an additional burst of blade energy when an enemy marked with [Oriole Mark] becomes Guard-Broken.
- Lv 20 Potent Mark Lv. 2: Moderately increases the damage and Sha-Chi depletion granted by [Oriole Mark].
- Lv 25 Lingering Mark: Extends the duration of [Oriole Mark] to 10 seconds. After it expires, the same enemy can be marked again after 3 seconds.
- Lv 30 Potent Mark Lv. 3: Greatly increases the damage and Sha-Chi depletion granted by [Oriole Mark].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 31,590 | 78 Forged Metal, 26 Solvent |
| Lv 11–20 | 90,675 | 81 Polished Forged Metal, 27 Concentrated Solvent |
| Lv 21–30 | 188,370 | 81 Flawless Forged Metal, 27 Universal Solvent |
| Lv 31–60 | 1,895,400 | 954 Flawless Forged Metal, 318 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Supreme Order Token, 5,000 Dust
The Wild Oriole Blade is now paired with Mu Tianmiao's sword, enabling coordinated dual-sword attacks. Though the Tianmiao Sword's full power has yet to be unlocked, it is already enough to strike fear into even the most formidable enemies.
Infernal RougeOne-Handed
Damage / Guard Break324 / 120Inflicts—How to getSoul Tempering of Sanguine
One-Handed
| Form | Damage | Guard Break |
|---|---|---|
| Base | 324 | 120 |
| New Cycle | 324 | 120 |
- Bloodline Rebirth Upon taking fatal damage, enter [Bloodline Rebirth], fully restoring HP and increasing Attack. While active, HP continuously drains and cannot be actively restored. [Bloodline Rebirth] ends once 50% of Max HP has been lost to this effect. This effect cannot trigger again until after touching a Bell or respawning. If other revival effects are available at the same time, [Bloodline Rebirth] triggers first.
- Bloodline Awakening [Special] Consumes 1 Sha-Chi Essence to awaken the power of the Bastion of Mó bloodline and transform into "Phantom Soul" for 10 seconds. While active, Attack and Defense are greatly increased, and all attacks unleash blade waves.
- Phantom Blade During [Bloodline Awakening], press [Special] to consume 1 Sha-Chi Essence and unleash a storm of interwoven blade waves. Using this skill ends [Bloodline Awakening]. This attack is unblockable.
- Lv 5 Chi-Infused Blade: Press [Stance]+[Heavy] to infuse the blade with chi, greatly increasing damage for 40 seconds.
- Lv 10 Phantom Execution Lv. 1: [Applies to all One-Handed weapons] Press [Stance] + [Execution] to instantly close in on the enemy and unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >90%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
- Lv 15 Drifting Clouds: After completing a [Light] combo, press [Light] again to chain into a follow-up move.
- Lv 20 Phantom Execution Lv. 2: [Applies to all One-Handed weapons] Press [Stance] + [Execution] to instantly close in on the enemy and unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >75%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds. If the slash Guard Breaks the enemy, press [Heavy] before the move ends to perform a follow-up attack.
- Lv 25 Flowing Water: After completing a [Heavy] combo, press [Heavy] again to chain into a follow-up move.
- Lv 30 Phantom Execution Lv. 3: [Applies to all One-Handed weapons] Press [Stance] + [Execution] to instantly close in on the enemy and unleash a powerful slash that can kill or severely wound them. Can only be used when Sha-Chi is at >50%, and consumes all Sha-Chi upon use. After performing this move, you cannot switch your main weapon for 15 seconds.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,450 | 78 Forged Metal, 52 Solvent |
| Lv 11–20 | 104,625 | 81 Polished Forged Metal, 54 Concentrated Solvent |
| Lv 21–30 | 217,350 | 81 Flawless Forged Metal, 54 Universal Solvent |
| Lv 31–60 | 2,187,000 | 954 Flawless Forged Metal, 636 Universal Solvent |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Bastion of Mó Mask, 5,000 Dust
A legendary weapon of the Bastion of Mó, concealing secrets tied to Soul's origins. It can trigger Bloodline Rebirth and Bloodline Awakening.
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All Phantom Edges List
You can click on any of the Phantom Edge cards to see more details.
Dread AxeWeeping Creek Valley
Damage / Guard Break309 / 208Inflicts—How to getDefeat Peng Meng, the Axemaster
Weeping Creek Valley
| Form | Damage | Guard Break |
|---|---|---|
| Base | 309 | 208 |
- Hold [Phantom Edge] to charge the attack, up to 2 stages. Release [Phantom Edge] to unleash a crushing cleave. Higher charge stages deal more damage. Consumes 1 Remnant Spark
- Iron Chain Breaker Once obtained, Dread Axe can break iron chains blocking the path, even when not equipped.
- Lv 5 Full-Power Charge: Double-tap [Phantom Edge] to consume 1 additional Remnant Spark and immediately perform a fully charged strike.
- Lv 10 Armored Resilience Lv. 1: Slightly reduces damage taken while charging.
- Lv 15 Rushing Axe: Press [Phantom Edge] after dodging or while sprinting to charge the attack while running.
- Lv 20 Armored Resilience Lv. 2: Moderately reduces damage taken while charging.
- Lv 25 Crushing Force: Releasing a fully charged attack while running unleashes a more powerful leaping cleave.
- Lv 30 Armored Resilience Lv. 3: Greatly reduces damage taken while charging.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 17,280 | 26 Darkfire Charcoal |
| Lv 11–20 | 49,600 | 27 Blazing Darkfire Charcoal |
| Lv 21–30 | 103,360 | 27 Searing Darkfire Charcoal |
| Lv 31–60 | 1,195,200 | 318 Searing Darkfire Charcoal |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Blood Oath Dagger, 5,000 Dust
- Rapid Charge Increases charge speed by 30%.
A massive, weighty axe capable of splitting mountains and cleaving through armor in a single blow. It has high Shield-Breaking power.
Feather BowWeeping Creek Valley
Damage / Guard Break180 / 164Inflicts—How to getQuest reward from Dying Archer
Weeping Creek Valley
| Form | Damage | Guard Break |
|---|---|---|
| Base | 180 | 164 |
- Hold [Phantom Edge] to charge the shot. Release [Phantom Edge] to shoot an arrow. Consumes 1 Remnant Spark. Deals increased damage to enemies at full HP
- Ranged Shot Once obtained, it can shoot down certain hanging objects at medium to long range, even when not equipped.
- Lv 5 Willow Step · Side: After dodging with [Move]+[Dash] or [Move]+[Dash], press [Phantom Edge] to fire while quickly moving.
- Lv 10 Hundred-Pace Pierce Lv. 1: Damage dealt is slightly increased when undetected by enemies.
- Lv 15 Willow Step · Forward: After dashing forward with [Move]+[Dash], press [Phantom Edge] to fire while quickly moving.
- Lv 15 Hundred-Pace Pierce Lv. 2: Damage dealt is moderately increased when undetected by enemies.
- Lv 20 Hundred-Pace Pierce Lv. 3: Damage dealt is greatly increased when undetected by enemies.
- Lv 25 Willow Step · Back: After stepping back with [Move]+[Dash], press [Phantom Edge] to fire while quickly moving.
- Lv 30 Hundred-Pace Pierce Lv. 3: Damage dealt is greatly increased when undetected by enemies.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Ancient Timber |
| Lv 11–20 | 64,480 | 27 Camphor Timber |
| Lv 21–30 | 134,368 | 27 Forbidden Camphor Timber |
| Lv 31–60 | 1,553,760 | 318 Forbidden Camphor Timber |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Reinforced Bowstring, 5,000 Dust
- Precision Shot While charging, Soul's hand briefly glows. Release [Phantom Edge] with precise timing as it glows to greatly increase the shot's damage and Sha-Chi depletion.
A powerful bow repaired and restrung by the old archer. A formidable weapon at range.
Hunter's Chain SickleWeeping Creek Valley
Damage / Guard Break247 / 213InflictsBleedHow to getDefeat The Hunt, Hunter of the Order
Weeping Creek Valley
| Form | Damage | Guard Break |
|---|---|---|
| Base | 247 | 213 |
- Bleed After Soul Tempering, sickle blade hits build the Bleed Gauge. Fills the Bleed Gauge, then triggers Blood Loss. No effect on Puppets, Golden Bodies or Phantom Bodies.
- Press [Phantom Edge] repeatedly to perform up to 3 mid-to-long-range slashing combo. The sickle blade deals the most damage, while the chain deals only 30% of the blade's damage. A full combo consumes 1 Remnant Spark
- Grappling Traverse Once obtained, the Hunter's Chain Sickle can grapple onto distant anchor points for traversal, even when not equipped.
- Lv 5 Shadow Bound: Follow up a combo with [Heavy] or [Light] to pull the locked-on enemy toward Soul. If the target has Super Armor or is a large enemy, Soul is pulled toward the target instead. Consumes no additional Remnant Spark
- Lv 10 Relentless Pursuit Lv. 1: Slightly increases Chain Sickle damage against enemies that are Burning, Frozen, Paralyzed, Poisoned, or Bleeding.
- Lv 15 Chain-Sickle Traverse: Press [Stance]+[Phantom Edge] to hurl the Chain Sickle at the ground or a wall and vault toward the target point. Consumes no Remnant Spark outside combat.
- Lv 20 Relentless Pursuit Lv. 2: Moderately increases Chain Sickle damage against enemies that are Burning, Frozen, Paralyzed, Poisoned, or Bleeding.
- Lv 25 Deathchase Cyclone: At the end of a combo, press [Phantom Edge] to whirl the Chain Sickle, creating a cyclone that continuously damages enemies caught within it.
- Lv 30 Relentless Pursuit Lv. 3: Greatly increases Chain Sickle damage against enemies that are Burning, Frozen, Paralyzed, Poisoned, or Bleeding.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 17,280 | 26 Exotic Copper Ingot |
| Lv 11–20 | 49,600 | 27 Otherworldly Copper |
| Lv 21–30 | 103,360 | 27 Forged Otherworldly Copper |
| Lv 31–60 | 1,195,200 | 318 Forged Otherworldly Copper |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Alloyed Scythe Blade, 5,000 Dust
- Gleaming Hook The chain's power is increased, allowing it to deal the same damage as the sickle blade. When the sickle blade hits an enemy, it depletes more Sha-Chi and builds the enemy's Bleed Gauge. When the gauge is full, it triggers Blood Loss. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
Coiling, pulling, reaping. As precise as an extension of its master's arm. It strikes from mid- to long-range and can grapple onto distant anchor points for traversal.
Flying DaggerCrimson Forest
Damage / Guard Break251 / 216InflictsPoisonHow to getQuest reward from Quick Hand Zhang
Crimson Forest
| Form | Damage | Guard Break |
|---|---|---|
| Base | 251 | 216 |
- Poison Built in.
- Press [Phantom Edge] repeatedly to unleash up to 3 ranged volleys of throwing knives. A full combo consumes 1 Remnant Spark
- Poisoned Blades Attacks inflict Poison buildup.
- Ranged Shot Once obtained, it can shoot down certain hanging objects at medium to long range, even when not equipped.
- Lv 5 Quickhand Step: While attacking with the Flying Dagger, press [Dash] to Teleport, then throw the dagger at enemies. This move does not interrupt the current combo.
- Lv 10 Unerring Throw Lv. 1: When a locked-on enemy is within range, as indicated by a special glow on the lock-on icon, Flying Dagger damage and Sha-Chi Depletion are slightly increased.
- Lv 15 Shadowless Step: While using the Flying Dagger, if attacked by an enemy, Teleport to negate the damage from that attack, then throw the dagger at the enemy.
- Lv 20 Unerring Throw Lv. 2: When a locked-on enemy is within range, as indicated by a special glow on the lock-on icon, Flying Dagger damage and Sha-Chi Depletion are moderately increased.
- Lv 25 Windborne Step: Press [Stance]+[Phantom Edge] to enter a high-speed movement state. Leaves behind 1 Phantom Double for every set distance traveled, up to a maximum of 4. When the state ends, Soul and all Phantom Doubles attack the target together. Consumes 1 Remnant Spark
- Lv 30 Unerring Throw Lv. 3: When a locked-on enemy is within range, as indicated by a special glow on the lock-on icon, Flying Dagger damage and Sha-Chi Depletion are greatly increased.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 19,872 | 26 Ancient Timber |
| Lv 11–20 | 57,040 | 27 Camphor Timber |
| Lv 21–30 | 118,864 | 27 Forbidden Camphor Timber |
| Lv 31–60 | 1,374,480 | 318 Forbidden Camphor Timber |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Quick Hand's Manual, 5,000 Dust
- Quickhand Mastery Increases the number of daggers thrown and enhances the Poison effect.
Its shimmering blade is as thin as a cicada's wing. Once thrown, it never misses its mark.
Iron GauntletsCrimson Forest
Damage / Guard Break261 / 223Inflicts—How to getDefeat Stone Hand Iron Fever
Crimson Forest
| Form | Damage | Guard Break |
|---|---|---|
| Base | 261 | 223 |
- Press [Phantom Edge] repeatedly to perform up to 3 fist attacks. A full combo consumes 1 Remnant Spark
- Fist Focus Each attack with the Iron Gauntlets builds Fist Focus, increasing all damage dealt by the main weapon for 8 seconds.
- Lv 5 Masterstroke Fist: Each attack can be briefly charged by holding [Phantom Edge], empowering that attack and granting additional Fist Focus. When the charge is complete, the Iron Gauntlets flash. Release [Phantom Edge] with precise timing to perform a Perfect Charge, triggering Masterstroke Fist. This greatly empowers the attack and grants additional Fist Focus.
- Lv 10 Fist Focus Unbound Lv. 1: Slightly increases the effect and duration of [Fist Focus].
- Lv 15 Fist Guard: Press [Stance]+[Phantom Edge] to consume 1 Remnant Spark and block with the Iron Gauntlets. Parrying an enemy attack just before it lands restores 1 Remnant Spark and grants Fist Focus. If Fist Focus is already full, its duration is extended by 2 seconds.
- Lv 20 Fist Focus Unbound Lv. 2: Moderately increases the effect and duration of [Fist Focus].
- Lv 25 Fury Unleashed: While in the full Fist Focus state, consume the state to make the next combo consume no Remnant Spark.
- Lv 30 Fist Focus Unbound Lv. 3: Greatly increases the effect and duration of [Fist Focus].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 19,872 | 26 Exotic Copper Ingot |
| Lv 11–20 | 57,040 | 27 Otherworldly Copper |
| Lv 21–30 | 118,864 | 27 Forged Otherworldly Copper |
| Lv 31–60 | 1,374,480 | 318 Forged Otherworldly Copper |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Worldbreaker Fist, 5,000 Dust
- Fist Wave Each [Phantom Edge] attack releases a [Fist Wave] forward.
A pair of heavy, unadorned iron gauntlets. Their spikes and striking plates have been polished bright through countless battles. They have high Shield-Breaking power and build Fist Focus, making each attack more powerful.
BastionVillage of Lu
Damage / Guard Break226 / 198Inflicts—How to getDefeat Zhuo Bi, the Gatekeeper
Village of Lu
| Form | Damage | Guard Break |
|---|---|---|
| Base | 226 | 198 |
- Hold [Phantom Edge] to raise Bastion and block all enemy attacks. While it is raised, press [Stance] to shove away enemies in front. Keeping Bastion raised continuously consumes Sha-Chi, and blocking attacks consumes additional Sha-Chi. When Sha-Chi is depleted, the shield shatters. Consumes 1 Remnant Spark
- Reprisal Shockwave Hold [Phantom Edge] to raise Bastion and guard against attacks. Release [Phantom Edge] before Sha-Chi is depleted to slam the shield into the ground, unleashing a powerful shockwave. The more damage absorbed while guarding, the more powerful the shockwave.
- Bolt Ward Blocks bolts fired by repeating crossbow mechanisms, even when not equipped.
- Lv 5 Shield Rush: After dodging, press [Phantom Edge] to dash forward and shove enemies away.
- Lv 10 Immovable Wall Lv. 1: Slightly reduces all Sha-Chi consumption while the shield is raised.
- Lv 15 Shield Glide: Hold [Stance]+[Phantom Edge] to ride the shield forward in a straight line, damaging enemies struck and greatly depleting their Sha-Chi. Consumes 1 Remnant Spark
- Lv 20 Immovable Wall Lv. 2: Moderately reduces all Sha-Chi consumption while the shield is raised.
- Lv 25 Swift Deployment: Bastion can be drawn and raised faster, and stowed faster after using [Reprisal Shockwave].
- Lv 30 Immovable Wall Lv. 3: Greatly reduces all Sha-Chi consumption while the shield is raised.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 19,872 | 26 Mechanical Gear |
| Lv 11–20 | 57,040 | 27 Precision Mechanical Gear |
| Lv 21–30 | 118,864 | 27 Ying Mechanical Gear |
| Lv 31–60 | 1,374,480 | 318 Ying Mechanical Gear |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Border Banner, 5,000 Dust
- Fierce Reprisal [Reprisal Shockwave] unleashes one additional shockwave.
Gatekeeper Zhuo Bi's shield can withstand any attack, absorbing incoming damage and channeling it into a powerful counterattack.
Kuye Temple Prayer BeadsVillage of Lu
Summon Health / Summon Damage1,100 / 20Inflicts—How to getDefeat Master Bi Hai of Kuye Temple
Village of Lu
| Form | Summon Health | Summon Damage |
|---|---|---|
| Base | 1,100 | 20 |
- In areas dense with Sha-Chi (when the icon emits a special glow), press [Phantom Edge] to summon 3 Fist Bronze Men. They fight for up to 15 seconds and disappear early if defeated. Summons cannot stack. Summoning again replaces any existing summons. Consumes 2 Remnant Spark
- Lv 5 Golden Body: Bronze Men can use the Golden Body technique to become invulnerable.
- Lv 10 Enduring Presence Lv. 1: Slightly increases summon duration.
- Lv 15 Bronze Formation: When 3 Bronze Men are on the battlefield at the same time, they form a battle formation.
- Lv 20 Enduring Presence Lv. 2: Moderately increases summon duration.
- Lv 25 Backlash: Enemies that attack a Bronze Man in the Golden Body state lose Sha-Chi.
- Lv 30 Enduring Presence Lv. 3: Greatly increases summon duration.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 25,056 | 26 Incense Ash |
| Lv 11–20 | 71,920 | 27 Illusory Incense Ash |
| Lv 21–30 | 149,872 | 27 Incense Ash for the Lady |
| Lv 31–60 | 1,733,040 | 318 Incense Ash for the Lady |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Kuye Temple Sutra, 5,000 Dust
- Golden Formation Upgrades the 3 summoned Bronze Men into a Fist Gold Man, a Staff Gold Man, and a Blade Gold Man. They retain all weapon upgrades previously applied to the Bronze Men.
An ancient string of prayer beads left behind by Master Bi Hai of Kuye Temple. Unadorned, yet bearing the weight of countless years. When invoked, it summons the long-departed disciples of Kuye Temple to fight by your side.
Puppeteer's BellVillage of Lu
Summon Health / Summon Damage1,700 / 20Inflicts—How to getDefeat Dusk, the Puppeteer
Village of Lu
| Form | Summon Health | Summon Damage |
|---|---|---|
| Base | 1,700 | 20 |
- In areas dense with Sha-Chi (when the icon emits a special glow), press [Phantom Edge] to summon 1 Sword-and-Shield Puppet and 1 Spear-and-Shield Puppet. They fight for up to 15 seconds and disappear early if defeated. Summons cannot stack. Summoning again replaces any existing summons. Consumes 2 Remnant Spark
- Lv 5 Fortified Shields: Greatly increases the shield durability of Sword-and-Shield Puppets and Spear-and-Shield Puppets.
- Lv 10 Enduring Presence Lv. 1: Slightly increases summon duration.
- Lv 15 Counter Guard: Sword-and-Shield Puppets and Spear-and-Shield Puppets counterattack after blocking enemy attacks.
- Lv 20 Enduring Presence Lv. 2: Moderately increases summon duration.
- Lv 25 Mindless Impact: Greatly increases the Guard Break of all summoned Puppets.
- Lv 30 Enduring Presence Lv. 3: Greatly increases summon duration.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 25,056 | 26 Incense Ash |
| Lv 11–20 | 71,920 | 27 Illusory Incense Ash |
| Lv 21–30 | 149,872 | 27 Incense Ash for the Lady |
| Lv 31–60 | 1,733,040 | 318 Incense Ash for the Lady |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Herald's Lingering Threads, 5,000 Dust
- Abyssal Bell Soul Tempers into Abyssal Bell, allowing you to summon a 3rd powerful Puppet.
The Puppeteer's bell rings with a clear, ethereal chime. Each ring commands all manner of Puppets.
Heartrend PipaVillage of Lu
Damage / Guard Break276 / 234Inflicts—How to getDefeat Yuzan, No. 3 Musician Puppet
Village of Lu
| Form | Damage | Guard Break |
|---|---|---|
| Base | 276 | 234 |
- Press [Phantom Edge] repeatedly to unleash 2 Blue Sonic Blades and 1 Red Sonic Blades. A full combo consumes 1 Remnant Spark
- Sonic Blade Blue Sonic Blades deal damage and inflict Sha-Chi Depletion. Unblockable. Red Sonic Blades deal increased damage. Unblockable and ignore all Damage Reduction.
- Lv 5 Evasive Pluck: After dodging with [Move]+[Dash] or [Move]+[Dash], immediately press [Phantom Edge] to quickly release [Sonic Blades].
- Lv 10 Ringing Steel Lv. 1: Slightly increases Sha-Chi Depletion dealt by Blue Sonic Blades and damage dealt by Red Sonic Blades.
- Lv 15 Harmonic Shift: After dashing forward with [Move]+[Dash] or stepping back with [Move]+[Dash], immediately press [Phantom Edge] to unleash a [Sonic Blade].
- Lv 20 Ringing Steel Lv. 2: Moderately increases Sha-Chi Depletion dealt by Blue Sonic Blades and damage dealt by Red Sonic Blades.
- Lv 25 Formation-Breaking Song: Hold [Stance]+[Phantom Edge] to sit and continuously play the pipa, unleashing a barrage of Blue and Red Sonic Blades. Continuously consumes Remnant Spark
- Lv 30 Ringing Steel Lv. 3: Greatly increases Sha-Chi Depletion dealt by Blue Sonic Blades and damage dealt by Red Sonic Blades.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,288 | 52 Mechanical Gear |
| Lv 11–20 | 104,160 | 54 Precision Mechanical Gear |
| Lv 21–30 | 217,056 | 54 Ying Mechanical Gear |
| Lv 31–60 | 2,509,920 | 636 Ying Mechanical Gear |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Soul Tempering Material, 5,000 Dust
- Illusory Pipa The Chord's reforged Illusory Pipa. Grants the ability to dispel Phantom Barriers and control weaker enemies.
A replica pipa with a clear, mournful tone that rends the heart. Its music can release Sonic Blades sharp enough to cut through anything.
BashpoleMandate Encampment
Damage / Guard Break221 / 237Inflicts—How to getDefeat Wan Jun, the Coppermaul
Mandate Encampment
| Form | Damage | Guard Break |
|---|---|---|
| Base | 221 | 237 |
- Hold [Phantom Edge] to whirl Bashpole in wide, sweeping attacks. Release [Phantom Edge] to finish with a ground-shaking slam. Consumes 1 Remnant Spark
- Groundbreaker Once obtained, Bashpole can smash wooden planks covering sealed ground, even when not equipped.
- Lv 5 Skyfall Bash: Press [Phantom Edge] while airborne to slam Bashpole into the ground, shaking the surrounding area.
- Lv 10 Forceful Interrupt Lv. 1: Greatly increases the ability of the final slam and [Skyfall Bash] to interrupt enemies.
- Lv 15 Seismic Impact: Bashpole's ground slams create a shockwave that spreads outward.
- Lv 20 Forceful Interrupt Lv. 2: Greatly increases the ability of all Bashpole swings to interrupt enemies.
- Lv 25 Follow-Through: As a Bashpole attack ends, press [Phantom Edge] to follow up with another slam without consuming Remnant Spark
- Lv 30 Forceful Interrupt Lv. 3: Greatly increases the ability of all Bashpole swings to interrupt enemies and increases their Guard Break.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Darkfire Charcoal |
| Lv 11–20 | 64,480 | 27 Blazing Darkfire Charcoal |
| Lv 21–30 | 134,368 | 27 Searing Darkfire Charcoal |
| Lv 31–60 | 1,553,760 | 318 Searing Darkfire Charcoal |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Pigeon Feed, 5,000 Dust
- Whirling Advance Press [Stance]+[Phantom Edge] to grip Bashpole and advance while spinning.
A melon-shaped hammerhead, capable of shattering stone, cracking the earth, and crushing enemies with ground-shaking force. It has high shield-breaking power.
Swordsman's SummonMandate Encampment
Summon Health / Summon Damage1,400 / 20Inflicts—How to getDefeat Chief Disciple of the Seven-Stars Formation
Mandate Encampment
| Form | Summon Health | Summon Damage |
|---|---|---|
| Base | 1,400 | 20 |
- In areas dense with Sha-Chi (when the icon emits a special glow), press [Phantom Edge] to summon 1 Swordsman Captain(s) and 2 Swordsman Disciple(s). They fight for up to 15 seconds and disappear early if defeated. Summons cannot stack. Summoning again replaces any existing summons. Consumes 2 Remnant Spark
- Lv 5 Sword Wave: The Swordsman Captain can unleash blade waves.
- Lv 10 Enduring Presence Lv. 1: Slightly increases summon duration.
- Lv 15 Lesser Sword Formation: When 3 swordsmen are on the field, they perform a formation technique.
- Lv 20 Enduring Presence Lv. 2: Moderately increases summon duration.
- Lv 25 Overwhelming Force: 3 swordsmen deal significantly increased damage to Guard-Broken enemies.
- Lv 30 Enduring Presence Lv. 3: Greatly increases summon duration.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 27,648 | 52 Incense Ash |
| Lv 11–20 | 79,360 | 54 Illusory Incense Ash |
| Lv 21–30 | 165,376 | 54 Incense Ash for the Lady |
| Lv 31–60 | 1,912,320 | 636 Incense Ash for the Lady |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Hero's Courage, 5,000 Dust
- Master Swordsmen Replaces the summoned Swordsman Captain with a Purple-robed Twinblade Swordsman, and the two summoned Swordsman Disciples with Baishan Sword Guardians. The new summons inherit all swordsman upgrades.
The Xia spirit of the righteous Mandate's disciples has never faded. At the sight of this token, they will answer the call with swords in hand.
Flaming ManePangzhen
Damage / Status Effects248 / 178InflictsFireChaosHow to getQuest reward from Lei Dang
Pangzhen
| Form | Damage | Status Effects |
|---|---|---|
| Base | 248 | 178 |
- Fire Built in. Inflicts Burning.
- Chaos After Soul Tempering, flame breath becomes Chaotic Flame.
- Hold [Phantom Edge] to unleash a stream of flame, dealing damage and igniting enemies. Continuously consumes Remnant Spark
- Burning Path Burns through damp brambles, even when not equipped.
- Lv 5 Fireball Burst: Press [Stance]+[Phantom Edge] to quickly launch a fireball forward. It explodes on hit. Consumes 1 Remnant Spark
- Lv 10 Undying Flame Lv. 1: Slightly increases Burning damage after enemies are ignited.
- Lv 15 Lionhead Rush: After dashing forward with [Move]+[Dash], immediately press [Phantom Edge] to spin forward at high speed, then leap and stomp the ground, creating a flame shockwave that hits and ignites enemies in a large area. Consumes 1 Remnant Spark
- Lv 20 Undying Flame Lv. 2: Moderately increases Burning damage after enemies are ignited.
- Lv 25 Twin Fireballs: Press [Stance]+[Phantom Edge] to quickly launch 2 fireballs forward. They explode on impact. Consumes 1 Remnant Spark
- Lv 30 Undying Flame Lv. 3: Greatly increases Burning damage after enemies are ignited.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Mechanical Gear |
| Lv 11–20 | 64,480 | 27 Precision Mechanical Gear |
| Lv 21–30 | 134,368 | 27 Ying Mechanical Gear |
| Lv 31–60 | 1,553,760 | 318 Ying Mechanical Gear |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Blazing Lion Head, 5,000 Dust
- Chaotic Flame Flame breath is transformed into Chaotic Flame. Ignited enemies continuously lose HP and Sha-Chi.
The Lion Dance Grandmaster's signature lion-head weapon, capable of breathing roaring flames that strike fear into enemies.
You Loong's DelugePangzhen
Damage / Guard Break201 / 180InflictsWaterHow to getDefeat You Loong, Leader of the Blackwater Crew
Pangzhen
| Form | Damage | Guard Break |
|---|---|---|
| Base | 201 | 180 |
- Water Built in. Inflicts Wet. Enemies take more Lightning and Frost damage while Wet.
- Hold [Phantom Edge] to spray a high-pressure water jet. Continuously consumes Remnant Spark
- Wet All attacks apply [Wet], making enemies more vulnerable to Lightning and Ice damage while increasing damage dealt to enemies wielding Fire weapons.
- Douse Flames Can extinguish flames burning on the ground.
- Extinguish Once obtained, You Loong's Deluge can extinguish burning brambles, even when not equipped.
- Lv 5 Water Cannon: Press [Stance]+[Phantom Edge] to fire a water cannon blast forward. It explodes on hit. Consumes 1 Remnant Spark
- Lv 10 Ceaseless Rain Lv. 1: Slightly increases the duration of [Wet] applied by You Loong's Deluge.
- Lv 15 Piercing Jet: While holding [Phantom Edge], the high-pressure water jet pierces enemies and hits targets behind them. Damage is not reduced after piercing enemies.
- Lv 20 Ceaseless Rain Lv. 2: Moderately increases the duration of [Wet] applied by You Loong's Deluge.
- Lv 25 Twin Water Cannons: Press [Stance]+[Phantom Edge] to fire 2 water cannon blasts forward. They explode on hit. Consumes 1 Remnant Spark
- Lv 30 Ceaseless Rain Lv. 3: Greatly increases the duration of [Wet] applied by You Loong's Deluge.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Mechanical Gear |
| Lv 11–20 | 64,480 | 27 Precision Mechanical Gear |
| Lv 21–30 | 134,368 | 27 Ying Mechanical Gear |
| Lv 31–60 | 1,553,760 | 318 Ying Mechanical Gear |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 High-Power Pump, 5,000 Dust
- Scalding Steam When You Loong's Deluge attacks burning enemies, it creates scalding steam that deals additional damage and damages nearby enemies.
A Loong-headed weapon forged by You Loong, leader of the Blackwater Crew. It unleashes the power of rivers and seas, making it especially effective against enemies wielding Fire weapons.
GoldblazePangzhen
Damage / Guard Break281 / 151Inflicts—How to getQuest reward from Quick Hand Zhang
Pangzhen
| Form | Damage | Guard Break |
|---|---|---|
| Base | 281 | 151 |
- Press [Phantom Edge] to fire from range. Press repeatedly to continue the firing sequence. A full firing sequence consumes 1 Remnant Spark. Deals increased damage to enemies at full HP
- Ranged Shot Once obtained, it can shoot down certain hanging objects at medium to long range, even when not equipped.
- Lv 5 Firelock Step · Side: After dodging with [Move]+[Dash] or [Move]+[Dash], press [Phantom Edge] to quickly fire while moving.
- Lv 10 Armor-Piercing Round Lv. 1: Slightly increases damage dealt to enemies that are not Guard-Broken.
- Lv 15 Firelock Step · Forward: After dashing forward with [Move]+[Dash], press [Phantom Edge] to quickly fire while moving.
- Lv 20 Armor-Piercing Round Lv. 2: Moderately increases damage dealt to enemies that are not Guard-Broken.
- Lv 25 Firelock Step · Back: After stepping back with [Move]+[Dash], press [Phantom Edge] to quickly fire while moving.
- Lv 30 Armor-Piercing Round Lv. 3: Greatly increases damage dealt to enemies that are not Guard-Broken.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Ancient Timber |
| Lv 11–20 | 64,480 | 27 Camphor Timber |
| Lv 21–30 | 134,368 | 27 Forbidden Camphor Timber |
| Lv 31–60 | 1,553,760 | 318 Forbidden Camphor Timber |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Maintenance Oil, 5,000 Dust
- Dodge Counter Press [Stance]+[Phantom Edge] with precise timing just before an enemy attack lands to perform a Perfect Dodge counterattack that deals greatly increased damage.
A firelock crafted from pure gold. Beyond seven paces, this weapon is faster.
WolfjawPangzhen
Damage / Guard Break261 / 280InflictsChaosHow to getDefeat Wu Xuan, the Fallen General
Pangzhen
| Form | Damage | Guard Break |
|---|---|---|
| Base | 261 | 280 |
- Chaos After Soul Tempering, attacks burn enemies with Chaotic Flame.
- Hold [Phantom Edge] to swing Wolfjaw at enemies, draining life to restore HP. Has no effect on Puppets, Golden Bodies, or Phantom Bodies. Consumes 1 Remnant Spark
- Lv 5 Bloodlust: Drains more HP from Guard-Broken enemies. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
- Lv 10 Blood Feast Lv. 1: Slightly increases the amount of HP drained by attacks.
- Lv 15 Full-Power Strike: Press [Phantom Edge] at the end of a Wolfjaw attack to unleash Full-Power Strike straight ahead without consuming Remnant Spark
- Lv 20 Blood Feast Lv. 2: Moderately increases the amount of HP drained by attacks.
- Lv 25 Heart-Piercing Wolf: Hold [Stance]+[Phantom Edge] to thrust Wolfjaw forward in a high-speed spin, pulverizing enemies in its path. Enemies hit take increased damage for 12 seconds.
- Lv 30 Blood Feast Lv. 3: Greatly increases the amount of HP drained by attacks.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 27,648 | 52 Darkfire Charcoal |
| Lv 11–20 | 79,360 | 54 Blazing Darkfire Charcoal |
| Lv 21–30 | 165,376 | 54 Searing Darkfire Charcoal |
| Lv 31–60 | 1,912,320 | 636 Searing Darkfire Charcoal |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Border Poems, 5,000 Dust
- Ghostfire Wreath Attacks generate ghostfire, causing enemies to burn with Chaotic Flame and continuously lose HP and Sha-Chi.
A fallen general's spiked mace, forged for the battlefield. Swung like a blood-crazed wolf, it drains life from enemies on hit.
Thunder SpearPangzhen
Damage / Status Effects450 / 360InflictsLightningHow to getDefeat Chang Hong, the Thunder Spear
Pangzhen
| Form | Damage | Status Effects |
|---|---|---|
| Base | 450 | 360 |
- Lightning Built in. Inflicts Paralysis.
- Press [Phantom Edge] repeatedly to perform up to 3 strikes of [Thunderclap Spear Art]. A full combo consumes 1 Remnant Spark. Attacks inflict Paralysis and unleash lightning.
- Lv 5 Thunder Spear Thrust: After dashing forward with [Move]+[Dash], press [Phantom Edge] to perform an aerial thrust.
- Lv 10 Wrath of Thunder Lv. 1: Slightly increases Lightning damage and Paralysis buildup rate.
- Lv 15 Reverse Thrust: Press [Stance]+[Phantom Edge] to perform a [Reverse Thrust].
- Lv 20 Wrath of Thunder Lv. 2: Moderately increases Lightning damage and Paralysis buildup rate.
- Lv 25 Thunder Descends: Press [Phantom Edge] at the end of a combo to launch into the air, then dive to the ground with spear and body as one, unleashing a massive shockwave.
- Lv 30 Wrath of Thunder Lv. 3: Greatly increases Lightning damage and Paralysis buildup rate.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 32,832 | 52 Exotic Copper Ingot |
| Lv 11–20 | 94,240 | 54 Otherworldly Copper |
| Lv 21–30 | 196,384 | 54 Forged Otherworldly Copper |
| Lv 31–60 | 2,270,880 | 636 Forged Otherworldly Copper |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Thunder Core, 5,000 Dust
- Cascading Thunder When Thunder Spear hits an enemy, lightning chains to up to two nearby enemies.
A long spear that rose to fame alongside Chang Hong, one of the Order's Envoys. It draws lightning from all directions, channeling it into thunderous force.
Tiger CannonPangzhen
Damage / Status Effects310 / 208InflictsFireHow to getDefeat Lei Dang, the Tiger Cannon
Pangzhen
| Form | Damage | Status Effects |
|---|---|---|
| Base | 310 | 208 |
- Fire From Lv 10, explosions leave flames that Ignite enemies.
- Hold [Phantom Edge] to charge Tiger Cannon, up to 3 stages. Release [Phantom Edge] to fire a shell. Higher charge stages deal more damage. Consumes 1 Remnant Spark
- Firearm Can ignite explosive objects. Can also shatter Frozen enemies (except elite enemies).
- Stone-Clearing Shot Once obtained, Tiger Cannon can shatter weakened stone walls, even when not equipped.
- Lv 5 Tiger Step: After dodging with [Dash], press [Phantom Edge] to quickly move while firing.
- Lv 10 Spreading Blaze Lv. 1: Explosions leave flames across the ground, damaging and Igniting enemies.
- Lv 15 Double Roar: Immediately after firing, press [Phantom Edge] again to rapidly charge and fire a second shot. Consumes 1 Remnant Spark
- Lv 20 Spreading Blaze Lv. 2: Slightly increases the damage dealt by flames left by explosions.
- Lv 25 Tooth for Tooth: At close range, when an enemy launches a Red-flash Attack or Blue-flash Attack, press [Phantom Edge] with precise timing to counter the incoming attack with Tiger Cannon. Consumes 1 Remnant Spark
- Lv 30 Spreading Blaze Lv. 3: Moderately increases the damage dealt by flames left by explosions.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 27,648 | 52 Darkfire Charcoal |
| Lv 11–20 | 79,360 | 54 Blazing Darkfire Charcoal |
| Lv 21–30 | 165,376 | 54 Searing Darkfire Charcoal |
| Lv 31–60 | 1,912,320 | 636 Searing Darkfire Charcoal |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Golden Ammunition, 5,000 Dust
- Full Blast Press [Stance]+[Phantom Edge] to launch Tiger Cannon itself forward, dealing massive damage. Consumes 2 Remnant Spark
A powerful cannon whose thunderous blast echoes like a tiger's roar. Lei Dang's final gift to an old friend.
Fire MeteorPangzhen
Damage / Status Effects380 / 309InflictsFireHow to getDefeat Blaze, Shadow Warden Captain
Pangzhen
| Form | Damage | Status Effects |
|---|---|---|
| Base | 380 | 309 |
- Fire Built in. Phosphor Flames Ignite enemies.
- Press [Phantom Edge] repeatedly to perform up to 3 mid-to-long-range swinging attacks. Phosphor Flames ignite enemies. A full combo consumes 1 Remnant Spark.
- Phosphor Flame A green flame that ignites enemies, dealing damage while reducing their Attack.
- Lv 5 Iron Bloom: The combo is extended to 4 attacks. Hold [Phantom Edge] during the final attack to keep swinging before unleashing a slam that scatters a shower of iron sparks.
- Lv 10 Heart-Scorching Blaze Lv. 1: Slightly increases the Attack reduction applied to enemies by [Phosphor Flame].
- Lv 15 Phosphor Explosion: When an enemy ignited by [Phosphor Flame] dies, it triggers a [Phosphor Explosion] igniting nearby enemies.
- Lv 20 Heart-Scorching Blaze Lv. 2: Moderately increases the Attack reduction applied to enemies by [Phosphor Flame].
- Lv 25 Phosphor Cyclone: Hold [Stance]+[Phantom Edge] to continuously whirl the Fire Meteor Hammers, increasing Damage Reduction and generating a [Phosphor Cyclone] overhead.
- Lv 30 Heart-Scorching Blaze Lv. 3: Greatly increases the Attack reduction applied to enemies by [Phosphor Flame].
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 32,832 | 52 Exotic Copper Ingot |
| Lv 11–20 | 94,240 | 54 Otherworldly Copper |
| Lv 21–30 | 196,384 | 54 Forged Otherworldly Copper |
| Lv 31–60 | 2,270,880 | 636 Forged Otherworldly Copper |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Everlasting Flame, 5,000 Dust
- Bone-Eating Ghostfire Enhances all moves. Against enemies burning with [Phosphor Flame], greatly increases damage dealt and Sha-Chi Depletion.
Twin meteor hammers packed with highly combustible phosphor powder. Once unleashed, they streak through the air like blazing meteors, turning the battlefield into an inferno.
One-Eyed BowMeigu Lake
Damage / Guard Break214 / 162Inflicts—How to getDefeat One-Eyed Archer
Meigu Lake
| Form | Damage | Guard Break |
|---|---|---|
| Base | 214 | 162 |
- Hold [Phantom Edge] to charge while moving. Release [Phantom Edge] to fire an arrow. Consumes 1 Remnant Spark. Deals increased damage to enemies at full HP
- Ranged Shot Once obtained, it can shoot down certain hanging objects at medium to long range, even when not equipped.
- Lv 5 Death Ray: Press [Stance]+[Phantom Edge] to fire a [Death Ray] that pierces enemies and hits enemies behind them with reduced damage. Consumes 1 Remnant Spark
- Lv 10 Piercing Ray Lv. 1: Slightly increases [Death Ray] damage after piercing an enemy.
- Lv 15 Death Gaze: Hold [Stance]+[Phantom Edge] to continuously fire [Death Ray]. Consumes Remnant Spark over time.
- Lv 20 Piercing Ray Lv. 2: Moderately increases [Death Ray] damage after piercing an enemy.
- Lv 25 Thousand-Eyed Gaze: While holding [Stance]+[Phantom Edge] to use [Death Gaze], floating eyes appear on both sides and continuously fire [Death Ray].
- Lv 30 Piercing Ray Lv. 3: Greatly increases [Death Ray] damage after piercing an enemy.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 25,056 | 26 Ancient Timber |
| Lv 11–20 | 71,920 | 27 Camphor Timber |
| Lv 21–30 | 149,872 | 27 Forbidden Camphor Timber |
| Lv 31–60 | 1,733,040 | 318 Forbidden Camphor Timber |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Eye of Insight, 5,000 Dust
- Rapid Shot Hold [Phantom Edge] to draw and charge your bow. Charge up to 3 stages, each adding an additional arrow. Consumes 1 Remnant Spark
What appears to be a bow is in fact possessed by an unknown entity from the Discordance, allowing it to unleash otherworldly death rays.
Loong TridentMeigu Lake
Damage / Guard Break195 / 175InflictsWaterHow to getDefeat You Loong, the Frenzied Blackwater Crew Leader
Meigu Lake
| Form | Damage | Guard Break |
|---|---|---|
| Base | 195 | 175 |
- Water Built in. Inflicts Wet. Enemies take more Lightning and Frost damage while Wet.
- Hold [Phantom Edge] to charge, then release to throw the Loong Trident over a long distance. Consumes 1 Remnant Spark
- Wet All attacks inflict Wet, increasing the damage enemies take from Lightning and Frost. Also grants an advantage against enemies wielding fire weapons.
- No Refuge Beneath An [Phantom Edge] prompt appears over enemies hiding in water or snow. Press [Phantom Edge] to force them out, dealing increased damage. Consumes 1 Remnant Spark
- Once obtained, it can shoot down certain hanging objects at medium to long range, even when not equipped.
- Lv 5 Master of the Water: Enemies hit while hiding in water or snow will always emerge Guard-Broken.
- Lv 10 Loong Fang Pierce Lv. 1: Slightly increases damage dealt to enemies hiding in water or snow.
- Lv 15 Loong Step · Forward: Press [Move]+[Dash] to dash forward, then follow up with [Phantom Edge] to quickly throw the trident.
- Lv 20 Loong Fang Pierce Lv. 2: Moderately increases damage dealt to enemies hiding in water or snow.
- Lv 25 Loong Step · Back: Press [Move]+[Dash] to step back. Follow up with [Phantom Edge] to quickly throw the spear.
- Lv 30 Loong Fang Pierce Lv. 3: Greatly increases damage dealt to enemies hiding in water or snow.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Ancient Timber |
| Lv 11–20 | 64,480 | 27 Camphor Timber |
| Lv 21–30 | 134,368 | 27 Forbidden Camphor Timber |
| Lv 31–60 | 1,553,760 | 318 Forbidden Camphor Timber |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Rules of the Blackwater Crew, 5,000 Dust
- Precision Throw While charging, your hand briefly glows. Release [Phantom Edge] with precise timing as it glows to greatly increase the throw's damage and Sha-Chi Depletion.
The signature weapon of You Loong, leader of the Blackwater Crew. Its Loong-fang prongs can be thrown over long distances and are equally deadly against enemies lurking beneath the water. Deals increased damage to enemies at full HP
War WagonMeigu Lake
Damage / Guard Break310 / 208Inflicts—How to getQuest reward from Old Man Gen
Meigu Lake
| Form | Damage | Guard Break |
|---|---|---|
| Base | 310 | 208 |
- Hold [Phantom Edge] to summon War Wagon and drive it forward, ramming enemies in its path. It can be steered during the charge. Continuously consumes Remnant Spark
- Lv 5 Full-Speed Rush: During the charge, press [Dash] to give the War Wagon a brief burst of speed.
- Lv 10 Ironclad Rampage Lv. 1: Slightly reduces Remnant Spark consumption rate.
- Lv 15 Crushing Charge: Increases ramming damage.
- Lv 20 Ironclad Rampage Lv. 2: Moderately reduces Remnant Spark consumption rate.
- Lv 25 Earthshaking Slam: During the charge, press [Execution] to perform a powerful ground slam with the War Wagon, sweeping away surrounding enemies.
- Lv 30 Ironclad Rampage Lv. 3: Greatly reduces Remnant Spark consumption rate.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 27,648 | 52 Darkfire Charcoal |
| Lv 11–20 | 79,360 | 54 Blazing Darkfire Charcoal |
| Lv 21–30 | 165,376 | 54 Searing Darkfire Charcoal |
| Lv 31–60 | 1,912,320 | 636 Searing Darkfire Charcoal |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Old Wooden Comb, 5,000 Dust
- Free Rein Increases damage dealt based on the distance War Wagon travels, up to 50%. Distance traveled resets after hitting an enemy.
A war wagon left behind by Old Man Gen, built for charging through enemy lines or swiftly traversing the land.
Ink CutMountain of Imprisonment
Damage / Guard Break400 / 324Inflicts—How to getQuest reward from Liu Yi
Mountain of Imprisonment
| Form | Damage | Guard Break |
|---|---|---|
| Base | 400 | 324 |
- Press [Phantom Edge] repeatedly to perform up to 3 mid-range sword attacks. A full combo consumes 1 Remnant Spark
- Radiant Wheel Ending the [Phantom Edge] combo after the second attack leaves behind a spinning blade that continuously damages enemies. It detonates after 5 seconds.
- Lv 5 Final Radiance: While [Radiant Wheel] is active, press [Phantom Edge] at any time to perform the third strike and manually detonate [Radiant Wheel].
- Lv 10 Lingering Ink Lv. 1: Slightly increases the duration of [Radiant Wheel]
- Lv 15 Ink-Forged Blade: The more damage [Radiant Wheel] deals while active, the greater the damage and Sha-Chi Depletion of the third strike performed by pressing [Phantom Edge]
- Lv 20 Lingering Ink Lv. 2: Moderately increases the duration of [Radiant Wheel]
- Lv 25 Ink Piercer: Press [Phantom Edge] with precise timing as [Radiant Wheel] automatically detonates to perform the third strike, triggering a powerful explosion.
- Lv 30 Lingering Ink Lv. 3: Greatly increases the duration of [Radiant Wheel]
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 22,464 | 26 Exotic Copper Ingot |
| Lv 11–20 | 64,480 | 27 Otherworldly Copper |
| Lv 21–30 | 134,368 | 27 Forged Otherworldly Copper |
| Lv 31–60 | 1,553,760 | 318 Forged Otherworldly Copper |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Plain Sword Tassel, 5,000 Dust
- Twin Radiant Wheels While a [Radiant Wheel] is active, press [Phantom Edge] again to cast another. The additional [Radiant Wheel] cannot trigger [Twin Radiant Wheels] again. If both [Final Radiance] and [Twin Radiant Wheels] are unlocked, [Twin Radiant Wheels] takes priority.
Moji's sword, left behind after his passing. It channels Chi to command the blade, cleansing the world of corruption.
Flying GuillotineMountain of Imprisonment
Damage / Guard Break380 / 309InflictsBleedHow to getDefeat Huangxing, the Kunlun Renegade
Mountain of Imprisonment
| Form | Damage | Guard Break |
|---|---|---|
| Base | 380 | 309 |
- Bleed From Lv 5. Fills the Bleed Gauge, then triggers Blood Loss. No effect on Puppets, Golden Bodies or Phantom Bodies.
- Press [Phantom Edge] repeatedly to perform up to 3 mid-range execution attacks. A full combo consumes 1 Remnant Spark
- Reaping When an enemy can be executed, press [Phantom Edge] to perform a ranged execution.
- Mechanical Mastery Allows the Flying Guillotine to operate Huangxing's custom mechanisms, even when not equipped.
- Lv 5 Blood Wheel: Attacks inflict Bleeding and build the enemy's Bleed Gauge. When the gauge is full, it triggers Blood Loss. Has no effect on Puppets, Golden Bodies, or Phantom Bodies.
- Lv 10 Unceasing Bleed Lv. 1: Slightly increases Bleed Gauge buildup rate.
- Lv 15 Blood-Wheel Flight: At the end of a combo, press [Phantom Edge] to hurl the Flying Guillotine forward at high speed. Does not consume additional Remnant Spark
- Lv 20 Unceasing Bleed Lv. 2: Moderately increases Bleed Gauge buildup rate.
- Lv 25 Soul-Seizing Reaping: Increases the damage dealt by [Blood-Wheel Flight]. It can also execute weaker enemies below 50%HP.
- Lv 30 Unceasing Bleed Lv. 3: Greatly increases Bleed Gauge buildup rate.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 27,648 | 52 Mechanical Gear |
| Lv 11–20 | 79,360 | 54 Precision Mechanical Gear |
| Lv 21–30 | 165,376 | 54 Ying Mechanical Gear |
| Lv 31–60 | 1,912,320 | 636 Ying Mechanical Gear |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Enhanced Chainsaw, 5,000 Dust
- Soul-Siphoning Hunt [Stance]+[Phantom Edge] Consumes 1 Remnant Spark. Swing the high-speed spinning saw wheel forward to tear enemies apart.
Huangxing's lethal specialized weapon conceals blades within and deploys razor-sharp edges along its rim. It has high shield-breaking power and can take an enemy's head in an instant.
Abyssal BellSummon Health / Summon Damage1,700 / 20Inflicts—How to getSoul Tempering of Puppeteer's Bell
| Form | Summon Health | Summon Damage |
|---|---|---|
| Base | 1,700 | 20 |
- In areas dense with Sha-Chi (when the icon emits a special glow), press [Phantom Edge] to summon 1 Sword-and-Shield Puppet and 1 Spear-and-Shield Puppet. They fight for up to 15 seconds and disappear early if defeated. Summons cannot stack. Summoning again replaces any existing summons. Consumes 2 Remnant Spark
- Elite Puppet Additionally summons Puppet 3, randomly selected from the Alloy Cannon Puppet, Golden Assassin Puppet, or Iron Umbrella Puppet, with full combat capabilities.
- Lv 5 Fortified Shields: Greatly increases the shield durability of Sword-and-Shield Puppets and Spear-and-Shield Puppets.
- Lv 10 Enduring Presence Lv. 1: Slightly increases summon duration.
- Lv 15 Counter Guard: Sword-and-Shield Puppets and Spear-and-Shield Puppets counterattack after blocking enemy attacks.
- Lv 20 Enduring Presence Lv. 2: Moderately increases summon duration.
- Lv 25 Mindless Impact: Greatly increases the Guard Break of all summoned Puppets.
- Lv 30 Enduring Presence Lv. 3: Greatly increases summon duration.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 25,056 | 26 Incense Ash |
| Lv 11–20 | 71,920 | 27 Illusory Incense Ash |
| Lv 21–30 | 149,872 | 27 Incense Ash for the Lady |
| Lv 31–60 | 1,733,040 | 318 Incense Ash for the Lady |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Herald's Lingering Threads, 5,000 Dust
A powerful set of threads used by Leng Tu, the Herald, to manipulate hearts and minds in his attempt to overthrow the Wulin. Though ordinary people cannot unleash its full power, Soul Tempering the Puppeteer's Bell with it is enough to control Elite Puppets and bring them onto the battlefield, turning the tide of battle.
Illusory PipaDamage / Guard Break276 / 234Inflicts—How to getSoul Tempering of Heartrend Pipa
| Form | Damage | Guard Break |
|---|---|---|
| Base | 276 | 234 |
- Press [Phantom Edge] repeatedly to unleash 2 Blue Sonic Blades and 1 Red Sonic Blades. A full combo consumes 1 Remnant Spark
- Sonic Blade Blue Sonic Blades deal damage and inflict Sha-Chi Depletion. Unblockable. Red Sonic Blades deal increased damage. Unblockable and ignore all Damage Reduction.
- Sonic Mindseal If a Red Sonic Blade hits a Guard-Broken enemy, it takes control of that enemy, causing it to attack other enemies. Has no effect on powerful enemies.
- Mist Dispersion Once obtained, the Illusory Pipa can dispel the mist concealing Phantom Barriers, even when not equipped.
- Lv 5 Evasive Pluck: After dodging with [Move]+[Dash] or [Move]+[Dash], immediately press [Phantom Edge] to quickly release [Sonic Blades].
- Lv 10 Ringing Steel Lv. 1: Slightly increases Sha-Chi Depletion dealt by Blue Sonic Blades and damage dealt by Red Sonic Blades.
- Lv 15 Harmonic Shift: After dashing forward with [Move]+[Dash] or stepping back with [Move]+[Dash], immediately press [Phantom Edge] to unleash a [Sonic Blade].
- Lv 20 Ringing Steel Lv. 2: Moderately increases Sha-Chi Depletion dealt by Blue Sonic Blades and damage dealt by Red Sonic Blades.
- Lv 25 Formation-Breaking Song: Hold [Stance]+[Phantom Edge] to sit and continuously play the pipa, unleashing a barrage of Blue and Red Sonic Blades. Continuously consumes Remnant Spark
- Lv 30 Ringing Steel Lv. 3: Greatly increases Sha-Chi Depletion dealt by Blue Sonic Blades and damage dealt by Red Sonic Blades.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 36,288 | 52 Mechanical Gear |
| Lv 11–20 | 104,160 | 54 Precision Mechanical Gear |
| Lv 21–30 | 217,056 | 54 Ying Mechanical Gear |
| Lv 31–60 | 2,509,920 | 636 Ying Mechanical Gear |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Soul Tempering Material, 5,000 Dust
The Chord's Illusory Pipa, painstakingly restored after countless hardships. It unleashes powerful [Sonic Blades] and can even control weak-willed enemies.
Inanis' Radiant FanHP Recovery / Sha-Chi Recovery342 / 207Inflicts—How to getInanis encounter in the Realm of Mirage
| Form | HP Recovery | Sha-Chi Recovery |
|---|---|---|
| Base | 342 | 207 |
- Press [Phantom Edge] to create a field around yourself that lasts for 8 seconds. While inside the field, HP and Sha-Chi gradually recover. Consumes 2 Remnant Spark
- Lv 5 Supreme Benediction: While inside the field, you and your allies gain increased Attack and Damage Reduction.
- Lv 10 Enduring Sanctuary Lv. 1: Slightly increases the field's duration.
- Lv 15 Quiet Malice: Enemies inside the field consume more Sha-Chi when blocking.
- Lv 20 Enduring Sanctuary Lv. 2: Moderately increases the field's duration.
- Lv 25 Boundless Sanctuary: Greatly increases the field's area of effect.
- Lv 30 Enduring Sanctuary Lv. 3: Greatly increases the field's duration.
| Levels | Dust | Materials |
|---|---|---|
| Lv 2–10 | 27,648 | 52 Incense Ash |
| Lv 11–20 | 79,360 | 54 Illusory Incense Ash |
| Lv 21–30 | 165,376 | 54 Incense Ash for the Lady |
| Lv 31–60 | 1,912,320 | 636 Incense Ash for the Lady |
Attack multiplier goes from x1 at Lv 1 to x6.9 at Lv 60. Levels 21 to 31 can only be done in the Realm of Mirage.
- Cost 1 Violet Blossom, 5,000 Dust
- Nirvana Upon taking fatal damage inside the field, revive once and restore 30% HP. This effect cannot trigger again until after touching a Bell or respawning. If other revival effects are available at the same time, those effects trigger first.
A wondrous blossom fan gifted by Inanis, capable of creating a sanctuary anywhere.
No Phantom Edges match these filters.



















